There have been a few patches with bugfixes/optimizations since the 0.17 launch. Your bug reports are invaluable! Please continue to report any issues you run into.
Additions Added 10 new attachments
Added ‘Cleared Bonus’ points when getting 90%-100% cleared ratings on levels
Added ‘Accuracy Bonus’ points
Added detailed score breakdown to score and gameover scene
Fixes Fixed an invisible enemy on Intervention
Fixed killstreaks not always ending at the end of the level
Changes Biff Starting Max option lowered from 3 -> 2
Ultimate Activation Time lowered from 3.8s -> 3.5s
Ayumi Nuke Missile speed increased by 10%, acceleration by 25%
Nuke Missile explosion size increased by 5%
Nuke missile damage increased by 10%
Marcus Starting Max Missiles increased from 2 -> 3
Ultimate Range increased from 50 -> 55
Carl Ultimate projectiles count increased from 12->14
New Build -- v0.17
It’s been awhile since the last update and a lot of new content has been added. A redesign of the ship selection UI focused on gamepads, 4 player local coop, a new Capital Ship mechanic, and lots of optimizations / improvements.
Take control of capital ships with powerful weapons. Some levels have Capital ships which can be player controlled. Different capital ships support a different number of players, ranging from 1 to 3. Multicrew ships have turrets that players can control. Capital ships have strong armor that can take a few hits before destroyed. You can Eject from capital ships by using the ‘Space Breaks’ key (Default left shift on KB, or (X) on gamepad).
CounterAttack was made with multiplayer in mind. Local games now support 4 players. While you technically can play 4 player with just a keyboard, gamepads are HIGHLY recommended. With 4 players the powerup bars are smaller so 24 inches (61cm) or larger screens are best, although it will support screens of (almost) any aspect ratio and size.
More kinds of powerups drop from Automatons. They’ve also been given a more distinct visual profile. This increases visibility and allows different kinds of the same color.
3 new levels, and a very hard version of Automaton Prime have been added. For now Incursion shares attachments with Armada and Automaton Prime 3 with Automaton Prime 2, however they have greatly increased drop rates.
Detailed Patch Notes
Additions -27 new attachments
-4 player local co-op added
-This includes a new player select UX which is focused on gamepads. Feedback is appreciated (from both mouse and gamepad users)
-3.5 new levels; 3 new, 1 is a harder version of Automaton Prime.
-New level type, Double Tall. The vertical play space is twice that of normal levels.
-Capital Ships added
-Cruisers support 3 players
-Destroyers support 2 players
-Frigates support 1 player
-Corvette is a ships that fire player weapons
-Added ‘% Completed’ to level finished score screen which shows the % of enemies you killed
-Red bomb and yellow bonus powerups can now drop from many kinds of enemies
-New explosion effects for Good, Beautiful, and Fantastic quality
Fixes -Fixed killstreaks not counting on perfect runs
-Fixed pause menu input for custom controller configurations
-Fixed some controller disconnect/reconnect issues
-Fixed layout issues for some display aspect ratios
-Level Solar’s status bar is no longer covered up by ships
-Fixed many UI controller issues
-Fixed Overcharged Heat Ray bug’
Improvements -Various optimizations
-A few optimizations related to projectiles (Seeking weapons and flak especially)
-Quantium/Powerups now have icons as well as color
-Icons now appear on menus when using gamepads indicating which button activates which menu item
Other Changes -MiniShockwave is now a 100% stacking Side attachment instead of beam
-Killstreaks now give more bonus points (+10-20% depending on the size of the killstreak)
-Increased MiniNuke damage
-Beam weapons damage increased
-Missile weapons damage increased
-Some attachments rebalanced
-Plasma no longer cancels/replaces the first meson projectile from firing
-Made many Hard levels a little harder
-Players can now change attachments after the next level has been selected
New Build -- v0.16.82
Special Red Quantium Powerups will be dropping during Feb 13-15 for Valentine's day!
Additions -Added ability to hide obsolete attachments from attachment menu
Fixes -Fixed Adj Critical Aura not being selectable
-Fixed Dumbfire Missile Barrage not applying Dumbfire
-Fixed chat issue on Aquaria
-Fixed some multiplayer sync issues
Changes -More background graphics (high quality) on Aquaria
-Friendly ship AI improved
-MiniNukes now have correct ship colored trails
-MiniNuke acceleration increased by 66%
-Dumbfire missile acceleration increased by 100%
-Laserang damage increased by 25%
-Battle Pods now ship size increase changed from 25%->30%
-Increased drop rate for some attachments
Sarah -Shield activation time reduced 5s->4s
Ayumi -Starting max missile increased 2->3
-Activating special while it is currently active now detonates the Nuke instead of firing another
-Nuclear missile damage increased
-Nuclear missile acceleration increased
-Adj and Imp enhanced ultimate now fire more Mininukes
Carl -Starting max Spread increased 3->4
-Adj and Imp enhanced ultimate now fire more Plasma Strikes
New Build -- v0.16.75
Additions -12 new attachments
Changes -Enemies at the intro battle at the beginning of Bulwark no longer drop powerups
-Ships of the same color have slightly different colors on score screens
Fixes -Fixed issue with lobby rooms sometimes not being destroyed
-Fixed some menu alignment issues on 4:3 displays
-Fixed some mouse related input issues
-Fixed a game lobby desynchronization issue
New Build -- v0.16.72
Additions -Online games can now be 2, 4, or 8 players
-2 new attachments
Changes -Increased drop rate of some rare attachments
-tweaked balance and quantium drop rate for some levels
-Support Fighter attachments reworked slightly
- before they would spawn fighters at specific times (5s, 65s)
- now they spawn at 5s and respawn if they’re destroyed
- if they survive until the end of the level they will carry onto the next level but will no longer respawn. New fighters will still spawn.
Biff
-Increased special time by 5%
-Increased special Beam damage scale by 10%
Sloane
-Special's Fighters are now a little smaller
Fixes -Fixed some invulnerable enemies
-Fixed an invisible miniboss on Intervention
-Fixed Bob Oboc not always continuing to the next level if he survived
New Build -- v0.16.66
Additions - Added 2 new attachments
Fixes - Fixed some sync issues in multiplayer games
Changes - Tweaked multiplayer balance for some levels
- Improved Tank and Sub levels
New Build -- v0.16.62
Additions -Added some new visual effects for some attachments
-Attachment names are now colored based on their rarity and power (Common=White, Uncommon=Blue, Rare=Gold, Epic=Orange)
Fixes -Fleeting Mesons was decreasing damage instead of increasing (Thanks titania!)
-Fixed some bugs/exploits with the Ultimate Enhancer Improved attachment
-Fixed some controller selection issues related to the pause menu
-Fixed heavy support fighters not spawning
-Fixed Veteran attachment negating other attachments
-Fixed some cases where disconnected controllers failed to reconnect
Changes -Balanced some attachments
-Increased the drop rate of some rare attachments
New Build -- v0.16.53
Additions/Improvements -20 new attachments
-new survival level, Vertical Survival. Starting a survival game now goes to the survival level selection map. More survival levels will be added in time.
-A few optimizations
Fixes -A few score screen layout issues fixed
-Improve online game synchronization for high latency players
Changes -Hovering over attachments now removes the ‘new’ tag
-Removed some asteroids on the Asteroid level that were off screen
-Targeting Computer critical chance lowered 5%->2.5%
-Angry Reloader now fires lvl1 mesons
New Build -- v0.16.37
The overheat mechanic changes have been reverted, the "new style" overheat has been turned into an attachment (Meson Coils Adj).
Additions -7 new attachments
Changes -Increased how much score kills give by 5%
-Increased ‘Plasma Bombs’ damage
-The changes to the overheat mechanic have been reverted, instead there is a new attachment which gives the same effect
-Decreased Ion Beam Damage, increased Ion Beam Stunpower
Fixes -Fixed some attachment effects not being applied with some combinations
-Fixed bug with global lobby rooms not closing
-Fixed damage Aura not being applied to buildup beams
-Fixed Tank level not starting correctly
New Build -- v0.16.33
There's a few balance changes in this version. Let us know if you find it too easy or too difficult.
Additions -Added autofire overheat visual effect
-Added new ship glow for some quality settings
-Added new stun effect on high quality
-Added times to survival high scores
Changes -Online Game Lobby now shows all games worldwide
-Killstreak timeout increased from 4 to 6 seconds
-Drone meson projectiles are locked at meson lvl1
-Switch Blaster now less visually distracting
-Damage buffs to Plasma and Missile
-Tweaked some levels
-Decreased meson upgrade damage increase
-Adjusted autofire overheat to favor short bursts
-Changed how Laser Barrage interacts with some attachments
-Ion cannon stun time increased
Fixes -Fixed plasma exhaust not working
-Fixed SWave+Gauss Cannon breaking spread
-Fixed bug related to getting extra lives
-Fixed some layout issues
-Fixed health bar showing up too soon on Intervention
-Many other minor fixes