V1.4.3: • Added East Indies Expansion Pack • Added filtering to mission log viewer • Enemy aircraft are now grounded in heavy rain (moddable) • Removed download timeout (for slow network connections) • Modding: Can now set age range for crewmen • Modding: Allow editing of Fast Travel and idle fuel consumption rates • Modding: Allow editing of chart view plot marker fade-out time/amount • Fixed missing sound files error • Fixed torpedo tubes display not refreshing after Fast Travel/Wait In Place • Fixed radar not coming back online if 100% damaged when surfacing
NOTES: • Watch out for the Akizuki destroyers: They launch depth charges out to either side rather than dropping them off the stern. • Watch out for the "Jake" aircraft: They have a belly-mounted, downward-firing cannon, so they don't need to strafe straight at you, they can just pass leisurely overhead and pepper you from above.
v1.3.35 change list
• Greatly increased chance of getting at least one “spy rescue” side mission per patrol • Added timer showing delay until dive (Sim difficulty) • Added new enemy fuel depot variant • Enemy convoys are now more and more scarce as a Campaign progresses (reduced by 50% by final patrol; moddable) • Reduced fuel consumed during Wait In Place by 50% (moddable) • Modding: Added field to specify a Mod Set per Campaign mission
v1.3.34 change list
• Made enemy Direct-Fire gunners better at leading a moving target • Fixed recruiting some underage crewmen • Added button to cancel expansion pack downloads
v 1.3.33 change list
• Torpedo tubes are now reloaded during Fast Travel and Wait in Place • Fixed potential crash when loading saved games with a destroyer listening for ping returns
v 1.3.32 change list
• Halved Gato’s fuel range (to account for travel to/from mission area) • Enemy ships now might not report your position when hit by an undetected torpedo (chance varies by difficulty; moddable) • Added keyboard shortcut for Advanced Torpedo Controls menu (default: Ctrl-T) • Modding: Number of extra escorts per “whale” at Hard/Sim can now be changed • Fixed missing 'œ' character in French localization • Fixed one extra torpedo magically appearing when continuing a game with empty tubes and no reloads • Fixed locked target info still displayed after Wait in Place
v1.3.30 change list
• Time Scale will now only auto-reset to 1x at most once every 30 seconds (moddable) • Fixed crash when certain modding values were set to 0 • Fixed color-picker colors inverted when UI set to Night Mode
v 1.3.24 change list
• Added visual responses to all UI elements • Language selector now shows language name instead of flag • Improved performance of Mission Results > Log viewer on very long missions • Modding: Added option to disable automatically raising periscope when diving • Fixed periscope auto-raising on dive even when not in bridge view • Fixed some sound effects breaking when audio hardware is changed • Restored missing “Run in background” option checkbox text/description
v 1.3.22 change list
• Added HUD indicator for torpedo tubes that are offline due to damage • Advanced Torpedo Controls can now be opened by long-pressing or swiping up on the torpedo room switcher button • When a loaded torpedo tube goes offline, the torpedo is now unloaded and available to load into another tube • Torpedo tube loading progress is now restored when continuing a saved games • Removed tip falsely claiming that shooting down an enemy plane within 60 seconds would prevent it summoning nearby enemies • Fixed bug where torpedo tube could fail to load after continuing a saved game
v 1.3.20 change list
• Double-tapping the depth gauge now halts dive/ascent at current depth • Time-scale control hotkeys now work in management view • When assigning side missions, if no enemy base is available mission falls back to a type that doesn’t require a base • Depth Charges now trigger splash/notification even if sonar is offline • Fixed Fast Travel consuming no fuel if “Stop for Targets of Opportunity” is checked • Fixed overlapping HUD buttons on some new devices • Fixed bug where Fast Travel to a point close to an enemy base in a bay could place sub on land
v 1.3.19 change list
• Fixed AA gunnery compass overlapping view angle button in left-handed mode • Fixed bug where carrier could potentially launch two planes to replace each one killed