Cradle of Sins cover
Cradle of Sins screenshot
Genre: Strategy, Indie

Cradle of Sins

PC, you son of a bi$€h!

The major holiday gift that was delayed and then delayed again and now almost ready for serving.

Finally we are very close to taste the soup that's been cooking for a looong time. This update brings forth a whole new platform from where the game can be played. That's right the GLORIOUS PC MASTERRACE.

If there are some of you that want to play the raw beta branch of the beta, we might have a solution for you. Enjoying the hardcore crashes.



    <*> A new character for PC platform



    <*> New MAP and Gamemode ARAM





    <*>Boss Minion Framo Khang Juggernaut





    <*> Dismemberment





    <*> Free Hands





    Visual Updates:



  • New map: Serpents rest!
  • New PC Character Chameleon
  • New Minions Juggernaut and a minion without helmet
  • Particle effects

    New Features:



  • New fastpaced gamemode: 2 Towers
  • Platform select
  • New sounds
  • PC & VR cross gameplay selection (only in Serpents Rest map firstly)

    Upcoming:



  • AI movement rework
  • Network & Client Revamp
  • Two handed combat
  • Different Chameleon Character versions

    Why the delay:



  • EU & US servers playing together crashing
  • Connectivity issues



Game Version 0.4.300

From Nils
Creative Producer @CradleOfSins

Winter News

Happy holidays!



We are sincerely grateful that you have been accompanying us on this development journey thus far. As much as we tried we did not manage to get this update ready for our xmas packaging. The game still needs some time to be openly released as an Early-Access game.

We are trying to release the update on 12th of January.

This update will include:


• PC character
• New gamemode: ARAM
• Some new combat (dismemberment)
• New Map (Name poll incoming)

As the CO-OP gamemode still needs some polishing the first level will be available somewhere in the coming weeks prior to that.

Also we won’t leave you hanging anymore!

Small but noticeable updates every other week starting from 12th of January.

Let us know what you think in the comments.

*Video of us trying to surf the waves of development.*

Nils
Creative Producer

[previewyoutube="6I7h_OJpJTw;full"]

VALTHURGS VLOG • ENEMY TEASER

SUP Sinners!



Valthurg here wanted to let you know that we've been tryna up our influencer status here in the Skull Valley. Check out this cool montage over here, put together to show some of our mean guys. Leave a comment, like & share, whatever. If we reach 100 likes I'll do a workout routine video next!



[previewyoutube="Kgn995U6cDk;full"]

We have some exciting news!

As you know our main focus on day 1 was to build a VR MOBA game. In the beginning Alpha was promising then through many difficulties we finally launched the BETA with a party: LINK

We've been working hard to polish and improve the game with the help of our wonderful community, but something was missing that; real spark of enjoyment. So the tides have taken a different direction..

Our creative team is on full haste to bring VR & PC players together in an adventurous multiplayer game. Cradle of Sins is going to deliver a CO-OP and PVP game between PC & VR players where you can fight with or against each other among the different platforms. By adding a more arcade like snap to the difficult strategy based game style.

Enjoy the Teaser for our new gameplay Trailer!


- Nils Creative Producer @cradleofsins



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DEVLOG 1.6

Hello there!



Enjoy the new in game Tutorial map, the smartest" AI teammates that a serious MLG could ever wish for, and most certainly, the big chonky bag full of bugs.

Our development train is going hard. Working on multiple extra things in the shadows, that we have not yet revealed.

Besides make sure to give your thoughts on the newly implemented AI & TUTORIAL. Do they bring joy, make you sad, give you few good laughs or give you the "dies of cringe" type of feeling.



Visual updates:




  • Tutorial Map
  • Few new assets


New Features:





  • Easy Harpy/Wizard AI Heroes added
  • Added Direction Based Hit Reactions on Lane Creeps
  • Updated game joining logic
  • Tutorial Level
  • Added Tutorial/Other gamemodes Support


Bug Fixes:



  • Edited Skeleton Sword Physics
  • Removed Main Menu FPS Drop Particles


Discovered Bugs and things in Development:



  • Minions kinda sus*
  • New Gamemode development
  • New maps for the new Gamemode
  • Asset creation for the new Gamemode
  • Logic and game-mechanics creation for the new gamemode


1.5.3 Small update (Features & Fixes)

Hayaaa!

Small update to fix some issues that occurred in the previous update and something very special.

New Features:


  • Added Secret Super Sayian Potion



Bug Fixes:


  • Nerfed Lane Creep defensive stats
  • Buffed Golem Damage
  • Changed Jungle Camp spawn times
  • Decreased gold received from killing Jungle Camps, Towers and Players
  • Fixed Minions getting stuck in Ancient Shore
  • Healing particles are destroyed when needed
  • Destroyed Tower Crystals no longer block player



Discovered Bugs and things in Development:


  • Stun, Healing, Poison, Burning etc. particles sometimes live forever


Game Version
0.3.199

1.5.2 Small update (Features & Fixes)

Hello there!

This update took us a few weeks but were glad to introduce you some new cool stuff. Most of this patch content is pretty minor but does give some spark to the gameplay. There are some bugs that we have already identified and will fix first thing on Monday.

Visual updates:




  • Status effect particles


New Features:




  • Added online players list
  • Added friends list and functions
  • Minion stun & execution logic (Minions are now executable when they reach below 20% health)
  • Player icons in combat report screen
  • Minions are not blocking players anymore


Bug Fixes:




  • Weapon physics fixes
  • Timer fixed in combat report screen


Discovered Bugs and things in Development:




  • Status effect particles won't die

Architects Campaign

[previewyoutube="rIwIbUlCC7o;full"]

Challenger approaches..



Are you ready to smash cool challenges and earn awesome rewards. Then look no further.

Architects Campaign brings a custom set of challenges every week in order to give you guys some objectives to smash trough, whilst being able to give us a wider variety of feedback.

Step 1: Join our Discord
Step 2: Complete Campaign Objectives & Verify them on Discord
Step 3: Climb the leaderboard, or trade in #Wandering-trader text channel
Step 4: Profit!

Check out the Campaign below!


Architects Campaign Link

We patched some bugs!

Ahoy!



Our latest update came in last week, and we found out that some people had some annoying encounters with bugs. So we fixed those.

One of the biggest changes are that now people must sign in with their Steam account and single-player & quickplay are disabled but instead you can run solo lobbies.



Bug Fixes & Changes:




  • Game login works only through a Steam account
  • Stamping fix: now you can stamp multiple times
  • Contract lowered 20cm or ~7.8 inches
  • Single player & Quickplay disabled


Game version 0.3.180

Devlog 1.5: NEW MAP!

These updates keep on coming!



Oracle's Peak finally shows it's mysterious lands to the players. With it's compact design it tries to make the game more intense. There are also some other "quality of life" changes that make the game a lot better, step by step.





Visual updates:



  • New map
  • Buff flower
  • Tower ring particles more noticeable
  • Kyra Silentium and Juggernaut ability design changes
  • Helena and Hexoth's impact effect design changes
  • Tower range particles made more visible
  • New Nexus
  • Wind particles on the new map

New Features:




  • Buff flower
  • Projectile ground collision simulation system
  • Notification system in the Main-menu and loading widgets


Bug Fixes:




  • Stopped blood particle from looping forever
  • Spawn area offset fix
  • Contract and stamp design fix
  • Fullscreen resolution issue fix
  • Main menu blur fix
  • Chat button location changed
  • HUD appearing in the center of the screen
  • Fixed grenade aiming


Discovered Bugs and things in Development:




We suggest not to focus on the balancing system as much right now, because many of our core systems are being constantly re-evaluated and changed. We also have some bigger changes in our development plans that we have not yet revealed, that might change/add some core mechanics to make the game more fun and immersive VR experience. Nevertheless player input in our development has always been a key element, so make sure to let us know what you think and find.

Game Version 0.3.178