Couch Party Game Night cover
Couch Party Game Night screenshot
Genre: Simulator, Sport, Indie

Couch Party Game Night

Kickstarter Campaign launched today! (+ vehicles update)

Driveable Vehicles have been added to the game! Anywhere you see a vehicle can now be entered and driven! Check the CPGN youtube channel if you're interested or just hop into the game!

Here's the big news.. I think everyone FINALLY understands this game was published to Steam's EA to WATCH IT DEVELOP! I'm always kind of shocked people seem to say REALLY stupid things like "this game feels like it's not finished" ..YEAH NO SH!T lol.. but you're welcome for allowing you to play it while it's being developed. Are you a gamer or, what is this, lol..

Anyway, I've explain a million times I've only ever been able to work on this game for a few hours a week and or whenever I have time that allows it. BUT..

If you really can't wait and want me to devote 100% of my time on it and work on this game to complete it FULL-TIME, you can join my KickStarter campaign and I will quit my job for 1 year and FINISH it.

Details, goals, and rewards here! If you've already bought the game, awesome! Just tell your friends and family about this campaign and I'LL GET IT DONE!

2024 Road to 1.0 and Updates Since

2024 03 23
I've started to remove and finalize content and I'm working on a "road to version 1.0" list
- added dif ways main menu cams view maps when generating or left idle (you can now inspect maps before playing using Home and End keys)
- adjusted 3rd person aiming to cut off sight rings past the dynamic crosshair points for better faster gauging
- fixed being able to trigger double reload sounds if button spamming or frantically trying to detonate C4
-- added visual recoil to all handheld guns (does not affect aim - controls remain 1:1 with player input)

2024 02 18
- handicap assist mechanics now compatible with Predator Mode
- added experimental 3d scan map i made out of aquarium stuff

2024 01 08
- added prop drops to mine sets for Random Map type
- adjusted some physic params for dead player parts
- fixed case of C4 tracer janks when detting in air

2023 12 19
- added another track layout configuration for Random Map type
- fixed case of zoom not turning off on auto out of ammo switches
-- Target Practice mode now saves performance to highscore slot

2023 12 16
- added new terrain structures and configurations to Random Map type
- adjusted the heights of mine structures to align with rooftops
- changed dropped guns to show ammo pickups from 1 to 0.25 seconds
- fixed case of respawn timer showing over top of 3rd person cams
- fixed health gain for helz and mekz pickups to work with 1HKs

2023 09 07
- changed third person cameras to always angle view
- fixed auto reloads causing gray cameras on deaths

2023 08 25
- added positional sfx to TP mode since only 1 sound src there
- fixed a case of running triggering a cancel cmd for camballs

2023 08 11
Just wanted to share an awesome Email I got.. Ben11: "I f---ing love CPGN! I have it on my laptop with 4 controllers! I bring it with me to my friend's house almost every weekend BUT I'm having trouble playing it lately. It lags now and my laptop says it doesn't support lower resolutions than what I already have it set to! Is there anything you can do?" ..my reply: "Wow, I used to do the same thing with my GameCube back in the day, it's the best gaming there is! Read below for the fix. We tested it on a laptop that couldn't run the game at all before and now it does, perfectly, at 60fps. Let me know how it plays after this update! :D" ..shotguns coming.
- added 2 ways Battle Bots can ragdoll (falling over or blowing apart)
- added random spinning to TP Ai's "digital bullets" for slowmo endings
- added slight random movement to smoke grenades and explosive smoke
- changed main player info display texts to an amiga / retro arcade style
- fixed case of tracers sometimes drifting off bullet impact locations
- fixed dynamic music system sometimes skipping when changing new section of loop
- fixed mech arms sometimes aiming at own body when too close to another object
- fixed rockets sometimes firing with a slight wobble while moving through the air
- fixed scoreboard formatting when calculating player percentages of total team scores
- fixed slower walk speed issue when aiming with mechs and running a gun out of ammo
-- added resolution scaling to PageUp and PageDn keys for machines that are starting to choke on older hardware with all the new stuff in the game. to use: keep pressing PageDn until you see the resolution start to lower with it. you can scale the quality back up to the highest settings with these lower resolutions, including 8X AA, but continue pressing PageUp and it'll increase resolutions back to it's original sharpness again.

The big "War Mechs" update!

2023 08 04
- added "War Mechs" as playable characters with new animations and game modes

2023 07 28
- adjusted C4 cash proximity triggers to be the same size of single doorways
- fixed C4 cash removing itself when breaking glass near when turning to prox
- fixed continue button sometimes taking third person camera back in to first
- fixed issue with grenade counts in other weapon sets counting like c4 does

2030 07 21
Broke a few things with the last few updates, but fixed them all and then some. Going to start work on Ed-209's low poly brother The Mech now. Don't worry, it'll be procedural animation so all player input remains 1:1 button to action. Check out the new aim system in Third Person!
- fixed burst shots on 3rd person cams not restoring infos
- fixed going away with Heli Pickups not dropping another
- various bug fixes, code optimizations, and polish
-- reworked 3rd person camera system aiming + UI gfx

2023 07 17
- added vision rays to third person camera aiming
- changed C4 cash to act as prox mines after sticking
- changed camballs to smoothly tilt into flight dir
- changed main menu to take dz conf to check contr
- fixed 3rd pers deathcam tracking in TP mode
- fixed botz n helz half swap for teams mode
-- various bug fixes and code optimizations

Remote Detonating Cash & Dual Pistols

2023 07 11
- added distance displays to applauses
- added random spinning to throwables
- changed Dual Pistols aim to hide flashing
- changed ballcam applause to any distance
- fixed Dual Pistols staying on for heli
- fixed zoom off on auto empty switching
-- added C4 explosive cash to Agent Man

2023 07 07
- adjusted shot spread between dual pistols while aiming
- fixed inst of anti sound spam not resetting after running
-- added ability to ascend while heli holding jump buttons
--- added slight zoom with new crosshairs to dual pistols

Dual Pistols, Counter Snapping, TP Sounds, Heli Controls, & More

2023 07 07
- adjusted shot spread between dual pistols while aiming
- fixed inst of anti sound spam not resetting after running
-- added ability to ascend while heli holding jump buttons
--- added slight zoom with new crosshairs to dual pistols

2023 07 02
- added 4th of July fireworks display that automatically runs for 3 days a year
- added an auto reload with gun switching mechanic when out of ammo (handi cfg)
- added keyboard mapping for reloads and gears for people without scroll mouses
- adjusted some timing in radar slightly dealing with kills, pings, and resets
-- added retro attack sounds to the Bat Man and Red Mask characters in TP mode
--- added dual pistols mode called "Agent Man" and working on remote C4 next

2023 06 29
- added aim assist detection to Target Practice mode so players can better understand the mechanics (toggles off with "handi help" config)
- added display text on main menu for each controller stick and button pressed to check your setups or refresh your memory before starting
- added new CPU management for potato PCs that stops frame dropping during intense battles (seems to have benefited high-end PCs as well in some cases, but cant be sure until further testing of the plunger I shove in my ass and run down the street cackling like a witch on a broom)
- changed the default look and aim sensitivities slightly to what I think everyone will be happy with and if not, you can still adjust it back
- fixed Burst Shot function (F9) not unpausing audio after capturing and continuing the game plus made it assignable to controller buttons
- fixed rare cases of directional hit arrows staying on too long and hanging around bad mouthing your mother while youre trying to play the game
-- added new button to controllers that uses a new "Snap To Radar" mechanic that points you in the direction of the Radar Arrows (while active) tracking both the last bullet hit's origin and or the nearest player. make sure to set this in the Input Tab (on the launcher) to use!

2023 06 23
- added "BALL" text when picking up Murder Ball before moving to top left corner display
- changed amount of time Predator Cloaking is disabled to 3 seconds when hit by flying pies
- changed Botz & Helz with teams enabled to force a time limit to ensure helicopter swaps
- fixed many low level hoes and made various code optimizations for speed and stability

Dual Pistols, Fireworks, Snap to Radar, +

2023 07 02
- added 4th of July fireworks display that automatically runs for 3 days a year
- added an auto reload with gun switching mechanic when out of ammo (handi cfg)
- added keyboard mapping for reloads and gears for people without scroll mouses
- adjusted some timing in radar slightly dealing with kills, pings, and resets
-- added retro attack sounds to the Bat Man and Red Mask characters in TP mode
--- added dual pistols mode called "Agent Man" and working on remote C4 next

2023 06 29
- added aim assist detection to Target Practice mode so players can better understand the mechanics (toggles off with "handi help" config)
- added display text on main menu for each controller stick and button pressed to check your setups or refresh your memory before starting
- added new CPU management for potato PCs that stops frame dropping during intense battles (seems to have benefited high-end PCs as well in some cases, but cant be sure until further testing of the plunger I shove in my ass and run down the street cackling like a witch on a broom)
- changed the default look and aim sensitivities slightly to what I think everyone will be happy with and if not, you can still adjust it back
- fixed Burst Shot function (F9) not unpausing audio after capturing and continuing the game plus made it assignable to controller buttons
- fixed rare cases of directional hit arrows staying on too long and hanging around bad mouthing your mother while youre trying to play the game
-- added new button to controllers that uses a new "Snap To Radar" mechanic that points you in the direction of the Radar Arrows (while active) tracking both the last bullet hit's origin and or the nearest player. make sure to set this in the Input Tab (on the launcher) to use!

2023 06 23
- added "BALL" text when picking up Murder Ball before moving to top left corner display
- changed amount of time Predator Cloaking is disabled to 3 seconds when hit by flying pies
- changed Botz & Helz with teams enabled to force a time limit to ensure helicopter swaps
- fixed many low level hoes and made various code optimizations for speed and stability

Heli Pickups, Aim Assist, and Homing Missiles

2023 06 19
This month's batch of updates made last weekend's play tests near perfection! Even with people who've never played before, the fun just flows!
- fixed gray death glitch from last update cause i screw stuff up when i'm short on time
- fixed new homing missiles from going around in circles on near misses and player dodges
- replaced radar arrows with a sharper model to better match other UI elements on screen

2023 06 14
- added text to show which weapon currently using when heli or pred
- adjusted aim assist range to better snap to players rushing close
- changed aim assist to not engage through smoke grenades or trees
- changed laser dots to update every frame (tell me if your PC lags)
- fixed hit source direction arrows sometimes staying on past death
- fixed metal cutouts in TP mode leaning back flat when above them
- fixed nametag on chest not cloaking with the rest of predator parts
-- added Helz Only mode back with secondary aim to fire homing missiles
-- removed quarter swaps and changed Botz & Helz mode to heli pickups

2023 06 07
- added script to new sky textures to animate clouds
- changed spawning in to maps autom face the center
- fixed 3 player mode background for new sky domes
-- added a snap aim assist mechanic for all weapons

2023 05 26
- adjusted inactivity arrows to fade each second of radar to differentiate radar pings from bullet hits
- changed sky dome geometry with new sky textures and adjusted the density of fog for better visibility

2023 05 15
- adjusted music system to fade out a little slower into the applause at round ends
- changed how third person cameras spawn in to the map to better convey the mechanics of it
- changed inactivity arrows to stay on the entire time between nearest player pings
- changed third person test cameras to switch player view direction by whether they're aiming or not
-- added a 4th graphics tier ("ass") for those who like to play with 8x AA but in super low resolution to give it that late 90s look. now you can use the 3rd tier ("butter") for 4K displays where AA isn't needed as much to keep everyone's screens pixel sharp, or, max it out with "ass" in 4K.
-- increased controller dead zones on the launcher's input tab for people who don't understand what controller drift is

Heli Pickups, Anim Skies, Homing Missiles, & Aim Assist

2023 06 14
- added text to show which weapon currently using when heli or pred
- adjusted aim assist range to better snap to players rushing close
- changed aim assist to not engage through smoke grenades or trees
- changed laser dots to update every frame (tell me if your PC lags)
- fixed hit source direction arrows sometimes staying on past death
- fixed metal cutouts in TP mode leaning back flat when above them
- fixed nametag on chest not cloaking with the rest of predator parts
-- added Helz Only mode back with secondary aim to fire homing missiles
-- removed quarter swaps and changed Botz & Helz mode to heli pickups

2023 06 07
- added script to new sky textures to animate clouds
- changed spawning in to maps autom face the center
- fixed 3 player mode background for new sky domes
-- added a snap aim assist mechanic for all weapons

2023 05 26
- adjusted inactivity arrows to fade each second of radar to differentiate radar pings from bullet hits
- changed sky dome geometry with new sky textures and adjusted the density of fog for better visibility

2023 05 15
- adjusted music system to fade out a little slower into the applause at round ends
- changed how third person cameras spawn in to the map to better convey the mechanics of it
- changed inactivity arrows to stay on the entire time between nearest player pings
- changed third person test cameras to switch player view direction by whether they're aiming or not
-- added a 4th graphics tier ("ass") for those who like to play with 8x AA but in super low resolution to give it that late 90s look. now you can use the 3rd tier ("butter") for 4K displays where AA isn't needed as much to keep everyone's screens pixel sharp, or, max it out with "ass" in 4K.
-- increased controller dead zones on the launcher's input tab for people who don't understand what controller drift is

Aim Assist, new Animated Skies, and Radar Tweaks

2023 06 07
- added script to new sky textures to animate clouds
- changed spawning in to maps autom face the center
- fixed 3 player mode background for new sky domes
-- added a snap aim assist mechanic for all weapons

2023 05 26
- adjusted inactivity arrows to fade each second of radar to differentiate radar pings from bullet hits
- changed sky dome geometry with new sky textures and adjusted the density of fog for better visibility

2023 05 15
- adjusted music system to fade out a little slower into the applause at round ends
- changed how third person cameras spawn in to the map to better convey the mechanics of it
- changed inactivity arrows to stay on the entire time between nearest player pings
- changed third person test cameras to switch player view direction by whether they're aiming or not
-- added a 4th graphics tier ("ass") for those who like to play with 8x AA but in super low resolution to give it that late 90s look. now you can use the 3rd tier ("butter") for 4K displays where AA isn't needed as much to keep everyone's screens pixel sharp, or, max it out with "ass" in 4K.
-- increased controller dead zones on the launcher's input tab for people who don't understand what controller drift is

Dynamic Music System, Target Practice Waves, & More

2023 03 29
- added flying debris to all explosives to match the feel of bullet impacts
- added hallow space to interiors of pyramids with structures inside
- added more unfinished work in progress items to the Work Site map to see and play around with
- fixed AI sometimes beaming out when they're not even lost (they get scared i guess)
- restored nametags but instead of above your head they're now smaller across your chest
-- added wave system for Target Practice mode which increases both the frequency of spawning AI and the amount of AI allowed to spawn
--- added dynamic music system with some test music and combined with the new Target Practice waves it's a really crazy fun time

2023 03 22
- added text for applause conditions to identify which player earned it and for what reason
- changed inactivity radar arrows to toggle on and off with the Handicap Help config setting
- changed rockets to color grenade only and leave the flames plus added flames to heli "run"
- changed the distance in which third person cameras stop, giving more room to look around
- fixed a few timing issues with inactivity radar arrows for match starts and getting hit
- fixed final killcams in third person camera mode where text would overlay the scoreboard
- fixed grenades beeping sometimes after an impact explosive kill of target practice AIs
- fixed hit markers, scaling, and tracking for all icons with new third person cameras
- removed "neighborhood" test map and replaced it with older "work site" with WIP stuff