End of the March is here and I'm letting you know that everything is falling together nicely regardless of some unforeseen delays.
We are currently applying last touches and fixes to the crypts in order to prepare the game for the full launch that will take place this April.
Thank you for bearing with us!
Courier of the Crypts leaving Early Access soon
Almost four years have passed since the Early Access release and more than a year from the last content update. It has been a long time but there is finally a glimpse of light at the end of the tunnel.
The game is finally leaving the Early Access!
Even though there were no updates in more than a year, the development went on, working on plenty of improvements and building all the missing content to bring you the best game the Courier of the Crypts can be, a full-blown adventure!
Transition notes
If you have played the game before or if you are keeping the game on your wishlist, here are some things to consider:
All of your progress from the Early Access version will be lost due to numerous changes in progress saving & world structure. I'm sorry about that!
Current Early Access price will be increased for the release although the exact price is not yet set in stone.
I want to keep the news short and spoiler free but if you have further questions feel free to leave a comment, stop by at the forums or join the official Courier of the Crypts Discord Channel.
Thank you all for patience and for your amazing support, you are the best! :oheart:
See you at the end of the March 2019! ;)
OSX fix with latest content update is out!
Almost 6 months passed since the last PC content update. At that time I have promised to fix OSX version of the game which wasn't working for most of you who bought it. So first, I would like to apologize to everyone for keeping you waiting this long. At the end of the day I'm 1 man team with full time job so every change/fix/update takes time. I'll do my best to offer better support for MAC users from here on.
Startup crash fix The game didn't work for most of the users and it crashed immediately when launched. Other fixes were done in content updates which are included (you can find more info below).
OSX version is now synced with PC one (v0.4.0) - both having the same content.
If you still can't launch the game please drop me a line on the forums immediately or contact me directly at info@courierofthecrypts.com.
Note for everyone
In last six months, the OSX fix is not the only thing I did for the game. Actually, I'm preparing for the final release and a lot of changes and updates were added to the game since then. I listened to all your feedback, watched countless of games played and tried to update the game in accordance with that. Polishing, more interesting puzzles, more secrets, revamp of the whole map selection screen, new maps and more was done and the TODO list is long.
I just wanted to say that the development is not dead as some may think and that the game looks and feels so much better than what is available to you at this phase. I just want to keep it fresh and awesome once it moves out from Early Access.
If you want to discuss the development or want to leave a feedback you are always welcome to drop the line at the forums! I can't make any wish come true but I do process every critic and thought.
Hold tight, the adventure starts soon!
Thank you for staying around,
Primoz the Developer
Content Update #10 - Lost Caverns
The long promised update is here, finally! There was again quite some work to do for this release from the totally new environment to new enemies and of course, map took it's own time as well. I also did my best to solve some of the major bugs but there are still some left.
Here are the news and updates for this content update but please scroll to the bottom for the big news.
Map - Lost Caverns - Courier passed the mines into the unknown cave. Finally it's easier to breath but the danger is just around the corner.
New enemies - Caves are inhabited by its own species and others may also found sanctuary there.
CRT Effect - Ever wanted to simulate old CRT monitors? Now you can via gameplay options. Please note that effect will get improved in the future.
Bug fix - "Relics found" text displayed invalid or missing characters instead of number.
Bug fix - Option descriptions text was displayed out of bounds.
Bug fix - Text displayed out of parchments.
Bug fix - Skeleton particles were not removed when it was killed.
Bug fix - Pushing block on the reset button caused invisible collisions.
Bug fix - Invisible collision removed in Jail Cells.
Bug fix - [Shattering Halls] Possible random crash
Bug fix - [Shattering Halls] Moving to the next room without getting near to the entrance.
Bug fix - [Shattering Halls] Another try for fixing earthquake/music bug.
Bug fix - [The Mines] Portal couldn't be rotated when playing with controller.
Bug fix - [Queen's Lair] One secret couldn't be reached in some cases.
Bug fix - Courier's shadow not disappearing when sinking in lava.
Bug fix - Crash when respawned at the checkpoint (rare occasion).
Bug fix - Xbox controller not working properly.
Update - New Courier death animation when he runs out of flame.
Update - New Fireball gfx.
Update - Minor visual font improvements.
Update - Minor visual font improvements.
Update - In "Path you take" map some lights were added.
Update - New main menu music.
Update - Minor stuff art & sound updates.
Update - Minor map updates.
Last Early Access update before the final release
Like I said, I have some big news for you all. This is the last content update before the release. That doesn't mean I don't have much more work to do because I do but I would like to change quite some stuff on the go which I can't sync with the current Early Access version. And yes, this will be the heaviest update of them all!
With that being said, I'm most likely to release another minor update with some other bug fixes and some other stuff but nothing grand.
MAC users
I didn't forget about you and I feel bad that the first MAC version didn't work for quite some of you but I'm going to fix that now. Update for you will come with the latest content and I will do my best to do more testing prior the release so it really works next time. Thank you for your patience!
What more can we expect for the final release?
Do you remember that long promised post about the future plans? Yes? Well, now I really have to do it. It is too much to write on that matter here so I will leave it for a separate post - soon.
Thank you again for bearing with me through yet another update.
We are getting close, almost there! :oheart:
Kind regards,
Primoz
Content Update #9 - The Mines
First of all, I apologize to you all for keeping you waiting! Now I can finaly present to you a new content update (Windows only). After the MAC release the life got busy and I had to work really slow on the new content. It is featuring fresh new enemies, new puzzles and lots of new art - the development took even more time because of that. I hope you will enjoy the update!
Map - The Mines - Adventure will take you even deeper through the deep mines. Labyrinth of mine cliffs, some fresh puzzles and deadly foes are waiting.
Two enemies - I will rather keep it a secret and leave it to you to find them. But they are a fresh addition to the game, enemies for which new skills will be needed.
New font system - new font system was implemented which makes the text more readable and fit for the game.
Reading scrolls updated - with new fonts, the scrolls got an update as well. Now the font is bigger and you will be able to switch the scroll to the backside.
Switching ammo sounds - new sounds were added when switching ammo so you can be more aware of the selection.
Bug fix - Earthquake sound not stopping in Crumbling Halls.
Bug fix - Some graphical glitches fixed.
Bug fix - Some collisions fixed.
Polishing - Piles of coins got a slight gfx improvement.
Polishing - Urn got some additional smoke particles.
Polishing - Additional sounds added / some changed.
Balancing - More apples were added to the Crumbling Halls map since it turned out quite a painful.
Content for the future update is already in the development and there will be some really cool stuff! Plan for it was done 2 years ago and to give you some hints, there will be a new environment and new enemies. If possible, I will release 2 maps together since they are tied to each other. I'm excited to start working on it actively!
As I've promised in the past, I will publish an article with my plans for the future of the game and what exact is my vision.
Until then, have a lot of fun and if you feel like it, leave me some feedback. I love to hear everyone out, always!
MAC users: I can't say when exactly I will make this update available for you. I'm sorry for that but I will keep you updated!
Best regards,
Primoz
Unexpected update delay
Hello everyone!
As you might have seen there was no update in quite a while now and for that I would like to apologize but I'm doing my best, I really do. Maybe this is the largest gap between updates so far but lately my job and life in general took more of my time so I had less time for the development but that doesn't mean I was idle.
New content is in heavy development and somewhat close to the release. However, it will take a bit more time and because of that I wanted to share some of the animations and screenshot from the upcoming content - Crypt Mines.
You might wonder what are the mines doing bellow the crypts but soon you will be able to walk through them and explore its secrets.
This will be for sure the most largest map in the game so far. By size it can get close to the Cathedral but it is still larger.
New map will introduce new enemies, fresh puzzles and some new elements which you might find quite fun. By now you could see that I really take extra effort to add a lot of details and always something unique to every map so you don't feel like walking through some generic content. I want to make places remarkable and this map will be no different, so extra time is taken to polish these things out.
Here is the final teaser screenshot from the Crypt Mines.
Next to that, I want to inform you that I will soon write another announcement to share my idea about the final product and what are my plans for it. Early Access is not just for the developers but also for you, players, and I think you deserve to know about my vision of the project.
Once again, thank you for playing and for understanding, I really appreciate everyone of you (and every feedback for that matter).
Best wishes to you all,
Primoz
[OSX] Switch ammo crash fix
Thanks to the bug report, I've just released a tiny patch for OSX which fixes a Switching ammo bug/crash. I'm really sorry if that occured to you, I wish I had found the bug before it caused you troubles.
Regards,
Primoz
OSX Version - launch error fixed
I just want to let you know that everyone who had problems launching the game should be able to play the game normally now. I'm really sorry for bad OSX version launch but it happens when you least expect it and if there are any other problems (which I hope there are not) don't hesitate to leave a comment.
I wish you best of luck down the crypts!
~Primož
Courier of the Crypts MAC OS version released!
MAC OS version for the Courier of the Crypts is finally released!
It took longer than I anticipated (like most of the stuff) but I had to change some things and learn new stuff in order for this version to work. PC version will also get these changes with the next update.
Note, that this version was not tested as much as the PC one and there may be bugs present which I'm not aware of. If you find any, I would be more than grateful if you could report them so I can make the experience more pleasant.
Another thing for the future of MAC Early Access players is that updates may come less often than for PC playerse until I find better process to do it faster.
READ:
It looks like the game won't run on some MAC systems. The issue will be fixed in the next 24 hours, I'm really sorry for all the troubles!
~Primož
Minor patch #14
Like I said last in the last notes, this is the last minor update before the MAC build. I will be working on the new map but the priority is on the port which should be done pretty soon (cross fingers!)
Bug fixes & updates:
VSYNC option was added to the options menu (no need for file hacking)
Some of the items got gfx updated (skulls, keys...)
Mummy has proper attack animation now.
More sounds were placed on the maps and new sounds added
Some of the wall gfx was similar to the cracked wall that can be destroyed and urns were lost - this pieces were replaced
Enchanted Library - magic book shelves are moving slower now and final move point is nicely marked. I hope this brings less frustration to you.
Shop had some bugs which are fixed now (UI, movement)
More sounds were placed on the maps
Cathedral - you could get attacked when ringing the bell.
Cathedral - you could find a secret because of the missing wall collision.
Cathedral - invisible checkpoint was added before the last part of the map.
Reservoir- at the wooden machine fight you could hit the "invisible" checkpoint after the battle just before the wooden cog was thrown. If you died after that you couldn't get the cog.
Shattering Halls- music and sounds won't stop playing when they should. Noise should be gone now :)
Crypt Entrance- pressing the torch button after getting the torch will display a message saying that it's not needed right now. Newcomers could get lost after getting a torch "How to use it???".
When you reach the next checkpoint, previous one will get destroyed and won't be usable anymore. This will prevent exploitation of the checkpoints.
Invisible checkpoints won't spawn particles and light now.
Minor collision glitches fixed in some of the maps.
As you can see, the list is quite big. I wanted to put some extra effort into this patch so I can speed up on the content and I won't be doing much polishing for a while now. Of course, you should note that polishing TODO list is huge and I will talk more about it in the next post because I really want to explain where the game is going and what needs to be done.
If you find any bugs you can report them here:
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