The major holiday gift that was delayed and then delayed again and now almost ready for serving.
Finally we are very close to taste the soup that's been cooking for a looong time. This update brings forth a whole new platform from where the game can be played. That's right the GLORIOUS PC MASTERRACE.
If there are some of you that want to play the raw beta branch of the beta, we might have a solution for you. Enjoying the hardcore crashes.
<*> A new character for PC platform
<*> New MAP and Gamemode ARAM
<*>Boss Minion Framo Khang Juggernaut
<*> Dismemberment
<*> Free Hands
Visual Updates:
New map: Serpents rest!
New PC Character Chameleon
New Minions Juggernaut and a minion without helmet
Particle effects
New Features:
New fastpaced gamemode: 2 Towers
Platform select
New sounds
PC & VR cross gameplay selection (only in Serpents Rest map firstly)
Upcoming:
AI movement rework
Network & Client Revamp
Two handed combat
Different Chameleon Character versions
Why the delay:
EU & US servers playing together crashing
Connectivity issues
Game Version 0.4.300
From Nils Creative Producer @CradleOfSins
Winter News
Happy holidays!
We are sincerely grateful that you have been accompanying us on this development journey thus far. As much as we tried we did not manage to get this update ready for our xmas packaging. The game still needs some time to be openly released as an Early-Access game.
We are trying to release the update on 12th of January.
This update will include:
• PC character • New gamemode: ARAM • Some new combat (dismemberment) • New Map (Name poll incoming)
As the CO-OP gamemode still needs some polishing the first level will be available somewhere in the coming weeks prior to that.
Also we won’t leave you hanging anymore!
Small but noticeable updates every other week starting from 12th of January.
Let us know what you think in the comments.
*Video of us trying to surf the waves of development.*
Nils Creative Producer
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VALTHURGS VLOG • ENEMY TEASER
SUP Sinners!
Valthurg here wanted to let you know that we've been tryna up our influencer status here in the Skull Valley. Check out this cool montage over here, put together to show some of our mean guys. Leave a comment, like & share, whatever. If we reach 100 likes I'll do a workout routine video next!
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We have some exciting news!
As you know our main focus on day 1 was to build a VR MOBA game. In the beginning Alpha was promising then through many difficulties we finally launched the BETA with a party: LINK
We've been working hard to polish and improve the game with the help of our wonderful community, but something was missing that; real spark of enjoyment. So the tides have taken a different direction..
Our creative team is on full haste to bring VR & PC players together in an adventurous multiplayer game. Cradle of Sins is going to deliver a CO-OP and PVP game between PC & VR players where you can fight with or against each other among the different platforms. By adding a more arcade like snap to the difficult strategy based game style.
Enjoy the Teaser for our new gameplay Trailer!
- Nils Creative Producer @cradleofsins
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DEVLOG 1.6
Hello there!
Enjoy the new in game Tutorial map, the smartest" AI teammates that a serious MLG could ever wish for, and most certainly, the big chonky bag full of bugs.
Our development train is going hard. Working on multiple extra things in the shadows, that we have not yet revealed.
Besides make sure to give your thoughts on the newly implemented AI & TUTORIAL. Do they bring joy, make you sad, give you few good laughs or give you the "dies of cringe" type of feeling.
Visual updates:
Tutorial Map
Few new assets
New Features:
Easy Harpy/Wizard AI Heroes added
Added Direction Based Hit Reactions on Lane Creeps
Updated game joining logic
Tutorial Level
Added Tutorial/Other gamemodes Support
Bug Fixes:
Edited Skeleton Sword Physics
Removed Main Menu FPS Drop Particles
Discovered Bugs and things in Development:
Minions kinda sus*
New Gamemode development
New maps for the new Gamemode
Asset creation for the new Gamemode
Logic and game-mechanics creation for the new gamemode
1.5.3 Small update (Features & Fixes)
Hayaaa!
Small update to fix some issues that occurred in the previous update and something very special.
New Features:
Added Secret Super Sayian Potion
Bug Fixes:
Nerfed Lane Creep defensive stats
Buffed Golem Damage
Changed Jungle Camp spawn times
Decreased gold received from killing Jungle Camps, Towers and Players
Fixed Minions getting stuck in Ancient Shore
Healing particles are destroyed when needed
Destroyed Tower Crystals no longer block player
Discovered Bugs and things in Development:
Stun, Healing, Poison, Burning etc. particles sometimes live forever
Game Version 0.3.199
1.5.2 Small update (Features & Fixes)
Hello there!
This update took us a few weeks but were glad to introduce you some new cool stuff. Most of this patch content is pretty minor but does give some spark to the gameplay. There are some bugs that we have already identified and will fix first thing on Monday.
Visual updates:
Status effect particles
New Features:
Added online players list
Added friends list and functions
Minion stun & execution logic (Minions are now executable when they reach below 20% health)
Player icons in combat report screen
Minions are not blocking players anymore
Bug Fixes:
Weapon physics fixes
Timer fixed in combat report screen
Discovered Bugs and things in Development:
Status effect particles won't die
Architects Campaign
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Challenger approaches..
Are you ready to smash cool challenges and earn awesome rewards. Then look no further.
Architects Campaign brings a custom set of challenges every week in order to give you guys some objectives to smash trough, whilst being able to give us a wider variety of feedback.
Step 1: Join our Discord Step 2: Complete Campaign Objectives & Verify them on Discord Step 3: Climb the leaderboard, or trade in #Wandering-trader text channel Step 4: Profit!
Our latest update came in last week, and we found out that some people had some annoying encounters with bugs. So we fixed those.
One of the biggest changes are that now people must sign in with their Steam account and single-player & quickplay are disabled but instead you can run solo lobbies.
Bug Fixes & Changes:
Game login works only through a Steam account
Stamping fix: now you can stamp multiple times
Contract lowered 20cm or ~7.8 inches
Single player & Quickplay disabled
Game version 0.3.180
Devlog 1.5: NEW MAP!
These updates keep on coming!
Oracle's Peak finally shows it's mysterious lands to the players. With it's compact design it tries to make the game more intense. There are also some other "quality of life" changes that make the game a lot better, step by step.
Visual updates:
New map
Buff flower
Tower ring particles more noticeable
Kyra Silentium and Juggernaut ability design changes
Helena and Hexoth's impact effect design changes
Tower range particles made more visible
New Nexus
Wind particles on the new map
New Features:
Buff flower
Projectile ground collision simulation system
Notification system in the Main-menu and loading widgets
Bug Fixes:
Stopped blood particle from looping forever
Spawn area offset fix
Contract and stamp design fix
Fullscreen resolution issue fix
Main menu blur fix
Chat button location changed
HUD appearing in the center of the screen
Fixed grenade aiming
Discovered Bugs and things in Development:
We suggest not to focus on the balancing system as much right now, because many of our core systems are being constantly re-evaluated and changed. We also have some bigger changes in our development plans that we have not yet revealed, that might change/add some core mechanics to make the game more fun and immersive VR experience. Nevertheless player input in our development has always been a key element, so make sure to let us know what you think and find.