Everyone is welcome to the feedback and tutorial stream today at 20:00 +2GMT.
We'll be going through the main objective of the game. How weapons, abilities, and store items work etc. Voice channel can be joined through our Discord server! Also you can join us in game, after collecting the beta key from our Discord server if theres any left!
From now on you can expect Streams from us on Wednesdays.
This update adds adds the anticipated minimap feature back to the game. As well as character icon changing system, minor environmental updates, some visual changes and bug fixes.
Visual Updates:
Damage indicator and currency number visuals changed
Kyra's ultimate impact visual overhaul
Wizard dome visual changed
Particle effect optimization
Minor visual bug fixes
Landscape visual improvements
New Features:
Hud
Minimap
Game Mechanics:
Tower Crystals now updating and disappearing when Tower has been defeated
Discovered Bugs
Some of the hand animations still need corrections
Minimap holding animations have not been created, wonky animations currently.
Beat & Battle Tournament Devlog
Beat & Battle Event Recap
First of all, we want to Thank all of you that accompanied us at this event. It was a hardcore showdown for all of our staff and people from outside that helped us orchestrate the tournament. We had enormous scope and ambitions plans and our biggest enemy was time.
The event took 10 days to set up in the studio hall, huge thanks to our incredible event organization team Videal Productions for helping us. From camera and stage rigging to everything ivolving the Twitch live stream.
The whole event was hosted by Estonian legends Daniel Levi and Erkki Sarapuu, music came from DJ-s Amando Harkimo and WATEVA also from Daniel Levi’s band. The eSports commentators were René Buttler and Marek Pihel aka Envision.
Now let’s delve into the Battle side of the Tournament!
Our UI mechanics pretty much dictated the event. That the game needs to be launched from the desktop and only when full screen appears players need to put on the headset, in some instances the game could’ve crashed and the match needed to be reset.
Round 1 Team Spider 0 / Team Turret 1
First teams that ran against each other’s were Team Spider and Team Turret. Where Team Turret made an entrance by defeating Team Spider. Their team consisted of Swedish DJ Milwin and two VR eSports players Rexar (the previous tournament champion) and Troqdoran who came in third at the Qualifier matches.
Hexoth
Round 2 Team Barbarian / Team Nexus 1
The second round-up was between Team Barbarian and Nexus. That was the moment the event schedule started to go downhill. Starting with Yassuos dog that ate through his VR headsets cable. They also had teammates with game crashing multiple times and we could not delay the match. So funny enough this match went 2v2 with our backup players for fairness, and Team Barbarian became victorious.
Kyra takes down Harpy
Round 3 Team Magic 1 / Team Stone 0
Round where "girlpower" dominated and Team Magic came on top with Loserfruit and Amanda Harkimo against Will Sparks and Carms. This was the other match that ran 2vs2 because of connection issues with our lads and lasses from Australia.
Kyra defending a lane
Round 4 Team Crystal 1 / Team Dragon 0
The last round before the semi finals was the most anticipated one Team Crystal VS Team Dragon. These teams rocked superstars like Steve Aoki, xQc, Headhunterz, Sodapoppin. The game ended with Team Crystal triumphing.
Hexoth takes on Kyra
Finals
Team Crystal 0 / Team Turret 1
We had to choose between the 4 semi-finalists because of time delays that had occured. So through lottery Team Turret and Team Crystal were chosen. In this fight Team Turret came again towering and claimed the upper hand in the match against xQc, Steve Aoki and Pesky Cashew. Team Turret's biggest advantage was having two professional Cradle of Sins players Troqdoran and previous tournament champion Rexar.
Hexoth and Kyra clearing the last tower
Summary
The event was as much stressing as it was fun. We had our fun and difficulties, but the setbacks are only new challenges for us to conquer. Besides the feedback has been tremendously funny and meaningful.
Stay conquering the battlefield and maybe we'll see you in our next Tournament!
Cradle of Sins Team
Beat & Battle qualifications starting soon!
Are you ready for a weekend with your VR headset?
Beta version should be released soon, and with this the qualifications for Beat & Battle tournament start.
Beta release is at the door, but first let's cover the things we have been cooking in the last eight months.
We shall divide this into three different segments visual overhaul,new map and gameplay changes.
The visual overhaul:
New UI
Scenery overhaul
Custom character skins (Possible won't be live with the initial Beta release)
New Minions
New jungle creatures
Discover our new map:
Destructable barricades
Deployable traps
Discover the new jungle
Gameplay changes:
<*> Weapons are more responsive and have a weight to them. No more spamming your heart out to deal the most damage. <*> Towers give the player a much better feedback when damaged <*> Jungle Camps actually have a meaning now except just gold. One type provides tower and minion upgrades. The other provides resources for base fortifications(also new feature). <*> New Tier system all structures and minions have three tiers <*> Potion creation for health and other buffs <*> Kyra's weapons have changed from shields to hammers
<*> Better in game shop with new powerups and tools
Beta Release creeping up!
Dear players,
As most of you have seen, our Steam landing page has gone through an update. With new images and a teaser trailer released. Showcasing bits and pieces of our upcoming Beta version. While you are waiting for the Beta release here are some things to do!
Since we started working on Cradle of Sins, we were mainly focused on developing the game from the players’ side; how the game feels and plays out from a first person’s perspective.
When we started the Alpha Cup tournament back in December 2019, we knew we needed to make it go out with a bang. The finale had to show off how far we’ve progressed into making the game since its early days – and that was the birth of spectator mode!
The game was planned from the start to become part of the esports community, and watching a game from the eyes of the player can be fun indeed, but there’s not a sport out there (physical or digital) were you, as a spectator, can’t have an overview of the entire field. Otherwise, you’d be hopping from one player view to another all the time and that’s just boring and bothersome, not to mention that viewers can easily miss out on the action because they couldn’t anticipate when two or more opponents will soon be running into battle against each other.
So, we designed and created the first version of our very own spectator mode, which made its debut on the Alpha Cup finale (if you haven’t already, you can watch the full stream here or the highlights here). Since it was the very first iteration and we didn’t have much time to test it thoroughly before the finale, we made it only accessible to those running the casting; so, it was pretty much internal still.
Our target is to have it accessible to all players so they can enjoy watching the live matches while they’re not playing themselves – maybe it will even help you guys develop some strategies from watching how others play without getting killed in the process! The mode still needs more work, as we already noticed several issues with it that need to be fixed or adjusted, as well as our current players’ feedback on discord which was quite useful; thank you all for your observations and comments.
New Character
So far, we only have 4 characters players can choose from, and all of them are more or less damagers. We’re working on adding our latest character to the roster; a supporter type. This character will definitely be useful to new players as well as letting existing ones have more variety in choice and chances to experiment further with play styles. Stay tuned to our social media accounts for more updates in the weeks to come about this new character’s model, name and abilities.
New Map
As well as working on optimizations for the existing map, another map is also in the making! Our map environment currently tells one part of the story of the game – our heroes are trapped on an island and their only escape is to fight each other for the sake of the mysterious Great Architect – and with the new map we intend to expand on that story through environmental storytelling, as well as offer our players something new. This will also be a chance for us to experiment further with our level design and see how different layouts affect the gameplay. We’ll keep you posted on the updates through our developer log and social media accounts.
See you on the Cradle Island!
Check out full VR MOBA tournament
[previewyoutube="9ZLcjLVsaQM;full"]
Alpha Cup is over
Cradle of Sins VR tournament for $10,000 starts today! Join Free!
The Cradle of Sins Alpha Cup starts today and will last until the 17th of January. Award will be handed out to the Top 40 players and the top 6 will have the chance to participate in the Grand Finale held in January.
With the start of the Alpha tournament, the game received a major update adding ability system to the game. Each character has 3 abilities and 1 ultimate ability. Ability system in movement-based and makes the game more immersive as well as adding more depth to the strategy focused gameplay.