Crash Dive 2 cover
Crash Dive 2 screenshot
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Genre: Simulator, Indie

Crash Dive 2

v1.4.18 change list

• You can now hide from enemy sonar underneath large ships
• Fixed rare bug where “raised” periscope could be half underwater

v1.4.17 change list

• Periscope/Bridge vertical tick marks now indicate 1 degree each at minimum zoom
• Ship Recognition Handbook: Size reference lines now account for model scaling
• Added bearing (angle to end-point) on Custom Marker line
• Modding: Added “Sinking Ships” section to Game Vars

v 1.4.14 change list

• Modding: Simplified Vehicles/Weapons by only showing fields that actually apply to the current item
• Modding: Added section labels to Vehicles/Weapons
• Modding: Added per-torpedo-type multipliers for dud/circular run chance

v1.4.13 change list

• Deepened Straits of Kammon in Sea of Japan
• Long-pressing “fire spread” button now opens the Torpedo Spread Editor (AKA “The Spredator”)
• Added vertical wire marker at waterline in binoculars view
• Added boat/captain names to management view
• Torpedo gyro dial disabled when in periscope or bridge view (since it has no effect)
• Modding: Added options to Game Vars > UI to turn off some HUD elements
• Modding: Removed torpedo spread angle/timing from Game Vars (can now be edited in-game)

1.4.12 change list

• Sub-Chasers can no longer shoot themselves
• Long-pressing the Pause button now hides the HUD
• Destroyed buildings are no longer restored when returning to a partially-destroyed enemy base
• Modding: Removed Campaign per-mission ModSets, as they didn’t work
• Modding: Added hooks to load/play a sound on each notification

V 1.4.11 change list

• On each patrol, one enemy ship class will award a double point bonus
• Modding: In GameVars, reorganized some items out of Difficulty (e.g. all torpedo settings are now under Sub Weapons)
• Fast Travel/Wait in Place Targets of Opportunity are no longer detected at radar range if radar has been destroyed
• Fixed rare bug where sunk ships could re-float themselves

v1.4.10 change list

• Pickup/dropoff side missions: Number of enemy searchers is now randomized (could even be zero)
• Your spotters no longer gather info on targets that are not in line of sight
• Enlarged HUD notifications button in Touch UI mode

v1.4.9 change list

• Added screenshot button to game menu (default hotkey: ‘U’)
• Added screenshot settings to Options menu
• Enlarged custom marker label text on mobile
• Custom marker label text now scales with UI mode
• Sea of Japan: Opened up previously impassable channels:
• Oshima Island (off west coast of Kyushu)
• Omura Bay
• Hirado Island
• Straits of Kammon (between Kyushu & Honshu)
• Sea of Japan: Added shore defenses at Straits of Kammon

v 1.4.8 change list

• Added button to Continue most recently saved game
• Added option to halt Wait in Place on spotting new convoy
• Reduced minimum time between time scale resets to 10 seconds (moddable)
• East Indies Pack: Adjusted land level of Banda Sea map to prevent rescue missions on marshland

v 1.4.6 change list

• Added warning + time scale reset when nearing seafloor
• Torpedo room now only auto-switches when targeting a ship in Bridge/Periscope view
• Crew Auto-Assigner now distributes more evenly (tries to not leave any location empty)
• Crew Auto-Assigner will now assign officers to enlisted roles if no enlisted crew available
• Boat will now use electric motors when surfaced if engines are offline
• Reduced fuel consumed during Wait In Place by another 50% (moddable)
• Added keyboard shortcut: Activate Waypoints System (default: ‘9’)