Crash Dive 2 cover
Crash Dive 2 screenshot
PC iOS Steam
Genre: Simulator, Indie

Crash Dive 2

v1.2.53 change list

• Fixed game not switching to chart view on lowering periscope at shallow depth
• Fixed crash on game start due to tapping start button twice

v1.2.52 change list

• Added chance of circular-run torpedoes (2% at Sim difficulty; moddable)
• Button long-press and double-tap timing is now moddable
• Reduced player boat’s turn rate when stopped
• Player boat’s turn rate when stopped is now moddable
• Added UI Scale adjustment slider to Options menu
• Fixed torpedo turn radius going wide at higher time scales
• Fixed bug where Patrol stats in a Campaign game were being artificially inflated

v1.2.50 change list

• Torpedo Spread angle and timing are now moddable
• Fixed overlapping HUD controls on some wide-aspect screens
• Fixed bug where side mission target ships would sometimes be invisible
• Fixed crash during Fast Travel

v1.2.47 change list

• All torpedoes in a spread now fire from the same room even if you switch rooms mid-spread
• Dead crewmen are no longer stored in Crew Quarters (due to complaints about the smell)
• Added ability to load a saved game while in-game
• Fixed bug where ships could occasionally vanish
• Fixed long-press on gyro angle dial not resetting torpedo track line
• Fixed AA Gun Touchscreen aiming being more sensitive vertically on wide-screen devices
• Fixed very rare bug where some ships could not be selected/targeted
• Fixed bug where some ships weren’t being added to radar contacts
• Fixed Yamato catapult launching in wrong direction

v1.2.45 change list

• Added option to stop for targets of opportunity during Fast Travel
• Increased size of white portion on compass pointer
• Fixed Dive/Ascend buttons long-press being too hard to trigger
• Fixed some minor bugs before anyone noticed them

v1.2.44 change list

• Added slight dissolving out of ships at edge of perception range
• Fixed showing “Torpedo bounced!” notification on enemy torpedo glancing off your boat
• Fixed mission stats starting with incorrect “Distance Travelled” value
• Fixed bug where mines could occasionally disappear
• Fixed (again/maybe/fingers crossed) planes sometimes appearing at night
• Fixed locked torpedo controls not displaying correctly after loading saved game

v1.2.43 change list

• Added advanced torpedo control buttons (long-press or swipe-up torpedo button to open)
• Added manual torpedo gyro adjustment
• Added Torpedo fire lock for safety
• No longer activate Waypoint system after deleting a waypoint
• Collision with any enemy ship hard enough to cause damage will alert them to your presence
• Enemies are now slightly better at estimating sub position based on torpedo surface point (especially with mods applied)
• Fixed some HUD Buttons triggering on mouse/finger down instead of up
• Fixed HUD Buttons triggering even if mouse/finger was no longer over the button on release
• Fixed boat not updating heading when first waypoint is deleted

v1.2.42 change list

• Added some single-transport convoys to Patrol areas (moddable)
• Dive delay time is no longer applied before sinking due to damage/flooding
• Fixed Randomize button not creating new seed in Custom Game menu

v1.2.41 change list

• Fixed Time of Day slider not updating correctly in Custom Game menu
• Custom Game menu remembers last settings across game sessions
• Made compass pointer tip white
• Raised Text Entry dialog above software keyboard
• Added long-press crash dive to AA mode dive button
• Added Custom Markers (in the Waypoints toolbar)
• Modding: Added “Constant Sonar” option, where some DEs ping regularly even when not hunting.
Disabled by default; to enable, use the Modding Editor to set GameVars/Escort ship behavior/Constant Sonar Chance to between 0 and 1. E.g. at “.5”, 50% of DEs will have it enabled.
• Fixed bug where sub could be at 9 ft depth but still run at surfaced speed
• Fixed bug where incorrect sunrise/sunset times could be displayed for first day of mission

v 1.2.39 change list

• Brightened chart view background when at max depth
• Reduced volume of wind sounds when surfaced
• Modding: Added crew slot markers to all management view locations
• Fixed bug where sub could get beached after fast travel to a side mission
• Fixed bug where player could Wait in Place after loading saved game even if engaged with enemy