Counter Spell cover
Counter Spell screenshot
Genre: Role-playing (RPG), Indie

Counter Spell

Beta Branch Update v1.3.3

-Preview of the new skill tree is available
-Added support for mouse XButton1 and XButton2
-Further improved MonoGame sound playback

Use the /RESPECTREE console command to respec your character to try out the new skill tree system.

Use the /RESPEC console command to return your character to the classic system.

Skill tree choices are not currently saved with your character.

(You must select the beta branch in your Counter Spell properties to get this update.)

Beta Branch Update v1.3.2

-Upgraded map editor rotate tool so props can now be rotated arbitrarily around any axis
-Improved sound effect playback system
-Players will now be immune to the spider's web effect for 30 seconds after being successfully webbed
-Players in the Reforged realm will now spawn at the Grinning Boar in quest mode
-Fixed bug with water arrows not extinguishing flames
-Fixed bug where classic trees were not properly casting shadows

Beta Branch Update v1.3.1

-Fixed release compile settings to enable Steam connectivity
-Fixed the playback of most sound effects
-Fixed a bug where the torch item model would not render

Update v1.2.37 & MonoGame Beta Live

-Actually fixed bug where stairs were not always generated correctly in random dungeons for real this time
-Hotfix v1.2.37: Fixed bug where rendering certain models could cause a crash in network games

The MonoGame beta build is also now available for testing. You can select it in Steam by going to the Counter Spell properties and selecting the beta branch.

The MonoGame beta build has preliminary support for dynamic sun shadows! Use the /SHADOW console command to toggle them on and off.

Beta Known Issues:
- Some sound effects are not playing correctly
- The mouse XButton1 and XButton2 inputs do not appear to work

Update v1.2.35

-Fixed bug where stairs were not always generated correctly in random dungeons
-Fixed bug where world items were not rotating

We spent most of this week working on the port from XNA to MonoGame and I'm happy to say it's nearly complete. I will probably release it as a beta branch preview sometime next week. The MonoGame version already offers improved performance, especially when loading in new chunks.

This port paves the way to upgrades to the lighting system including dynamic shadows and an eventual conversion to deferred rendering.

Update v1.2.34

-A preview of the new random dungeon system is available
-The portal to the zone can be found in the Resort
-Fixed bug where reading books would cause a crash
-Added /HIDEHUDTEXT console command
-Hotfix v1.2.34: Fixed bug where some in world items weren't rendering

Official Random Dungeon Forum Thread

Update v1.2.32

-Fixed bug where gate to Labyrinth would close after Monoculus despawns

Small update this week as we prepare for the coming storm. We have a lot in store for you in the coming weeks, including new customizable male and female character models and a completely new random dungeon system. More details coming soon!

Update v1.2.31

-Players will now animate properly when sitting down
-Updated all classic props to the new collision mesh system
-Added a fountain to the outside of the Grinning Board in the Reforged realm

Update v1.2.30

Hotfix v1.2.30:
-Fixed networking crash bug with lights that are not loaded in the other player's game

v1.2.29:
-You can now "Modify" existing wands in the anvil crafting interface
-You can now "Upgrade" wands and wand parts in the anvil crafting interface
-You can now "Rarefy" wand parts in the anvil crafting interface
-You can now "Reforge" wand parts in the "Combine" crafting interface
-Items left in any crafting interface will now only be dropped if there is no room in your inventory to return them
-A wand's resulting level and quality is now the average of all its pieces

Update v1.2.28

-Wands will now disassemble into their exact original components (not retroactive)
-An item's level will now be shown in its tooltip
-You can now right-click on items to move them back and forth from the wand crafting interface
-Wand handles will now show their materials in their tooltip
-Sprinting will automatically disable crouching if possible
-Fixed bug where changes to the Swap Weapons keybind were not being saved