Covid Carl cover
Covid Carl screenshot
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Covid Carl

MacOS update for earlier published changes

Mechanics/Feature changes.

Changed the shooting mechanics a bit. If the player is shooting while standing still, the player will continue to stand still allowing directional fire until the shooting has stopped. If the player shoots while running, the player will continue to run while shooting.

Changed the button that originally gave the player the ability to stand still and shoot to swap weapons.

Added the ability to store a second weapon. Make sure to check the control settings for the button updates. The stored weapon will be a small icon next to the word "Weapon" in the gui.

Mechanics/feature change.

Changed the shooting mechanics a bit. If the player is shooting while standing still, the player will continue to stand still allowing directional fire until the shooting has stopped. If the player shoots while running, the player will continue to run while shooting.

Changed the button that originally gave the player the ability to stand still and shoot to swap weapons.

Added the ability to store a second weapon. Make sure to check the control settings for the button updates. The stored weapon will be a small icon next to the word "Weapon" in the gui.

These changes are currently only for the Windows version. The MacOS will be updated in the next 24 hours.

Update 10 May

Bug Fixes:

Exit door on level 10.2 went to wrong room.
Level 10 Boss room didn't initiate properly.

Updates:

Exiting the level now takes you straight to the boss room for the level.
Recolored the ship on level 1.
Added missing items to the credits.
Created level map for the level start room.

Update 4/27

Fixes:
Fixed lasers in level 10 from having ghost damage to player and made collisions more precise.
Fixed weird texture ghosting in level 7 boss room.

Made adjustments to menus to better highlight what is active.
Added the ability to pause and exit to every room.

New Enemies and effects!

We've had an update brewing for some time. New enemies were added into the mix. They have a little more health than the original enemies, but shouldn't be too much tougher. We have added more effects into the game as well.

Effects added:

Smoke effect from robot/machine enemies below 50%.
Exhaust effect added to stationary vehicles.
Embers added to burning enemies.
Splash effect added to water impacts.
Rubble/ember effect added to explosions.

Enemies added:
Green droid
Robo-tiger
Robo-wasp
Large Red Mech

Update 12 Feb 2023

Fixed decorative door constantly animating.

Added Song Title/Artist the the first few seconds of a level.

Update 3 Feb

Fixed issue with Pause not always functioning after resume.
Fixed issue with MacOS Controllers.
Updated level 2 and boss.

Update 20 Jan

Added Helicopter that flies in the background on a few levels.
Changed Title Screen art to match with the new store page art.

Update 16 Jan

Added controls to allow the player to stand still and shoot all directions.
Added menu selection wrap around.

Update 15 Jan

Added some vehicle objects to the park and city levels.