Fixed hang on Wave Survival Changed default Game Mode from Arcade to Casual Fixed Game Mode resetting to Arcade Fixed several localization issues Make Tri-Beamer's beam sound a less overpowering Fix Missile rotation bug Fixed cosmetic thruster flames appearing in the wrong spot on vertical survival levels Add friends related high scores to game over screen
Small bugfix patch
A small patch to address some issues
Add multiple tracks to Flood Survival
Fix issue where previous high score wouldn't always load on game over screen Fix duplicate powerup scavenger bug Fix 'Speed' upgrade notification not showing Fix Cargo on Wave Survival damaging player ships
There was another small patch I posted no notes for, it fixed a problem with Bob Oboc's ultimate lagging out games
Small Bugfix Update
Small update to address some issues from the last update.
Fixed some localization issues with text wrapping and formatting Fixed some auto-select language issues Fixed advanced settings resetting between playthroughs Fixed Load Autosave sometimes not being clickable on the game over screen
Update 1.1.5 is Here!
Greetings Pilots!
I'm happy to announce update 1.1.5 is now live! This update brings fixes and new content, and improvement with online matchmaking. A new global lobby will help pilots find each other.
Added global, cross-platform lobby. Previously Steam had a global Steam lobby, and other platforms used regional lobbies. This meant that console players and steam players could only see each other if they were in the same region.
The new system allows players from any platform to view and join games from any region. Hopefully this will help find games. The ‘Find Game’ option in the ‘Play Online’ menu will prioritise games from your own region first, and if it can't find any there it will search elsewhere.
Added Dreadnaught capital ship to Gate Doubled Dreadnaught firerrate Dreadnaught now has 4 PDLs
Added 63 new Attachments, and new attachment Category “Dangerous” Some old attachments that have been recategorised as Dangerous such as CTRL+ALT+DEL and Drone Sacrifice Dangerous attachments can give large benefits but can do bad things like blow up your ship
Add ability to load saved games in online multiplayer -Only works for new saves -Saves can have an equal or fewer number of players when loading -Cant change pilot order (coming soon™) -Online game saves are compatible with offline multiplayer and vice versa
Improved Action Abilities Not only are there several new powerful action abilities, but a new advanced player option is available called 'Alternate Actions' This can be set in the advanced player options in the Options menu from the Main Menu, or from the Pause Menu By default LB / Q is 'Action 1' - all action attachments are triggered using this button and the cooldowns are added together. With 'Alternate Actions' enabled you can have up to 4 action buttons with independent timers and cooldown bars. I'm hoping to improve it with a small patch after getting more feedback, but in testing we were able to come up with some crazy fun combinations.
Other changes New score mechanic: Successive 100% clears Doubled Bubble Shield & Shield Wall’s HP Increased Shield Wall Lifetime 20->40 seconds Shield wall lifetime is now affected by projectile lifetime mod Increased HP per point of power for Bubble Shield + Wall from 20->100 Automaton Collisions now do half damage to player shields Automaton Boomerang projectiles are now destroyed on ground or station structure collisions Improved how the Solar overheat and detection display to players Debris no longer break killstreaks or count as missed Improved sync in online games When Nano Fighters without Durable Drones now destroy the projectiles that hit them Increase Nano Fighter collision damage 4->5 Fixed issue where Nano Fighters wouldn't target enemies on the top and bottom edge Add Action tag to Strange Module/Tesseract/Trans Tesseract Player options now in pause menu
Attachment Changes Missile Drones is renamed Rocket Drones Rocket Drones now interacts with Swarmfire and Space Bombs Ultimate Defiance now has a 12.5s cooldown CTRL-ALT-DEL is now 'Dangerous' 'Drone Sacrifice' is now 'Dangerous'
Fixes Fixed some camera issues on some special levels Fixed some audio clipping issues (I’m sure there’s more) Fixed unkillable off-screen enemies on Arch Evasion Fixed unkillable off-screen enemies on Cloud 666 Fixed issue where side score damage wasn’t counted properly Fixed “Beam Wall” enemies on Outpost Ginga and Battle for Earth breaking killstreaks Fixed issue on Solar breaking killstreaks Fixed enemies missed by the basic fighters on Bulwark preventing 100% runs Fixed offscreen enemies on Cloud666 Preventing 100% runs Fixed an off-screen asteroid breaking killstreaks on the Asteroid level Fixed corrosive side not applying to Scythe Laser Fixed Support Fighters colliding into trees (tree collisions are non lethal) Ion beams now slow support fighters Fixed Bubble Shield losing HP on respawn Fixed penetration weapons getting bonus penetration Fixed issue where support fighters would destroy Quantium Fixed Buildup Plasma Mines dropping in place Fixed OnCollision abilities not triggering when evading or invulnerable Fixed many typos Fixed freeze effect getting stuck enabled Fixed some issues with projectiles being sized wrong when fired
Since there have been several scoring changes the new update has a new high score board. You can still play the old version and find your old scores by selecting the '1.1.4' branch.
I'll be playing online over the next week. Hope to see you out there! o7
-never.
CounterAttack: Uprising Demo Now Available!
Greetings Pilots!
A demo for CounterAttack: Uprising is now available on Steam!
The Demo Features
- 2 of the 8 Player Ships - 6 of the 32 Campaign Levels - 1 of 3 Endless Survival Modes - Hundreds of Attachments to Unlock - 1-4 Player Local Co-Op - 1-8 Player Online Co-Op
See you out there Pilots o7
Update 1.1.5 News
Greetings Pilots!
New Attachments! As usual, there are a bunch of new attachments. With new abilities and weapons the combination possibilities multiply again!
Microjump Slight strikes nearby enemies then returns to your position. Your ship is invulnerable when striking enemies, and Attachment's with on collision effects trigger.
Shockwave Missiles and Space Bombs spread themselves out.
Tether is a Beam replacement that latches onto and buffs nearby friendly ships. It works with other players as well as support ships, both summoned and others such as the Lone Ship. Tether grants +Power, +FireRate, and +Evasion and scales off of Beam level. When combined with other Beam attachments it can attach to multiple friendly's, grant stun, damage over time, or even armor piercing to the Tethered Target.
Check it out!
Improved Attachments Several Attachments and their combination effects have been improved. Top Gun existed previously, however was lacking in a few areas. The Top Gun now has a Level Up animation and carries its level between stages. That means as you keep upgrading Top Gun it gets more and more powerful.
Dangerous Attachments Ever thought attachments were too helpful? Well no more! Dangerous attachments have powerful modifications with a major downside. Some existing attachments have been reclassified as Dangerous, such as CTRL+ALT+DEL. An example of the new Dangerous Attachments are 'Fanatical Reloader' which increases reload speed by 200%, however you now explode when you overheat. Or Beam Fanatic which gives +3 Beam, however with a 30% chance to explode when upgrading Spread, Side, Missile, or Plasma. There is also now a search box when selecting attachments. Hopefully it saves everybody some scrolling!
Scoring changes There was always a bonus for getting 100% cleared on a stage, but it has now been expanded. Getting multiple 100% clears in a row gives a large consecutive bonus. To help with this, icons of Missed Enemies are now shown on the score screen after levels.
Improved DeadGun The Dead Gun, the turret players become when they lose their ship but have other human allies still alive, has been buffed again. It now has 3 weapons, the same laser blasters as before, a more powerful free shockwave ultimate, and a new Action that fires several homing missiles. This allows Dead Gun players to contribute more on levels like Asteroid Field where the blaster and shockwave aren't as useful.
Global Cross-Platform Lobby It will be easier to find online games! One of the problems with CounterAttack: Uprising is finding people online. Currently CA:U on Steam can use global Steam lobbies to find games in other regions, however other platforms use regional lobbies when hosting and searching. So to find a room hosted by a player on a non-steam platform you have to be in the same region. No more! We have created a new backend system allow all platforms to share rooms form anywhere to anywhere.
Online Saves This has been one of the most requested features that I hadn't got around to, until now! Online saves allow saving and loading of online games. Online games can be brought offline, and offline games can be brought online. You can still load old saves offline, but only new saves can be used online.
Other improvements such as improved online sync, many levels tweaked and adjusted, typos and spelling corrections, and more!
We're still testing and polishing these changes. But if you can't wait, you can try them on Beta today! You can find instructions on accessing the Beta in this post here.
There will also be an updated demo coming, release date TBD.
See you Pilots out there, -never.
February 10th Patch
A small patch with some fixes.
Fixes Fixed fishboss getting stuck in the corner Improved camera on Tank Level Reenable HDR Fix ship color not saving or setting correctly in some situations Fixed tint color not applying to some weapon effects Minor improvement to online synchronization
Linux Changed default graphics API from OpenGLCore to Vulcan -If CounterAttack starts with a black screen try adding -force-opengl by right clicking CounterAttack in Steam -> Properties -> https://i.imgur.com/RIXwKi7.png
Small Update in Beta
Hello pilots!
The next patch is in Beta! It addresses several issues, including a graphics API selection issue on Linux that was resulting in a blank screen on some devices. If you're on Linux and still getting issues after the patch it may be Vulcan failing to init. You can add '-force-opengl' to the launch parameters by right clicking on CounterAttack in Steam, and going to properties. The launch params are at the bottom of the 'General' section as seen here.
This patch also improves the Camera on the tank level for local multiplayer games as well as in online multiplayer when a player has died and becomes a deadgun. It also fixes a bug preventing multiple PDLs of the same subtype from being equipped, for example when using the attachments 'Quantium Guide' with 'Ship Defence Module'.
There is also another small content/feature update in the works. I'll go into more detail in a future post.
Having trouble finding other pilots in online games? Come join the CounterAttack discord! Lots of pilots looking for others in the never ending battle against the Automatons!
-never.
Jan 24th Patch
Improve/fix network sync for Sloane's ultimate Fix input select issue on the Game Setup screen
Update 1.1.4 is out!
Update 1.1.4 mostly focuses on fixes with a few improvements such as health bar effects and improved plasma projectile visibility. New saves will now save any capital ships you've carried between levels.
Fixes Regen Defiance Shield -Added missing adj on English localization -Fixed it not working at all Fixed some offscreen text on the level editor Fixed Nova Cannon not spawning death projectiles Fixed issue with Missile Destroyer’s missiles tweaking out Fixed some background effects not showing up on lower quality settings Capital Ships now correctly save with game saves -Only new saves will have capital ships, old saves were never saving them Fixed Missile Destroyer from Destroyers not carrying over between levels Fixed some UI buttons displaying incorrectly Added some missing localization to the keybinding editor Fixed Space Breaks not working on the Tank level Fixed some graphical bugs on the Solar level PDLs will no longer target the same projectiles Fixed some missing background visuals on Low quality Fixed Friendly Ships dying when colliding with cargo containers Fixed Friendly Ships sometimes trying to avoid their own projectiles Friendly Ships now deprioritized cargo’s when finding targets
Attachment Changes Quantium Thruster no longer gives +5% evasion Quantium Thruster now gives +4 speed Increased ‘Shield Wall’ health by 50% (350->425) Increases ‘Shield Wall’ regen by 100% (1.5 -> 3) Increases ‘Shield Wall’ lifetime by 5 (20s -> 25s) Increase ‘Shield Wall’ height by a tiny bit (15 -> 15.5) Increased the time between Cargo Drop spawns by 0.5-1s
Other Changes Improved default Plasma projectile visibility by adding a slight dark halo Increased Missile Destroyer main missile/torpedo damage from 10 -> 22 A few enemy spawn tweaks to the first few easy path levels Changed enter capital ship cooldown (time you must wait after leaving a cap ship and before entering another one) from 2.8s -> 2s New Health Bar effect that indicates damage was done New friendly ‘Bunker’ on Altercation which fires at enemies Increased bonus points from bosses on Hard/Very Hard difficulties Increased size of Unit Count box on Custom Level Editor Fixed some enemies that would go through the ground on Mining Outpost
Ayumi +1% critical strike
Thanks to all the Pilots who report bugs! Especially with screenshots or videos, it's super helpful! o7