Crash Dive 2 cover
Crash Dive 2 screenshot
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Genre: Simulator, Indie

Crash Dive 2

v1.2.38 change list

• Added “shot clock” to HUD showing time to next torpedo impact
• Added sound cues for new radar contacts
• Increased size of single convoy mission area by 30%
• Format date strings correctly for current language settings
• Fixed occasional bug where downed planes would not be removed
• Fixed bug where rudder would only counter-steer to stop a turn to starboard
• Fixed bug where the same ship might appear more than once in a patrol

v1.2.37 change list

• At Sim difficulty enemy aircraft can now spot your submerged boat. Range decreases to 0 as you approach depth of 60 feet (moddable)
• Play sound cue when torpedo finishes loading
• Prevent multiple crew death sound cues playing at once
• Added option to use Metric instead of Imperial units
• Ascend button/hotkey long-press now surfaces instead of ascending to periscope depth
• Increased Bofors AA gun damage by 20%
• Added distinctive "kerplunk" sound when depth charges hit the water
• Modding: Options>Modding now opens the internal editor directly.
• Modding: Exposed values to adjust number of escorts in a convoy (Game Vars>Convoys)
• Modding: Gray out just the “reset” button instead of entire row for un-modded items
• Fixed bug where single Convoy mission with a very large convoy could immediately end with “Convoy Escaped”
• Fixed sped-up waves during some weather state transitions
• Fixed incorrectly sized spotting range rings for aircraft
• Fixed spelling of Ryukyu's “Ie Island”
• Modding: Fixed not being able to type in decimal point in multi-value Game Var fields

v1.2.33 change list

• Prevent side missions from appearing too close to each other
• Don’t show new contact notification or sound whistle alert if contact is already dead
• Theme music now actually loops for real
• Modding: Added Model Scale to vehicle specs
• Modding: Added “Other Ship Collision Damage Multiplier”; scales damage to other ship when rammed
• Fixed weather never changing until after fast travel or wait in place

v1.2.31 change list

• Added planes to ONI handbook
• Theme music now loops
• Can now edit crewman names
• Enemy convoy speed now correctly reduced by wind (same as sub)
• Torpedo & ship track timing numbers now hidden when TDC is on and avae.com/crashdive2/downlilable (turn off TDC for manual targeting)
• Fixed Mission Status zoom to side mission button getting cut off in Touch UI mode
• Fixed bottomed sub gradually drifting off of sea floor
• Fixed Custom Game settings getting lost after 2nd save/load

v1.2.29 change list

• Added marker for enemy’s estimated position of sub on Easy/Medium difficulty (moddable)
• Added cap to sub’s max speed after upgrades & crew output are applied (moddable)
• In Mission Status/Comms, added buttons to show Side Missions on chart view
• Side Mission radio comms will now only be received when boat or periscope are above water
• Modding: Can now add new Vehicles and Campaign missions
• Fixed hull stress sounds continuing after Fast Travel & Wait in Place
• Fixed Sick Bay & Quarters healing bonuses not being correctly applied during Fast Travel & Wait in Place
• Fixed bug where sub could wedge itself under main slab of an enemy base
• Fixed potential error when assigning crew to modded radar in saved game created before v1.2.12

v 1.2.26 change list

• Added French and German localizations
• Modding: Can now drag/drop crewmen onto compartments that are not crewable by default (e.g. Radar)
• Fixed crewman card expanded skill points/progress never updating