Ghosts: The skins of the ghosts to beat to get the gold medal have changed.
Fixes:
The ghosts in some levels have been corrected: City_Bonus3, Western_10, Western_11, Western_12 (in normal & lava modes).
The online best times table is now more stable and functional again.
Old obsolete times have been fixed on the levels: City_02, City_03, City_08, City_Bonus03, Western_10, Western_11 and Western_12 (in normal & lava modes).
Colliders in the levels City_02, Western_03 and Western_13 have been fixed. Especially in lava mode where it was possible to cook unfairly.
Two spelling mistakes were corrected: in the credits and at the end of the game.
Cranked Up Release is out now!
Cranked Up 1.0.0 is out now!
[previewyoutube="TNsrWBazxzA;full"] First of all, we would like to thank all those who participated in the early access of Cranked Up. It's also thanks to you that we could make the game evolve until its final release. Thanks again and enjoy the game!
News:
New skins now available!
All steam achievements now available!
Updates:
All levels were balanced!
Camera major improvement
Some levels were drastically modified: (City: 01, 02, 03, 08)
Last missing sounds added
Backgound and animation were added on Western bonus levels.
Improved:
Sugar total count is finally calibrate.
Backgound and animation were improved a little on some levels.
Visibility was improved on some levels with props.
Some props were improved.
All levels optimization.
WorldMap optimization.
Raining pizza effect polish on every levels.
Credits scene visually improved.
Credits containt updated.
Fixes:
Every killing props were fixed
Every killzone on every levels were fixed
All collectibles on every levels on every mode were fixed
All checkpoints on every levels were fixed
All elements were fixed on Z axis to fixed gamefeel
Some levels were fixed the floor is lava in particular
Elements which rotate were fixed on refresh
Raining pizza system fixed
WorldMap new level notification toggle fixed
WorldMap new biome notification toggle fixed
WorldMap sliding elements on apparition fixed
Love and sweetness <3
Cranked Up 1.0 coming soon!
Announcement of the final release date of Cranked Up!
We are happy to announce the final release date of the game which will be on July 13 at 9:00am (US Pacific). We advise you to wait for the release to buy it, a 20% promotion will be in effect for the occasion ːsteamthumbsupː
Love and sweetness <3
Cranked Up - Price Change
Happy national donut day to everyone!
For this occasion, Cranked Up received a final price reduction ːsteamhappyː
The price of Cranked Up is now $9.99
Love and sweetness <3
Cranked Up - Some news
Hello everyone, after a few months without news, we finally come back to you.
Where are we now?
Despite our desire to share with you a game experience that we wanted to be frustrating but fair, where the only catch of the game would be its cute art direction (the famous "Cute & difficult"), we didn't succeed in finding our audience. And this, although various playtests during the development were very encouraging.
This mishap made us want to deliver what we think is a good game. Before explaining what we changed, here are some constraints we had to face...
A bit of context.
Due to the low sales and wishlists of the game, our cash flow did not go in the right direction and we had to redirect to some side missions in order to finish Cranked Up. We still wanted to provide the best experience possible, so going back to the development of Cranked Up, we spent a lot of time on the multiplayer as well as other new biomes. We did a lot of iterations, but the result felt too rough for the quality we were looking for and got the better of that part of the game.
Along the way we also had to reduce the size of our team (they all found work back) but we are now down to two and the amount of work we can do is reduced.
We finally took the time to step back and came up with the following...
Let's finish the project, learn from our mistakes and bounce back.
And Cranked Up in concrete terms?
We have removed the different multiplayer modes.
There will be only two biomes, which allow you to make the most of the trial and the floor is lava modes.
The selling price of the game will drop.
The controller is facilitated, although the mode that we had imagined is still present. ( Already present in the last maj )
The camera brings a better readability and more dynamism.
The overall balance of the game is improved.
Most of the bugs are fixed.
A little optimization.
We thank all those who have followed us so far, whether they have given us feedback or not. We give you rendez-vous in the coming months for the release of Cranked Up hoping that you will like these adjustments. If you want to support us, don't hesitate to talk about the game :)
Also, don't hesitate to continue to follow us so that we can share with you our future creations, hoping that you will like them and entertain you.
Thanks to you, love and sweetness <3
Patch Note
Updates:
Firsts dynamic animations on Western biome.
Can play the intro Cinematic from options menu.
Bonus levels access accessibility reworked (For City & Western)
Improved:
Western levels little fixes & updates.
City levels little fixes & updates.
Fixes:
Fixed WorldMap donut block in lava mode bugs.
Fixed WorldMap medal in lava mode.
Jeu Made In France
Jeu Made In France
MisterMV and DamDamLive are testing Cranked Up in the context of the Game Made In France event!
This gameplay session will be accompanied by an interview with our Studio Director and our Creative Director.
Patch Note
Updates:
Cranked Up FREE Demo version has come! (Live on steam page)
The Original Soundtrack is available on the steam page!
Improved:
V-Sync toggle added on options.
Fixes:
Level Western 03
Level Western 05
Level Western 06
Level Western 08
Level Western 09
Level Western 16
Level Western 17
Cranked Up
Hi everyone, we're happy to present you our new update
What is up
Game modes - We divided the adventure in 2 game modes, the first one normal mode is a more chill and accessible mode, the second one the challenge is the game that you already know
Multiplayer - For now we decided to put all the multiplayers mode in stand by all the content will be switch to the beta branch.
Demo – A demo of the game will be available soon, so you can tell your friends they can enjoy both game modes for the first 10 levels.
OST – The original soundtrack is already available on Spotify, We will put a new pack of the game with the OST soon.
Update - We put all our energy to deliver an ultra-polished version of the first biome and the donuts with new animations and particles. We also did a balancing path concerning the access to collectibles and secrets levels in both biomes.
Improved:
Normal & Challenge difficulties are now correctly separate (Challenge is the original Cranked Up rockets experience)
Many unique visual effects for every donut
Many new dynamic animations for each levels in City biome
New steam achievements
Better music management in level progression
Fences visual effects updated with electric particles
All secret mugs locations were changed
Fixes:
Fixed Western Level 20 bug in chrono mode when restarted
Leaderboards fixed + Auto focus on you
Fixed some objects like the catapult which sometimes project the player with the wrong behavior
Little environment bugs were fixed on levels: Western_03, Western_05, Western_10, Western_16, Western_18.
Unlockable conditions
Basics ghosts were reworked
Western light reworked
Western destructible wooden boxes lag fixed
Firsts levels performances optimized
Open Beta available!
Watch out!
The Beta of Cranked Up is an experimental version.
We hope you will enjoy the contents of this Beta version, especially the multiplayer which remains a complex issue especially regarding some balancing.
How to Play Open Beta
Right click on Cranked Up in your Steam library
Go to "Properties..."
Click on the "BETAS" tab
Selected "betatest" from the dropdown
And voila! Welcome to the Beta players!
Multiplayer modes
Main:
Versus: (2-4P) Compete 2-4 players in a three-round time trial to win.
Coop: (2P) It's a more relaxed experience mixing platform and puzzle phases. (Playable as a pair only.)
Experimental:
Spring: (2-4P) All players are attached to their neighbors by a rubber band. Try to play it to pull, tow or propel yourself further forward!
One Legged: (2P) Cooperative mode where each player controls 1 rocket on 2. Beware of dizziness! (Playable as a pair only.)
Handlebar: (2P) You are connected to each other by a handlebar. If you want to move forward, the movements must be synchronized. (Playable as a pair only.)
Versus: (2P) In splitscreens, first one will wins. Donut collisions enabled! (Playable as a pair only.)
Warning!
The game works with the use of Steam Remote Play Together. For a better experience it is recommended to play the game locally.
Coming up
Biome 3: The game currently includes the 2 biomes "City" & "Western". The next biome will first be available on the Beta branch. We will inform you more details soon.