• You can now hide from enemy sonar underneath large ships • Fixed rare bug where “raised” periscope could be half underwater
v1.4.17 change list
• Periscope/Bridge vertical tick marks now indicate 1 degree each at minimum zoom • Ship Recognition Handbook: Size reference lines now account for model scaling • Added bearing (angle to end-point) on Custom Marker line • Modding: Added “Sinking Ships” section to Game Vars
v 1.4.14 change list
• Modding: Simplified Vehicles/Weapons by only showing fields that actually apply to the current item • Modding: Added section labels to Vehicles/Weapons • Modding: Added per-torpedo-type multipliers for dud/circular run chance
v1.4.13 change list
• Deepened Straits of Kammon in Sea of Japan • Long-pressing “fire spread” button now opens the Torpedo Spread Editor (AKA “The Spredator”) • Added vertical wire marker at waterline in binoculars view • Added boat/captain names to management view • Torpedo gyro dial disabled when in periscope or bridge view (since it has no effect) • Modding: Added options to Game Vars > UI to turn off some HUD elements • Modding: Removed torpedo spread angle/timing from Game Vars (can now be edited in-game)
1.4.12 change list
• Sub-Chasers can no longer shoot themselves • Long-pressing the Pause button now hides the HUD • Destroyed buildings are no longer restored when returning to a partially-destroyed enemy base • Modding: Removed Campaign per-mission ModSets, as they didn’t work • Modding: Added hooks to load/play a sound on each notification
V 1.4.11 change list
• On each patrol, one enemy ship class will award a double point bonus • Modding: In GameVars, reorganized some items out of Difficulty (e.g. all torpedo settings are now under Sub Weapons) • Fast Travel/Wait in Place Targets of Opportunity are no longer detected at radar range if radar has been destroyed • Fixed rare bug where sunk ships could re-float themselves
v1.4.10 change list
• Pickup/dropoff side missions: Number of enemy searchers is now randomized (could even be zero) • Your spotters no longer gather info on targets that are not in line of sight • Enlarged HUD notifications button in Touch UI mode
v1.4.9 change list
• Added screenshot button to game menu (default hotkey: ‘U’) • Added screenshot settings to Options menu • Enlarged custom marker label text on mobile • Custom marker label text now scales with UI mode • Sea of Japan: Opened up previously impassable channels: • Oshima Island (off west coast of Kyushu) • Omura Bay • Hirado Island • Straits of Kammon (between Kyushu & Honshu) • Sea of Japan: Added shore defenses at Straits of Kammon
v 1.4.8 change list
• Added button to Continue most recently saved game • Added option to halt Wait in Place on spotting new convoy • Reduced minimum time between time scale resets to 10 seconds (moddable) • East Indies Pack: Adjusted land level of Banda Sea map to prevent rescue missions on marshland
v 1.4.6 change list
• Added warning + time scale reset when nearing seafloor • Torpedo room now only auto-switches when targeting a ship in Bridge/Periscope view • Crew Auto-Assigner now distributes more evenly (tries to not leave any location empty) • Crew Auto-Assigner will now assign officers to enlisted roles if no enlisted crew available • Boat will now use electric motors when surfaced if engines are offline • Reduced fuel consumed during Wait In Place by another 50% (moddable) • Added keyboard shortcut: Activate Waypoints System (default: ‘9’)