• Fixed game not switching to chart view on lowering periscope at shallow depth • Fixed crash on game start due to tapping start button twice
v1.2.52 change list
• Added chance of circular-run torpedoes (2% at Sim difficulty; moddable) • Button long-press and double-tap timing is now moddable • Reduced player boat’s turn rate when stopped • Player boat’s turn rate when stopped is now moddable • Added UI Scale adjustment slider to Options menu • Fixed torpedo turn radius going wide at higher time scales • Fixed bug where Patrol stats in a Campaign game were being artificially inflated
v1.2.50 change list
• Torpedo Spread angle and timing are now moddable • Fixed overlapping HUD controls on some wide-aspect screens • Fixed bug where side mission target ships would sometimes be invisible • Fixed crash during Fast Travel
v1.2.47 change list
• All torpedoes in a spread now fire from the same room even if you switch rooms mid-spread • Dead crewmen are no longer stored in Crew Quarters (due to complaints about the smell) • Added ability to load a saved game while in-game • Fixed bug where ships could occasionally vanish • Fixed long-press on gyro angle dial not resetting torpedo track line • Fixed AA Gun Touchscreen aiming being more sensitive vertically on wide-screen devices • Fixed very rare bug where some ships could not be selected/targeted • Fixed bug where some ships weren’t being added to radar contacts • Fixed Yamato catapult launching in wrong direction
v1.2.45 change list
• Added option to stop for targets of opportunity during Fast Travel • Increased size of white portion on compass pointer • Fixed Dive/Ascend buttons long-press being too hard to trigger • Fixed some minor bugs before anyone noticed them
v1.2.44 change list
• Added slight dissolving out of ships at edge of perception range • Fixed showing “Torpedo bounced!” notification on enemy torpedo glancing off your boat • Fixed mission stats starting with incorrect “Distance Travelled” value • Fixed bug where mines could occasionally disappear • Fixed (again/maybe/fingers crossed) planes sometimes appearing at night • Fixed locked torpedo controls not displaying correctly after loading saved game
v1.2.43 change list
• Added advanced torpedo control buttons (long-press or swipe-up torpedo button to open) • Added manual torpedo gyro adjustment • Added Torpedo fire lock for safety • No longer activate Waypoint system after deleting a waypoint • Collision with any enemy ship hard enough to cause damage will alert them to your presence • Enemies are now slightly better at estimating sub position based on torpedo surface point (especially with mods applied) • Fixed some HUD Buttons triggering on mouse/finger down instead of up • Fixed HUD Buttons triggering even if mouse/finger was no longer over the button on release • Fixed boat not updating heading when first waypoint is deleted
v1.2.42 change list
• Added some single-transport convoys to Patrol areas (moddable) • Dive delay time is no longer applied before sinking due to damage/flooding • Fixed Randomize button not creating new seed in Custom Game menu
v1.2.41 change list
• Fixed Time of Day slider not updating correctly in Custom Game menu • Custom Game menu remembers last settings across game sessions • Made compass pointer tip white • Raised Text Entry dialog above software keyboard • Added long-press crash dive to AA mode dive button • Added Custom Markers (in the Waypoints toolbar) • Modding: Added “Constant Sonar” option, where some DEs ping regularly even when not hunting. Disabled by default; to enable, use the Modding Editor to set GameVars/Escort ship behavior/Constant Sonar Chance to between 0 and 1. E.g. at “.5”, 50% of DEs will have it enabled. • Fixed bug where sub could be at 9 ft depth but still run at surfaced speed • Fixed bug where incorrect sunrise/sunset times could be displayed for first day of mission
v 1.2.39 change list
• Brightened chart view background when at max depth • Reduced volume of wind sounds when surfaced • Modding: Added crew slot markers to all management view locations • Fixed bug where sub could get beached after fast travel to a side mission • Fixed bug where player could Wait in Place after loading saved game even if engaged with enemy