Changes -Some minor layout and alignment fixes.
-Changed how Linked Blaster interacts with other attachments
New Build -- v0.16.16
Improvements / Additions
-Added 13 new attachments
-A few optimizations, especially with Heat Ray
-Powerup indicators turn red when players have negative powerups
-Minor touchup to map
-Mouse cursor is now hidden during menus when a gamepad is used
Fixes
-Fixed Distant Drones
-Fixed some camera issues on Ascent
-Fixed some alignment and display issues for online games with many players
-Fixed input settings not being saved in some situations
-Fixed some attachments not dropping
-Fixed losing gamepad button focus on some menus
Changes
-Mini nuke damage and max firerate increased
-Singularity cannon damage and multihit increased
-Tweaked how some attachments interact, especially S-Wave, Flak Cannon, and Laser Barrage
-Increased the drop rate for some rare attachments
-Increased points for some enemies
-Slight balance tweaks for some bosses / levels
-Tweaked Gauss Cannon and Flak Cannon interaction
-Extra lives now give 10000 bonus points
-You no longer have to have Strange Module equipped to access special levels, only unlocked
Marcus
-Increased ultimate stun time by 100%
-Increased ultimate damage by 5%
-Increased ultimate meson scale by 33%
New Version -- 0.16.0
The new level is a WIP, the background effects and dialogue are unfinished.
Additions -Added 9 new attachments
-Added new level, Ascent
-Final bosses got updated
-Final boss on hard mode now harders
-‘Restart Level’ option added to pause menu
-Added unlocked attachment indicators to levels on map
-New visuals on level selection map
-Added some very basic cheat protection
-Added progress bar to solar
-New boss for Cloud 666
-Added shield effect to some bosses
-The Sub now has an ultimate that doesn’t use powerups
Fixes -Fixed bonus drone incorrectly being applied
-Fixed heat ray lifetime not always correctly being applied
-Fixed some pause menu bug on tank level
-Fixed jump too high bug on tank level
-Fixed some network spawns on Solar
-Fixed bonus spread gauss cannon interaction
Changes -Piercing weapons now lose damage 25% for each enemy they pass through
-Homing meson now decreases projectile damage by 15%
-Singularity cannon damage increased by 75%
-Tweaked the sub level
-Evasion now gives 0.2 seconds of invulnerability when triggered
-Losing a drone now gives 0.4 seconds of invulnerability
-Losing shield or ablative armor gives 0.2 seconds invulnerability
-powerup pips now show up to 28 powerups (previously 14)
-various minor level tweaks
Marcus -Ultimate now also stuns enemies
-Enhanced Ultimate also adds Damage over Time
Sarah -Increased base max speed 2->3
-Shield activation time lowered 5->4.5
-You can no longer stack shield activation time
-Shield activation time now shown as circular progress bar
New Build -- v0.15.12
Additions -7 new attachments
-1 new level (Intervention) including new enemies and boss fight
-Added ability to invite friends/join games via Steam
Fixes -Fixes some graphical bugs on ‘no camera panning’ mode
-Fixed the MiniShockwave weapon making the player tank go crazy
-Attachment sorting now respects localized names
-Fixed a bug where controllers wouldn’t be assigned correctly
-Fixed bug where game over screen wouldn't always show for online games
-Fixed Ayumi’s bonus ultimate damage not being applied
-Other minor fixes
Changes -Increased the drop rate of some rare attachments
-Scientist mod increased from +100%->+200%
-Lab Assistant mod increased from +50%->+100%
-Adjusted weapons now have the “adj” at the end of their name (ex. Adj Energy Cannon is now Energy Cannon Adj)
-Mines spawn fewer bullets when they die 32->20
Joe -Increased default max meson 2->3
-Increase ultimate (Turbo Gun) firespeed by 12.5%