Cosmoteer: Starship Architect & Commander cover
Cosmoteer: Starship Architect & Commander screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Cosmoteer: Starship Architect & Commander

Update 0.20.22 Patch Notes


  • Bugfix: Possible fix for multiplayer desyncs when jumping within a star system.
  • Bugfix: The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked.
  • Bugfix: Crash and text display issues when Windows is configured to use some unusual characters as decimal points.

Update 0.20.21 Patch Notes


  • Reduced ion beam range from 450 to 300.
  • Added 1x3 wedge decals.
  • Bugfix: Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part.
  • When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.)

Update 0.20.20 Patch Notes


  • When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.)
  • Slightly increased resource costs for the new armor+structure hybrid pieces.
  • Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship.
  • Bugfix: Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates.
  • Bugfix: Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece.

Update 0.20.19 Patch Notes


  • Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
  • Bugfix: Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
  • Bugfix: Crash in some circumstances soon after resuming from a multiplayer desync.
  • Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)

Update 0.20.18 Patch Notes


  • Bugfix: Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.

Update 0.20.17 Patch Notes


  • Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
  • Fixes and tweaks to 22 other built-in ships.
  • The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
  • The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
  • Bugfix: Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
  • Bugfix: If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
  • Bugfix: Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
  • Bugfix: Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
  • Bugfix: The crew and resource transfer windows didn't have the usual "glass" background effect.

Update 0.20.16 Patch Notes


  • Bugfix: Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.

Update 0.20.15 Patch Notes


  1. Bugfix: Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. (COS-1592)

Update 0.20.14 Patch Notes


  • It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
  • You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
  • Translation updates for Spanish and Brazilian Portuguese.
  • The crew transfer window will no longer automatically close when starting a transfer.
  • If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
  • Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
  • It is no longer possible to drag the Doodads window off the screen.
  • Reduced the volume of the radar ping and enemy alert sounds by half.
  • Master audio volume for new players now defaults to 50%.
  • Bugfix: The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.

Update 0.20.13 Patch Notes


  • Bugfix: Stuck sending/recieving when trying to load very large saved game files in multiplayer.