An issue generated in the last patch that caused issues getting past the level map. Investigating and will update when fixed.
Update 12 July
Skins were added to the game. There are now 10 player colors/skins that you can collect as well as an achievement for getting them all.
Update 22 June
Fixes: 1. Fixed error where rm_ten variable wasn't defined. 2. Fixed green robot collision mask 3. Fixed pause menu not showing on screen in smaller rooms.
Updates: 1. Some level tiles were recolored/made transparent for background visibility. 2. Backgrounds in Level 5/6 boss were adjusted. 3. Added side rooms to level 5 and 6 4. Added Armor to the game. When armor is picked up, it will show an armored healthbar.
Update 2 19 Jun
Fixed and reenabled explosion screenshake.
Updates 19 Jun
Fixes:
Disabled Screenshake on explosion until the effect can be fixed. Fixed infinite loop in rat object Fixed missing variables in certain enemies crashing game Fixed dust effect triggering repeatedly if jumping into the bottom of a platform.
Update 16 Jun
Fixes 1. Flamethrower visibility. 2. Green robot no longer runs in place. 3. Player now lands on ground on death. 4. Fixed Marquee messages sometimes transposing on some levels.
Content added:
1. Rat added to some levels.
Update 13 June
Added content: Harbor level has side room added to it. Changed boat float moving speed based on weather. Changed dust effect on landing from a sprite to a particle effect.
Fixes: Re-entering main levels from side room should restart background music.
Update 11 Jun
MacOS updated to current build.
Fixed issue with initial window being created off-screen. Fixed issue with alt-enter not being detected by the game.
Created floating effect for the big boat in level 1.
GUI Updates
Menus and HUD were updated with a less boring Aesthetic. Ticker marquee thingy added to empty space on HUD in non-boss levels for tips and entertainment.
The new HUD no longer hides the flying enemies at the top of the screen.