• Added “shot clock” to HUD showing time to next torpedo impact • Added sound cues for new radar contacts • Increased size of single convoy mission area by 30% • Format date strings correctly for current language settings • Fixed occasional bug where downed planes would not be removed • Fixed bug where rudder would only counter-steer to stop a turn to starboard • Fixed bug where the same ship might appear more than once in a patrol
v1.2.37 change list
• At Sim difficulty enemy aircraft can now spot your submerged boat. Range decreases to 0 as you approach depth of 60 feet (moddable) • Play sound cue when torpedo finishes loading • Prevent multiple crew death sound cues playing at once • Added option to use Metric instead of Imperial units • Ascend button/hotkey long-press now surfaces instead of ascending to periscope depth • Increased Bofors AA gun damage by 20% • Added distinctive "kerplunk" sound when depth charges hit the water • Modding: Options>Modding now opens the internal editor directly. • Modding: Exposed values to adjust number of escorts in a convoy (Game Vars>Convoys) • Modding: Gray out just the “reset” button instead of entire row for un-modded items • Fixed bug where single Convoy mission with a very large convoy could immediately end with “Convoy Escaped” • Fixed sped-up waves during some weather state transitions • Fixed incorrectly sized spotting range rings for aircraft • Fixed spelling of Ryukyu's “Ie Island” • Modding: Fixed not being able to type in decimal point in multi-value Game Var fields
v1.2.33 change list
• Prevent side missions from appearing too close to each other • Don’t show new contact notification or sound whistle alert if contact is already dead • Theme music now actually loops for real • Modding: Added Model Scale to vehicle specs • Modding: Added “Other Ship Collision Damage Multiplier”; scales damage to other ship when rammed • Fixed weather never changing until after fast travel or wait in place
v1.2.31 change list
• Added planes to ONI handbook • Theme music now loops • Can now edit crewman names • Enemy convoy speed now correctly reduced by wind (same as sub) • Torpedo & ship track timing numbers now hidden when TDC is on and avae.com/crashdive2/downlilable (turn off TDC for manual targeting) • Fixed Mission Status zoom to side mission button getting cut off in Touch UI mode • Fixed bottomed sub gradually drifting off of sea floor • Fixed Custom Game settings getting lost after 2nd save/load
v1.2.29 change list
• Added marker for enemy’s estimated position of sub on Easy/Medium difficulty (moddable) • Added cap to sub’s max speed after upgrades & crew output are applied (moddable) • In Mission Status/Comms, added buttons to show Side Missions on chart view • Side Mission radio comms will now only be received when boat or periscope are above water • Modding: Can now add new Vehicles and Campaign missions • Fixed hull stress sounds continuing after Fast Travel & Wait in Place • Fixed Sick Bay & Quarters healing bonuses not being correctly applied during Fast Travel & Wait in Place • Fixed bug where sub could wedge itself under main slab of an enemy base • Fixed potential error when assigning crew to modded radar in saved game created before v1.2.12
v 1.2.26 change list
• Added French and German localizations • Modding: Can now drag/drop crewmen onto compartments that are not crewable by default (e.g. Radar) • Fixed crewman card expanded skill points/progress never updating