Cradle of Sins cover
Cradle of Sins screenshot
Genre: Strategy, Indie

Cradle of Sins

June: State of the Game

Greetings, Gaming Enthusiasts!



Welcome to the Cradle of Sins' State of the Game Update, where we're thrilled to introduce our UK branch team along with the latest in-game developments. Please note that everything you see is work-in-progress footage, indicative of our ongoing efforts to enhance the game.

A comprehensive update will soon grace our Steam page, providing you with a detailed look at all the enhancements and additions we've made over the past few months.

Our commitment to elevating the quality of our content remains unwavering, and your feedback is instrumental in that process. We eagerly await your thoughts and opinions!

We look forward to seeing you in-game!
Best Regards,
The Cradle of Sins Team



First Video Devlog (Weapon creation challenge)

Hello there, Gamers!



With the anticipation of our forthcoming update, we're delighted to unveil our new development log series. This initiative will offer you an exclusive behind-the-scenes journey into our game, as we chronicle the development process and share a glimpse of our UK branch's daily operations.

Ensure you're subscribed to our YouTube channel for the most current updates on Cradle of Sins development and more.

In our series opener, we conducted an intriguing VR weapon creation contest. To see how it turned out, watch the video below!



New Update Alert: Get Ready for Two Exciting Game Modes and More!


"Gamers, gather 'round!



We have exciting news for you. Our latest update is coming on February 22th and we're opening it up for public testing.

We've been working hard to bring you the best gaming experience using the latest Unreal Engine 5 technology. But, unfortunately, our server provider, GameSparks, shut down their servers last year. This set us back, but we're almost there!

Along with rebuilding our servers, we're also adding two brand new game modes and a bunch of new features.

First up is our PvP Cave Mining Operation. Two teams will compete to collect the most crystal energy, but be warned, the other team will stop at nothing to come out on top. Keep your blades sharp!



Next, we have Bongo, a competitive trial against an endless tower. Players on PC and VR will team up and fight to survive as long as they can. The top teams will be immortalized on the leaderboard.



Second update: We've packing this update with content, improvements to the new game modes and the introduction of the long crafted game mode, Architect Campaign. Join us on this journey filled with endless possibilities."

Yours truly,
Cradle of Sins Team

Game is going offline for a short while

Dear gamers!

We're going offline on Steam for a short while! This is due to us changing the server platform and finally taking the step to Unreal Engine 5 territory. This has been in the works for a while now and in plans for an even longer time, but since the previous server provider has gone offline the game would be unplayable until then.

The change allows us to give you a much more stabe game. Tools and visual quality of today's age. And the ability to implement our long over-due gamemodes and maps that have been simultaneously created in UE5 and are waiting to be put in use. The change also allows us to decluster some of our backend to make the game smoother and less likely to break. Let us know; what are you most excited about, and may we continue our discussions on our Discord!

-
Cradle of Sins Team

Update 0.4.9

Small update & hotfixes:




Visual:



  • VR damaged effect added

Bug fixes:



  • Skull-Sling Explosion particle fixed
  • Serpents Rest set as default map
  • Jungle Ogre in serpents rest now aggro-d when hit
  • Throwing spear "debug" sphere removed
  • Chameleon spear charge fixed
  • Added delay to weapon retrieval
  • Slingshot "use-area" particle fixed for VR
  • PC Tier 3 weapon hit sound fixed
  • Chat history disabled
  • Tower Fortification armor having 0 resistance removed

Good day to you!

Summer Update + Wicked Teaser



UPDATE INCLUDES



New special weapons:



  • VR and PC Spider slingshot
  • VR Skull slingshot (Hand-held, that arrives with a literal boom.)
  • Jungle Creep added to Serpents Rest
  • A PC & VR CO-OP lift added in the middle of the map (with a VR prize on top)




Improvements:



  • Movement lag reduced
  • PC Controls added to match loading screen
  • Buff flower

Visuals:



  • Fixed combat report
  • Player death particle
  • Serpents Rest new lightning!




Other news:




  • Our team is getting bigger!

    Two new programmers have joined our team!
    If you are a talented Unreal Engine expert make sure to hit us up.

  • O-OP campaign development is going smoothly and estimated launch is in Q1 2023

    The process of creating these worlds has been wonderful. We're thinking of releasing some of the areas for a wonder-around gameplay before we release the actual campaign.

  • A new arcade like game-mode is on it's way to your plate!

    This summer our eyes have been set on new game-modes using our game mechanics. On easy to get behind game-modes that are more arcade like. One of these game-modes should be ready for your plate pretty soon and a slightly bigger game-mode should hit the game in the following months.



DETAILS COMING SOON



Summer Update + Wicked Teaser


UPDATE INCLUDES



New Features:



  • VR and PC Spider slingshot
  • VR Skull slingshot (Hand-held, that arrives with a literal boom.)
  • Jungle Creep added to Serpents Rest
  • A PC & VR CO-OP lift added in the middle of the map (with a VR prize on top)




Improvement:



  • Movement lag reduced
  • PC Controls added to match loading screen
  • Buff flower

Visuals:



  • Fixed combat report
  • Serpents Rest new lightning!




Other news:




  • Our team is getting bigger!

    Two new programmers have joined our team!
    If you are a talented Unreal Engine expert make sure to hit us up.

  • CO-OP campaign development is going smoothly and estimated launch is in Q1 2023

    The process of creating these worlds has been wonderful. We're thinking of releasing some of the areas for a wonder-around gameplay before we release the actual campaign.

  • A new arcade like game-mode is on it's way to your plate!

    This summer our eyes have been set on new game-modes using our game mechanics. On easy to get behind game-modes that are more arcade like. One of these game-modes should be ready for your plate pretty soon and a slightly bigger game-mode should hit the game in the following months.



DETAILS COMING SOON


Devlog Summer

Hey!



Soon the gates will be unleashed. You and your friends can embark on an adventure to the mysterious cloud lands.

We are working:

  • CO-OP campaign starting levels
  • Some quality of life things
  • Taking apart some of the core features and making them better.
  • Adding some of the missing features



Hit us up with questions and things you would like to see in our new updates.



Quic snapshot of one of the CO-OP levels that is in the making.


Spring Update 2022


Hey!

Long time no update. Well we've finished couple of things, for yall to enjoy! Let us know what you think, we appreciate each and every one of you!



Visual Updates:




  • Overhauled lightning and VFX (Serpents Rest and Main Menu)
  • The Goblin Bombardier


New Features:




  • Serpents Rest has continuous bombardment
  • Esc "Pause Menu"


Upcoming (Still in works):




  • Working spider slingshots
  • AI movement rework
  • Network & Client Revamp
  • Two handed combat
  • Different Chameleon Character versions
  • Pause menu options

Finally pure 𝗖𝗢𝗢𝗣𝗡𝗜𝗨𝗠


How you doin' fellow gamers?



It has been extremely difficult for us to get the VR and PC work side by side, but heres our first take.

Make sure to watch this video, join the contest, comment what would you like to see next!





PC AND VR GAMERS UNITED






SERPENTS REST TRAILER




[previewyoutube="O_Yg48qqAqQ;full"]

#BUGORPLAY CHALLENGE






THINGS IN DEVELOPMENT






Testing week 11-17H April 2022



Available on Steam!