CreatorCrate cover
CreatorCrate screenshot
Genre: Platform, Indie

CreatorCrate

Hiding in clouds of smoke

Fire can be used as a stealth option now in CreatorCrate. Smoke disables security cameras for you sneaks out there.

[previewyoutube="oZ7peHBxka4;full"]

"Added the #1 requested feature: blueprint locking." CreatorCrate Update 0.18.0

Update 0.18.0

  • Added the #1 requested feature: blueprint locking.
  • Made it easier to handle flaming objects.
  • Added a checkpoint to the knife section.
  • Added a short tutorial for using fire.
  • Improved the way lasers respond to smoke.
  • Added the ability to disable security cameras with smoke.
  • Shortened CreatorCrate labs and Material Science sections
  • Initialized maps when the game loads to remove time from loading a level
  • Fixed an issue with handling no selection in menus
  • Optimized the smoke system.
  • Fixed an issue where you could see blueprints in the tutorial before you were ready to see them.

Interview with GameDev Breakdown!

Faster scarier Update 0.17.0

Update 0.17.0

  • Guards shoot faster
  • Decontaminators run and shoot faster
  • Scientists run faster.
  • Took out blueprint overwrite protection due to confusion issues.
  • Checkpoints say Rest Point in permadeath mode
  • Added knockback to the player's quick fall ability
  • Optimized the smoke system.

Added getting blown up by a giant missile: Update 0.16.0

Update with big improvements to the final boss fight! (closed beta)


  • Balanced the final boss and added a reinforcement timer to make the experience more pleasant.
  • Added getting blown up by a giant missile.
  • Made sound in vacuum louder. (pitch is still shifted)
  • Fixed issue where timer buttons needed two clicks to reset.
  • Fixed an issue where gun turrets were doing too much damage.

Extra Outside Station Checkpoint Update 0.15.0

Small patch to add another checkpoint to the outside station and fix a level generation bug, along with a few tweaks.


  • Added another checkpoint to the outside station section.
  • Fixed an important level generation bug
  • Changed shoveball dropper indicators to be different from goal arrows.
  • Gun turrets can kill npcs now.
  • Camera is more zoomed out in outside station

"Made it feel better to fall into the giant vat of acid" Update 0.14.0


  • Made it feel better to fall into the giant vat of acid.
  • Fixed issue with some indestructible block borders not showing up.
  • Fixed an issue where it was possible for the player to get stuck in an area of the first boss fight.
  • Added warning indicators for shoveball droppers.
  • Made improvements to game flow to discourage backtracking after the first boss fight.
  • Made corners of blocks less slidey for the player
  • Added a tick to matter meter to make ammo easier to see.
  • Improvements to windows and decompression.
  • Pigeon effect tweaks to make them stand out more.
  • Made Zappers getting crushed with platforms more consistent.
  • Zapper Hives have a different targeting effect from Pinger now.

Destruction: CreatorCrate Devlog #11

This devlog is about the surprising challenges and possibilities in designing levels with destructible terrain.

We're moving to bigger monthly videos, so watch for something special coming soon.

[previewyoutube="b2jkwu1sd0Q;full"]

Laserbots! : Update 0.13.0


  • Added a new late game enemy that shoots lasers! (closed beta only)
  • Changed options menu to be more intuitive
  • Material science boss waits for the player to land before showing cut scenes.
  • Acid blobs fade on ground faster and are easier to see.
  • Healing no longer causes the player to look down.
  • More messages to tell you how you died in special circumstances.
  • Made improvements to where key/door map markers are visible.
  • Gave screen messages a background to make them easier to read.
  • Added shockwave effect to help show explosion radius.
  • Made clackers self destruct faster.
  • Made clacker enemies able to attack in zero G.
  • Improved spacedust particles

Seamless Connected Levels: CreatorCrate Devlog #10

This week's devlog is about the modular way that rooms fit together in CreatorCrate to make seamless, procedural levels.

[previewyoutube="qeYug_9lgOU;full"]