-Added a vendor to the Resort zone
-Added vendor prices to wand pieces
-Dividing gems are now more rare the multiplying ones
-Burst wands will once again have clip sizes that are multiples of the burst amount
-Increased the cooldown of Spider's web ability
-Fixed bug where instant ricocheting shots would not always decay
-Fixed bug where wand dps calculation was including last shot time even though recharge starts immediately
-Fixed bug where vendors would not turn to face the player
-Fixed bug where losing the graphics device could cause mob spawn points to disappear
-Fixed bug with animation blending
Update v1.2.26
-Gems now provide a multiplier to the number of rounds in a wand (not retroactive, only applies to new gems & wands)
-Added epic wand part chests to Emberdark
-Optimized animation system CPU usage
-Fixed wand crafting UI scaling for different aspect ratios
-Fixed bug where changes to the Recharge keybind were not being saved
Update v1.2.25
-Wand damage is now calculated based on time to fire and recharge one clip
-Increased the damage of multishot wands
-Changed the timing of "Single" firing mode wands
-Range wand attachment can now drop as either single or automatic
-Fixed bug where exploding slimes could cause a crash
-Fixed bug where swapping weapons during burst fire would cause the new weapon to burst fire
-Fixed bug where weapons other than wands would not appear in first person mode
-Fixed bug where off hand wand would not fire while main hand was recharging
-Fixed bug with carrying mobs with wands equipped
Update v1.2.24
-Hotfix v1.2.24 : Enabled new wand crafting interface
-Hotfix v1.2.23 : Enabled wand pieces random drops
-New weapon type: Wands
-Wands are crafted by piecing together handles, attachments, enchantments, and gems
-The new crafting interface is available by using an Anvil
-Old interface is accessible by clicking on the Dismantle button in the new interface
-The Labyrinth zone contains several chests with guaranteed epic wand component drops
-The amount of gold enemies and chests drop has been increased to scale with the new crafting system
-Team Building Exercise is now awarded for joining any multiplayer game
-Fixed bug where the Resort portal lever would not open the gate after leaving Labyrinth
No update today as we're busy working on a major update to the crafting system. The new system will allow you to make custom wands with a very wide variety of options. We should have something ready for feedback and testing in next Friday's update.
Here's a preview of the new interface:
Update v1.2.21
-Your target crosshair will now show your firing accuracy
-Fixed bug where epic loot chests could roll as mimics
-Fixed bug where depleted dynamic items could be dismantled again
Update v1.2.20
-Added new Classic zone: "Labyrinth"
-Improved NPC spawning and despawning
-Portcullises will now do damage if they close on a mob
-Existing Wands have been renamed to Rods
-Updated lighting system to use new unique prop IDs
-Fixed bug where "auto start" quests would sometimes get stuck as Inactive
-Weapons and Armor now use a dynamic item system allowing for equipment of any item level
-Level 10 and up mobs now have a small chance to drop epics
-Level 30 epics will only drop from the boss
-Elites chance to drop epics increases with their level
-Armor types will only drop if a player is present for whom that is the best armor type
-Added new high level food: Cherry
-Fixed bug with random Dungeon generator lighting and filling
-Fixed bug where books could not be read
Update v1.2.18
-Fixed bug where thrown items weren't doing damage in network games
-Fixed bug where the correct start zone wasn't loading before the game started on remote machines
-Improved prop network identification system
Update v1.2.17
v1.2.17
-Fixed bug where items weren't networking correctly
v1.2.16
-Increased Crossbow base dps to be in line with Swords and Arcane Bolt
-Improved Ocean rendering performance
-Upgraded map explored data to new realm ID system
-Map Editor: Added NPC spawn properties window
-Map Editor: Added optional logic controls to switches, doors, lights, barrels, and portcullises
-Map Editor: Added preliminary support for instances