This update fine tunes the balance in the new sniper section.
Made snipers aim slower to give the player a chance.
Decreased the trap density in the new sniper section.
Made rotating lasers rotate slower.
Added more lore holes. . . You know you want them.
Made smoke easier to see through for the player.
Tweaked maps based on playtest feedback.
Fixed an issue where knives were having weird interactions with builder boxes.
Fixed issues with dialog arrows and popup text jittering when rounding corners in zero gravity.
Lore Hole Update: 0.22.0
Introducing Lore Holes!
They're holes in the wall. . . where lore happens.
[previewyoutube="19XFJ9txxzk;full"]
Changes:
Added the first Lore Hole.
Made tweaks to swinging to improve game feel.
Made it possible to light a knife on fire while it is embedded in a wall.
Fixed an issue where players could shoot bullets so fast with sniper rifles that they would sometimes clip through enemies.
Snipers!
1: Get sniper rifle
2: Get shot at by sniper
3: Hide from sniper in smoke
4: Throw sniper at other sniper
[previewyoutube="tIJwJ-wtk1Q;full"]
Snipers, Lasers, Burning Things update: 0.21.0
I added a new area full of snipers and rotating laser death machines.
Added a SNIPER RIFLE!
Added a sniper (who shoots the sniper rifle at you).
Join our Discord community with the button in the main menu!
Added rotating lasers, stationary lasers, and 1 way lasers.
Reworked lasers to be more responsive.
Added a new section with sniper rifles, lasers, and snipers!
Added a fast setting to the fan.
Objects (and players) that stay in a fire source take extra damage.
Fine tuned smoke system.
More improvements to REDACTED.
Prevented gun turrets from firing at the player if the player is in a disconnected room.
improved fire and smoke performance
Fixed an issue where dialog could show above the item found sequence.
Fixed an issue where low health warnings were only playing at very low health.
Fixed an issue where heart meters go back to regular speed on pause.
Fixed an issue where the mech boss fight music for the starting area could keep playing if the game was restarted.
Fixed an issue that caused npcs to jump up and down instead of getting over obstacles in rare situations.
Mech Boss Gameplay
In the final boss of CreatorCrate, you scramble to circle the outside of the space station in zero gravity, while mechs hunt you with missiles.
Here's an early look at the gameplay!
[previewyoutube="fCsyq40j9HM;full"]
CreatorCrate Devlog: BROOM EDITION
Brand new CreatorCrate devlog where I talk about loads of new features, including:
* Swarms of laser bots * Item found screens * Difficulty settings * THE ABILITY TO CLEAN WITH THE BROOM * and more. . .
[previewyoutube="vIRRuuOba48;full"]
ULTRA BROOM UPDATE
Shiny new update with THE ABILITY TO SWEEP WITH THE BROOM (and some other stuff)
[previewyoutube="AyX7beBejeA;full"]
Update 0.20.0
You can now sweep up debris with the broom.
Added a sequence that plays when you find new tools.
Added character names to the dialog window.
The fan pushes smoke now!
Made fan travel slower to help precision maneuvering.
Added subtitles to the intro video.
Changed the menu and UI to have a blue/yellow/red palette.
Changed the menu font.
Fire is anchored at the middle of the player now.
Made the input for throwing items for forgiving.
Made it harder to get sucked into the cold, merciless clutches of space while standing in an airlock.
Improved the player's getting crushed animation.
Improved the CreatorCrate model in the ending cutscene.
Made the ship console bigger and changed its missile icons.
Added some spiffy new intro screens.
Added more Steam achievements.
Added a spin down sequence.
Made intro video play on new game.
Changed the way that user is selected in the menu.
Move "permadeath" option to difficulty menu.
Made acid effects more glowy.
Gave humans a "pressing button" animation.
Made popup text for when alarms and scientists alert humans.
Fixed issues related to the placement of the player's map marker when in the decelerator.
Fixed a Linux specific issue where blueprint images disappear after changing resolution settings.
Fixed an issue where background sounds play while in menus
Fixed an issue where the ui briefly shows up at the start of the intro zoom in
Fixed an issue where creating a wrongclone on a ladder resulted in getting slowly dragged down the ladder.
Fixed an issue where using a shoveball on a ladder would prevent you from jumping off of the ladder.
Fixed an issue where humans sometimes kept talking to you from beyond the grave.
Fixed an issue where humans restock their weapons when the player is near.
Fixed an issue where the item in the players hand was not being crushed by platforms.
Fixed an issue where npcs starting paths while jumping which could lead to double jumps.
Fixed an issue where the player sometimes spawned in the wrong place during the zeroG demo skip.
Fixed an issue involving REDACTED.
Improved npcs picking up guns when they don't have one.
Improved and sped up the way humans jump from wall to wall in zero gravity.
Improved smoke collisions with walls.
Improved walking path finding.
Cleaned up the way areas are blocked off in the demo.
Steam Playtest Update
We're blown away by the amount of interest in the Steam Playtest for CreatorCrate. After 1 day, we have close to 200 playtesters!
We're closing open Playtest applications for now to give us a chance to slow down and talk with the current playtesters. However, there may be another round of open applications in the future.
If you're already a playtester, we'd love to hear from you.
Stop by our Discord Community to talk about your experiences playing the game and hang out with the developers! We're an LGBTQ+ friendly space where everyone is welcome.
Also, if you missed the signup but would love a chance to playtest and be a part of the community, please get in touch because we might be able to let you in individually.
Thank you again to everyone who signed up. It really means the world to us to see this much interest in the game.
Playtesters have free access to the game's Beta from now until release.
Sign up to play CreatorCrate for free on Steam Playtest!
Visit the store page to sign up to be a CreatorCrate Playtester. Being a Playtester is a great chance to have an early look at the full game and give feedback to shape the course of development.
Stop by our Discord Community to talk about your experiences playing the game and hang out with the developers! We're an LGBTQ+ friendly space(station) where everyone is welcome.
https://discord.gg/a8gKVtf
The Playtest runs from now until the game releases.
Difficulty Setting! CreatorCrate Update 0.19.0
New update with a difficulty setting and the ability to hide in smoke from humans.
The game still comes with an intended difficulty that is balanced to be a fast and challenging experience, while still being fair. However, we decided to add the setting because we recognize that the intended level of challenge can be a barrier to enjoying the game for some players, while other players crave even more challenge. Have fun!
Update 0.19.0
Added a difficulty setting that changes how much damage you take.
Made smoke hide you from humans.
Added the ability to select a user name with a controller
Players can have little a crushing without being killed.
Fixed an issue where the player was being hit in the face with acid instead of getting a reward for clever behavior.
Improved the way smoke moves around corners.
Added more tips of the day.
You can now hold escape or the menu button to cancel loading a level.
Improved the health meter so that it works with the new difficulty settings.
Reworked portions of the menu to be more consistent
Made smoke disable Zapper lasers.
Fixed an issue where the game menu ascii background doesn't appear if ascii effects are running.
Made popup prompts only play once per user.
Prevented two explosions from causing damage at the same time.