Crash Dive 2 cover
Crash Dive 2 screenshot
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Genre: Simulator, Indie

Crash Dive 2

New Expansion Pack: East Indies!

V1.4.3:
• Added East Indies Expansion Pack
• Added filtering to mission log viewer
• Enemy aircraft are now grounded in heavy rain (moddable)
• Removed download timeout (for slow network connections)
• Modding: Can now set age range for crewmen
• Modding: Allow editing of Fast Travel and idle fuel consumption rates
• Modding: Allow editing of chart view plot marker fade-out time/amount
• Fixed missing sound files error
• Fixed torpedo tubes display not refreshing after Fast Travel/Wait In Place
• Fixed radar not coming back online if 100% damaged when surfacing

NOTES:
• Watch out for the Akizuki destroyers: They launch depth charges out to either side rather than dropping them off the stern.
• Watch out for the "Jake" aircraft: They have a belly-mounted, downward-firing cannon, so they don't need to strafe straight at you, they can just pass leisurely overhead and pepper you from above.

v1.3.35 change list

• Greatly increased chance of getting at least one “spy rescue” side mission per patrol
• Added timer showing delay until dive (Sim difficulty)
• Added new enemy fuel depot variant
• Enemy convoys are now more and more scarce as a Campaign progresses (reduced by 50% by final patrol; moddable)
• Reduced fuel consumed during Wait In Place by 50% (moddable)
• Modding: Added field to specify a Mod Set per Campaign mission

v1.3.34 change list

• Made enemy Direct-Fire gunners better at leading a moving target
• Fixed recruiting some underage crewmen
• Added button to cancel expansion pack downloads

v 1.3.33 change list

• Torpedo tubes are now reloaded during Fast Travel and Wait in Place
• Fixed potential crash when loading saved games with a destroyer listening for ping returns

v 1.3.32 change list

• Halved Gato’s fuel range (to account for travel to/from mission area)
• Enemy ships now might not report your position when hit by an undetected torpedo (chance varies by difficulty; moddable)
• Added keyboard shortcut for Advanced Torpedo Controls menu (default: Ctrl-T)
• Modding: Number of extra escorts per “whale” at Hard/Sim can now be changed
• Fixed missing 'œ' character in French localization
• Fixed one extra torpedo magically appearing when continuing a game with empty tubes and no reloads
• Fixed locked target info still displayed after Wait in Place

v1.3.30 change list

• Time Scale will now only auto-reset to 1x at most once every 30 seconds (moddable)
• Fixed crash when certain modding values were set to 0
• Fixed color-picker colors inverted when UI set to Night Mode

v 1.3.24 change list

• Added visual responses to all UI elements
• Language selector now shows language name instead of flag
• Improved performance of Mission Results > Log viewer on very long missions
• Modding: Added option to disable automatically raising periscope when diving
• Fixed periscope auto-raising on dive even when not in bridge view
• Fixed some sound effects breaking when audio hardware is changed
• Restored missing “Run in background” option checkbox text/description

v 1.3.22 change list

• Added HUD indicator for torpedo tubes that are offline due to damage
• Advanced Torpedo Controls can now be opened by long-pressing or swiping up on the torpedo room switcher button
• When a loaded torpedo tube goes offline, the torpedo is now unloaded and available to load into another tube
• Torpedo tube loading progress is now restored when continuing a saved games
• Removed tip falsely claiming that shooting down an enemy plane within 60 seconds would prevent it summoning nearby enemies
• Fixed bug where torpedo tube could fail to load after continuing a saved game

v 1.3.20 change list

• Double-tapping the depth gauge now halts dive/ascent at current depth
• Time-scale control hotkeys now work in management view
• When assigning side missions, if no enemy base is available mission falls back to a type that doesn’t require a base
• Depth Charges now trigger splash/notification even if sonar is offline
• Fixed Fast Travel consuming no fuel if “Stop for Targets of Opportunity” is checked
• Fixed overlapping HUD buttons on some new devices
• Fixed bug where Fast Travel to a point close to an enemy base in a bay could place sub on land

v 1.3.19 change list

• Fixed AA gunnery compass overlapping view angle button in left-handed mode
• Fixed bug where carrier could potentially launch two planes to replace each one killed