currently we are working on lots of things you won't see within this update, like the localisation database and preparing different elements like interfaces for this purpose. So far this is going pretty good, but it might happen that you encounter some translated words and other interface problems. Just so you know. ;)
Of course we'll keep you updated regarding the final language selection, but we still have to make some decisions over the next days.
Other than that we tweaked some stuff and the last ship the Lucefloat made it into the game. The newly integrated Antenna feature should help you with your trading efforts and choosing which other space ships to attack and loot. :)
Also there's a new tutorial system in place, but it's still missing some small options.
Changes in Cosmonautica:
More reliable interplanetary travelling algorithm
New ship: Cruiser II Lucefloat
New tutorial system
Savegames will be synchronised by Steam
Antenna integration to scan other ships and space stations
Diplomacy: Better negotiation UI and different AI personalities
Fixes for applying room upgrades
New captains’ portraits for other ships travelling the solar map
Enemies in combat missions can be selected as destinations on the solar map
This is ongoing stuff we’re also working on and that will come with future updates:
Localisation
Crew socializing feature
New missions and random events
More character specials for crew members
Space station exterior
Improving the game for different screen resolutions
Achievements
Spacefight maneuvers fixing
Ingame options menu
Campaign implementation and testing
Implementing unique crewmembers into the campaign
Designing character visuals for the campaign
New alien race
Balancing in many areas
Have fun playing this latest build and keep your feedback and bug reports coming, because we're going to fix and improve lots of stuff based on your findings and suggestions.
Kind regards,
your Chasing Carrots
Update 1.0.17 (may the delay be with you)
Hey fellow space captains,
thanks a lot for your patience regarding this update. We are working on lots of fronts these weeks. This update was focused on the space fight, but there's still some stuff to be done and that leaves some room for improvement. We changed lots of stuff and prepared different game elements for our localisation purposes.
Also we've updated the game engine to its latest version, which was a necessary update regarding all platforms, especially the upcoming mobile versions of Cosmonautica. This update might increase the performance on some levels, but it's also possible that perfomance decreases.
If you experience performance issues of any kind, please let us know, because we're working towards leaving the Early Access stage. We want to improve the game experience, so that you can enjoy longer game sessions without crashes.
We still have lots of cool ideas floating around, but therefor this game has to be succesful for us.
Saying that does not mean that we're abandoning Cosmonautica after we're out of the Early Access stage. It simply means that we are now improving the current game, fix lots of bugs, balance some more and polish a lot. Then we have to evaluate what makes sense to add.
Right now we are aiming for leaving EA by the end of June and we are hoping for your support to spread the word about Cosmonautica and make this game the success we need in order to put out more content.
Have fun playing around with the current update and please report every weird thing you encounter.
Changes in Cosmonautica:
Improved space fight AI
New space fight interface
Improved enemy generation
Overhauled hacking
Cannon redesigned (upgrade with area damage and emp)
Diplomacy interface overhaul
Now all tasks are possible during space fight (except research)
After space fight the destiniation is still active
Fixed issues regarding buying and saving ammunition
Lots of GUI bugfixes
New FX: explosions and room effects
Multitouch support
Overhauled main menu
Better usage of pill dispenser and medbay
Fixed the drastic speed increase during the game
Fixed the active shield problem after space fights
Improved the notification system
New victory and defeat screens
Fixed crashes regarding research
This is stuff we’re working on and that will come with future updates:
Localisation
Reading enemy stats (Antenna interface and game design)
Space station outside
Improving the game for different resolutions
Achievements
Crew socializing
Spacefight manouvers fixing
Ingame menu
Campaign implementation and testing
More reliable interplanetary traveling algorithm
New alien race
Thanks a lot for understanding our last minute delays and giving us so much valuable input. We really appreciate your feedback. :)
Keep up your great support and help us make this the game you and we want to play for a long time.
Kind regards
your Chasing Carrots
Update 1.0.16 (tree this out)
Hey fellow Cosmonauticans,
this time we worked on a lot of fronts and it's the first introduction to the techtree and with that you have to research the different types of rooms, like it was intended from the beginning.
The need system was overhauled, crew member skill levels now have more impact on their tasks and dirt now has an effect on the crew members health.
Also new solar systems should be more diverse.
Changes in Cosmonautica:
Techtree (Alpha): Research technologies to unlock rooms for your space-vessel
Need system overhaul
Crew member skill level has more impact
New designs for upgraded rooms
Balancing of solar systems (more differences between them)
Reworked shipyard (possible room upgrades are displayed)
A dirty spaceship is now sickening your crew
Overhauled space ship nozzles
Fixed: Sickbay and Kitchen weren’t working after loading a game
Tooltips size dynamically and more were added
Lots of GUI bugfixes like travel UI, promotion pop-up, etc.
Mouse wheel support for all scrollbars
New Cataport marker
Redefined sleep and idle positions for the crew
This is stuff we’re working on and that will come with future updates:
Crew socializing
Ingame menu
Campaign
More reliable interplanetary traveling algorithm
New alien race
New Rooms Whirlpool, CryoCargoHold, Library
Thanks a lot for your ongoing support :)
Kind regards
your Chasing Carrots
Update 1.0.15 (frames and ships)
Ahoy fellow Cosmonauticans,
today we would like to serve you some stable frames accompanied with some fresh ships and garnished with some fine bugfixes and changes. Enjoy! :)
With this update you get four new ships and we got rid of a huge performance issue. In general we tried to optimize the performance as much as possible.
The interstellar quests are still a work in progress, but in the upcoming days we will give you a sneak peek with a first and newly designed interstellar mission instead of the previous wedding mission.
This has changed in Cosmonautica:
Performance issues/fps drops fixed
New Cruiser ship level III “Stingrace”
New Raider ship level II “Jellytox”
New Raider ship level III “Sharkalon”
New Cargo ship level II “Manatide”
Now you can find the salary of your crew members on their crew tab
Promoting a crew member to level 10 won’t crash the game
Space fight crashes fixed
More tooltips (import/export)
Redesigned lootinterface
Redesigned Crew Stats UI (health and morale are more prominent)
Merchant fixes (slider, icons)
A new animation system is in place (better performance, less glitchy)
Better results using the job scout function
Fixed crewportraits (frozen states, no portrait after loading)
A newly bought ship will not carry over the stats of the old ship anymore
Fixed graphical issues in the crew statusbar
Ammunition sliders in the shipyards are working reliably
Room status in the shipyard is displayed correct now
Redesigned “Emptyroom”
Illegal goods are now displayed in the Travel UI
Fixed crashes on smuggle failure
Decreased researchtime for solar rings and solar systems
Fixed selling a ship will automatically sell your ammunition
This is stuff we’re working on and that will come with the next updates:
Energy rooms (game design done)
Techtree (in progress)
Campaign (writing process)
Redesigning the needs and skill systems
Solar map quest marker
Better finance informations
More differences between solarsystems
The new “Dangerfreaks Quest” gives you a sneak peek at the upcoming interstellar quests
As you can see we've included lots of your valuable feedback and we hope you have a lot of fun with this update. Keep your comments, reports and suggestions coming, we really appreciate your support and together we're going strong towards the final release.
Kind regards
your Chasing Carrots
Update 1.0.14 (intergalactic cataportality)
Hey fellow space captains,
we hope you had a great start into this new year and that you keep your great support up. Since your feedback and creativity help us a lot and inspire us.
We’re back with the first update for 2015 and we’re starting with some big changes. The galaxy travel feature is here, but it will render your current savegames invalid. This is a huge feature which affects lots of game systems, so expect some bugs regarding this.
If you want to continue your old savegame, you can switch to an old version of Cosmonautica in the Steam library: just right-click Cosmonautica, select properties and go to the 'betas' tab. There you can opt into the 'oldsavegames' beta.
We’re happy with the outcome of this update and hope that you are, too :)
This is new in Cosmonautica:
Galaxy travel! Visit distant solar systems via the galaxy map
Galaxy research is now integrated
New Cataports enable you to travel between sectors and solar systems
Dynamic travel time reacts on course and shift changes and pilots getting sick and so on
Hardware mouse cursor
This has changed in Cosmonautica:
Ingame notification system has been redesigned
Reworked and fixed smuggle system
Enhanced timebar which shows you different time statuses
Some GUI bugfixes
The Bulletinboard now has quest filters
Room and ship stats are now available in the shipyard
This is stuff we’re working on and that will come with the next updates:
Energy rooms to power important parts of your ship
Cruiser ship level III
Techtrees (layout done)
Intergalactic quests
Tutorial (new concept done)
Campaign (writing process)
As promised we’ve made an overview on our development status and will update the info-graphic on a regular basis. In general we’re aiming for a final release in late Q1 2015, so around March/April.
Have fun playing and keep the feedback coming :)
your Chasing Carrots
Update 1.0.13 (almost there)
Hello fellow space captains,
we're back with the next Cosmonautica update 1.0.13 and we had planned something big for you, but we are still in the middle of the "multiple solar systems" task. So a lot of the work we did over the past two weeks is unfortunately not ready for this update.
But we didn't want to let you go into the new year empty handed, so we prepared a smaller update with the features and fixes that are ready.
Nevertheless, we hope you are looking forward to explore the galaxy as much as we are.
Features and improvements:
Learn more about your crew members’ past lifes from respective biographies
Tooltip System in place. Some interface elements already have tooltips
Revamped, randomly generated galaxy backgrounds (as a small bonus: press ‘h’ to quickly generate a new background)
Bugfixes:
Sidemenu bugfixes
Of course the next update will include more content and from that point on our update cycle will be two weeks longer. Due to the increasing complexity of our upcoming features, we will need more time to produce meaningful updates of high quality for you, because you deserve great updates.
Also we will prepare a roadmap to the final version for you.
Thank you so much for your ongoing support, even though not every suggestion makes it directly into the game, we are always paying attention.
With this we wish you happy holidays and a great start into the new year.
Thank you,
your Chasing Carrots
Update 1.0.12 (personality, please)
Greetings, fellow Cosmonauts, and welcome to our next update.
To spice up life on board, we've put some emphasis on crewmember improvements and reworked the passenger system, amongst other things. Let us introduce what's new...
Features and Improvements:
Crewmembers get special perks, which influence their behavior positively and/or negatively
Promoting crewmembers allows you to spend one skillpoint freely to improve their abilities
Distinct states for crewmembers have been added, such as euphoria and strike, that affect their workflow
Your crewmembers can progress up to experience level 10, instead of 5 levels
The crew interface for the joboffice and N.O.D.E has been overhauled.
The jobscout offers up to 5 applicants, fitting your job description more or less exactly.
Passengers now also show their emotions through thought bubbles.
Passengers will leave your ship if they don’t feel comfortable, due to dirt, broken stuff or hunger.
Passengers got a couple of new clothing textures, depending on the mission they appear in.
Pirates are now less aggressive and won’t attack you in close vicinity to planets.
Pirates choose to attack you, depending on your current weapons, cargo and passengers.
Space stations offer an increased amount of missions to choose from.
Balanced economy elements enable more profit for trading players.
Note: Due to the changes in the passenger system, active passenger missions in your savegames will be discarded. Also the skill levels of your saved crewmembers might be different.
Bugfixes:
Old savegames with stuck passengers can now be fixed by reloading them. If you should ever get passengers who do not disappear after finishing a mission, they will be removed after saving the game and reloading it.
Passengers board your ship with randomized needs, so they won't go to the toilet at the same time altogether.
Enjoy this update and keep on supporting Cosmonautica by sharing your ideas, questions and concerns. Your feedback is of great value and we're looking forward to it.
Thank you!
Your Chasing Carrots
Update 1.0.11 (time is money)
Ahoy me space hearties,
first of all Cosmonautica is nominated for the German Developer Award 2014. We're pretty excited and are looking forward to the award show in Cologne.
Next up just a little reminder for our dev blog, where we'll put more stuff and give you more insights over time ;)
Now to the important part, the update:
You could see it already, but it wasn't ready with the last update. Now you are able to choose the uniforms of your crew members and you can give your ship a name!
So here's the complete list of what made it into this update:
Customizable ship name (limited to 16 characters)
Choose predefined uniforms for your crew
Thought bubbles above your crewmembers describing their current mood / needs
Take loans in the NODE interface under “finances”
New ship: A massive and pricey cargo freighter awaits you in the shipyard
Besides smaller bugfixes, this are the improvements in this update:
Time runs slower at spacestations and faster in fastforward now
Improved scripting functionality for quest and random events
If you cancel a mission and have a second with the same name the second one will not be canceled, too
Selection of crewmembers and rooms in your ship has been improved
Now the pirate ship is accessible in all game modes in all shipyards in the second and third ring
Leave us some feedback in the comments or in the Steam discussion boards. We really appreciate your input and value your opinions. Enjoy this update and please spread the word about Cosmonautica :)
Your Chasing Carrots
Update 1.0.10 (more pirating, arrr!)
Hello fellow space pirate captains,
the new update is here and we hope it's to your liking.
This is new in this build:
New mini quest: "Cosmob Wedding"
Spread fear in the galaxy with the new playable pirate ship (unlockable through the new mini quest)
New mission icons for clearer display of mission types
Improved quest flow: less popup messages, more modest notifications
Improved scripting framework for quests and random events
Bug fixes: N.O.D.E. (Research, Overview)
Of course this is not everything we've worked on, but some things just take a little longer and will make it into the upcoming updates.
As an addition we've added new sections to the Steam Community forums: The "Dev Blog" section will be updated as soon as we've posted new stuff we're currently working on. You'll get some information on how we work, who we are and what else we're doing these days :)
The "Screenshot Saturday" section is also for stuff in develpment, but mostly 3D-Assets and is just to present you current and future assets.
As always please leave us more of your awesome feedback and we'll try to implement it, even though it might take some time.
Your Chasing Carrots
PS.: You can also visit our DEV BLOG directly on our site.
Update: We did a small hotfix regarding the prologue and some missions:
- Increased money for campaign
- Fixed some problems with missions due to the rework of our scripting framework
Update 1.0.9 (the colorful one)
Hey fellow space captains,
this update gives you some creative freedom and more authority during the flight.
So this is the new stuff:
Set priorities and authorizations for each room. (e.g. which room should be repaired first or which rooms are usable by passengers)
Customize the colors of your space vessel in the shipyard
Rearrange your crew members order via dragging and dropping of the portraits
The shipyard has a new button layout on the right side
Now you are able to cancel missions through the N.O.D.E. interface
More variety regarding random events
Various bugfixes
We hope the new update is to your liking and we are looking forward to your feedback.