The next major update to CounterAttack will be v1.0. This means CounterAttack will leave early access.
CounterAttack has come a long way since the initial early access release. There is more content, better replayability, improved multiplayer, player generated content, and overall a more polished experience. Because of this, the full launch price will be higher than the early access price.
The price change will occur when 1.0 is released.
During early access there have been various exploits and bugs fixed which caused all kinds of unfair advantages. Because of this I will be clearing the high score boards when 1.0 is released.
The exact release date for 1.0 is "when it's ready" - I'll try to keep everybody updated.
Also, I would like to take this opportunity to extend my thanks for everybody that helped testing and reporting bugs. Thank you so much everybody!
Update - v0.21.4
The new version v0.21.4 is mostly bugfixes and optimizations. Thanks to all of those that found and reported bugs!
Additions 4 new space station parts in level editor
Fixes Fixed custom controller loadouts not saving/loading
Fixed item mod wep / wep mod duplication issue
Changes & Improvements Chaos explosions are more transparent
Plasma Field damage scale reduced by 10%
Drone projectiles damage scale reduced by 10%
Increased Nightmare mode spawn amount
MIRV missiles mini missile damage increased by 20%
MIRV missile mini missile count reduced from 4->3
Missile optimizations
Update - v0.21.0
Additions Added subtitles to intro
4 new attachments (now 467)
Added 14 background planet options to level editor
Nightmare difficulty increased slightly for some levels
Changes & Improvements Level editor UX improvements
Battle Pods now decreases ship speed by 5%
Battle Pods Adj now decreases ship speed by 15% (was 10%)
Plasma Exhaust reworked
Fires 3 streams of exhaust
Speed increases damage and lifetime of exhaust
Added more stats to some attachment descriptions
AoE Missile explosion visual made more obvious
Custom Level bosses now have a small chance to unlock any attachment
Chance is based on the length and difficulty of the level
Maximum chance is much lower than the easy mode bonus unlocker
Menu Submit and Menu Cancel are now user assignable
Updated Unity (5.6.4 -> 5.6.6)
Updated Network Api
Main menu improvements
Melee Drones now target asteroids
Fixes Fixed attachment descriptions not displaying for some input devices
Fixed various menu alignment and display issues
Fixed powerups spawning in the ground for some enemies
Update - v0.20.3r5
Additions 22 new attachments (now 463)
New level, Debris Field (Very Easy)
Added “Fire Button Is Toggle” option to advanced ship settings
Added Advanced Ship Settings menu in options
Added “Get Custom Games” button to select custom game scene
Added limited graphics settings into pause menu
Added 1 new music track to custom levels
Fixes Fixed some drone combinations not getting correct meson level applied
Fixed incorrectly rotated ‘Pausing’ text on vertical levels
Fixed space bar saving loadouts
Fixed Chaos Missile volume not muting
Fixed projectile’s being incorrectly destroyed on vertical levels
Fixed ally attachment loadout not showing in between levels
Fixed some incorrect attachment descriptions
Fixed popup text disappearing when selecting attachments for local coop games
Fixed map editor duplication bug
Fixed ‘Active Plasma Field’ not working with some combinations
Fixed Tetra-Side projectile audio not muting
Fixed buildup beam volume settings not always updating
Fixed some projectiles being destroyed near the edge of the play area on vertical levels
Fixed the MesonPlasma attachment not being unequipped when changing attachments
Fixed Advanced Ship Settings not always saving
Changes & Improvements Improved friendly ship ai
Improved visibility for some effects
Double tap action is now disabled by default (can be enabled in Advanced Ship Settings)
Bonus level unlocker is more random
Missile damage increased by 5%
Plasma field is now smaller underwater
Various optimizations
Tank and Sub ultimates now get a benefit from ultimate enhancers
Tank and Sub levels now more difficult
Decreased screen shake
Enemy Projectiles are now destroyed when they collide with ground
Action Button Reload attachments rescaled from 15/20/25 to 20/30/40
Added a few more enemies to Surface Trouble and Outpost Ginga
Mine Level Boss
- Health increased by 10%
- Bonus Points increased by 100%
Mine Level enemy placement slightly changed
Attachment Changes Shield Regenerator Adj time rescaled 55s->50
Shield Regenerator Imp time rescaled 50s->40
Lasererang base damage increased by 40%
Cutter damage increased by 30%
Plasma Bombs damage increased by 20%
Melee Side damage increased by 45%
Slicer damage increased by 60%
Linked Blaster damage decreased by 5%
Command Corvette damage aura lowered from 50% to 45%
Increased Melee Drone damage by 150%
Increased Gauss Cannon damage by 10%
Default Drones (Meson Drones) meson rescaled
- Previously:
- at lvl 1 Meson drones shot lvl 0.5
- at lvl 10 Meson drones shot lvl 5
- now
- at lvl 1 Meson drones shot lvl 1
- at lvl 10 Meson drones shot lvl 3.5
Character Changes Marcus starting Speed increased 3->4
Marcus starting max Speed increased 6->7
Sloane starting max Drone decreased 4->3
Ayumi starting max Beam increased 1->2
Ayumi starting max Plasma increased 2->3
Update - v0.19.17r3
Additions 3 new attachments (now 441)
Added Lock icon next to locked attachments in attachment database
Fixes Fixed homing missiles ‘disappearing’ with some attachment combinations
Fixed attachment button display issue
Fixed rare network lobby sync bug
Fixed some attachments not unlocking in correct situations
Fixed ‘Combinable’ icon missing for some attachments
Changes & Improvements Default difficulty is now Casual
Casual mode now autosaves when on level select screen
Improved visibility on some levels
Optimized Plasma Strike (Carl’s Ultimate)
Increased Defence Drone beam range to match regular drones
Attachments are now colored on the multiplayer attachment popup text
The Cargo Drop now drops more powerups
Update - v0.19.16r5
Additions Added 1 new attachment
Added option to list or hide games in the global lobby
Added “Give points / Killstreaks” option to spawn editor in level editor
Added ‘IsVisible’ option to level editor
Added MiniCarriers to Wave Survival and Custom Levels
Added basic physics options to level editor
Added “Destroy Projectiles” option to spawns in level editor
Changes & Improvements Drones now play a sound when destroyed
Enemies in Casual games now have 70% of normal HP (was 80%)
Health scale in casual lowered by 3% per level
Fixes Fixed point defence laser / slow beam interaction
Fixed workshop upload preview images not always loading correctly
Fixed spawn display error on TallSpace maps
Fixed scrolling issue when loading saved attachment loadouts
Fixed ‘Restart’ on custom games not working correctly
Fixed buildup plasma lifetime bug
Fixed acid cloud issues with online sync
Fixed bosses not getting predefined movement in custom games
V0.19.15r16
Additions 12 new attachments (now 433)
Added new level options to level editor
4 new Space Station parts in the level editor
Added level editor option to stop enemies from looking the direction they’re moving
Added quit button to custom game chooser for clients in online games
Fixes Fixed Quantium Jammers not turning off in some instances during custom levels
Fixed Meson Beam counting bonus meson twice for laserrang
Fixed score display issue
Fixed various cosmetic issues
Fixed Auto Cannon not targeting asteroids
Fixed Alpha Meson nanofighter firerate bug (sorry guys, but it was a bug)
Fixed beam drone damage bug
Fixed issue with large custom maps for online games
Changes & Improvements Powerups now have the same movement speed as the level scroll speed
Melee side scale damage increased by 70%
Melee side base damage increased by 10%
Level editor option “End Level When Killed” in level editor now works on friendly/support fighters
Level editor only scrolls when game window is focused
Changed how laserrang damage stacks with some other beam weapons
The level editor now has a snap to grid function enabled by using space breaks when moving a spawn
Powerups now have their own section in the level editor spawn menu
Level editor now allows settings start rotation for spawns
Update - v0.19.15r9
Additions 5 new attachments (now 420)
Added /forcestart command to online games
Added /ring command to online games
Added “AllowAnalogMovement” to advanced ship settings
Added mines to enemy database and custom levels
Added 8 new tracks to the level editor
Added option to show player ship’s colliders
Added “replacing” text when selecting attachments
Level Editor remembers level name when saving
Changes & Improvements Tesla cannon now works much better with fast moving targets
Increased default missile base damage by 5%
Increasing homing missile homing power
Boss Health bars are now transparent
Pilot Changes Jinx
-Increased Hack Wave capture power by 20%
-Increased Hack Wave alive time by 2 seconds
Fixes Fixed “/kick” command not working
Fixed Preemptive Strike boss hp bar not always showing
Fixed PowerupType field not saving in level editor
Level editor spawn icons now have correct (localized) spawn name
Fixed minidumbfire missile firing when players had 0 missile
Other minor and cosmetic fixes
Update - v0.19.15r4
Additions 11 new attachment (now 415)
New music on Bulwark, Asteroid Field, The Red Passage, and Ascent
Added difficulty text under level name when starting a level
Added Advanced Ship Settings xml file for further customization (allowing double tap action for example)
Changes MiniNukes now have acceleration
Angry Killstreaks count changed from 45 -> 32
TargetScan kill count changed from 250 -> 150
Explosive Killstreaks kill count change from 40->30
Nuclear Killstreak kill count changed form 210->170
Pilot Changes Ayumi
-Nuke Ultimate damage increased by 15%
-Default max side increased 2->3
Jinx
-Default max Plasma increased 2->3
-Default max Meson increased 2->3
-Hack wave boss disable time increased 3s->3.5s
-Hack wave capture power increased by 10%
-Hack wave duration increased by 20%
-Hack wave captured enemy damage increased by 10%
-Hack wave captured enemies given piercing equal to HP/50, i.e. an Automaton Cruiser has 165 HP -> gains 3 piercing
-Enemies captured by Hack Wave will now seek out and crash into other Automatons
Fixes Fixed a few missing attachment upgrade/combine icons
Fixed Christmas tree stuck on screen
Fixed vertical level manual turret aiming
Fixed text rotation issues on Launch levels
Fixed aiming issue when using mouse movement on tank levels
Update - v0.19.14
This version brings the Level Editor. It is still under development but is definitely functional. All comments and feature requests are welcome!
Fixes Fixed a few localization issues
Fixed Alpha Meson being a Module instead of a Weapon (thanks Dosh!)
Fixed a few minor cosmetic issues
Corrected various localization issues
Online games can now load custom levels
Changes God of Destruction damage increased by 5%
Lowered enemy hp on Casual difficulty (90%->80%)
Increased powerup drop rate on Wave Survival
Decreased Plasma Field’s stun power by 5%
Attachment database now shows locked/unlocked status
Increase Beam weapon’s damage
Increased default homing missile damage