Genre: Platform, Indie CreatorCrate
Hiding in clouds of smoke
Fire can be used as a stealth option now in CreatorCrate. Smoke disables security cameras for you sneaks out there.
[previewyoutube="oZ7peHBxka4;full"] "Added the #1 requested feature: blueprint locking." CreatorCrate Update 0.18.0
Update 0.18.0
- Added the #1 requested feature: blueprint locking.
- Made it easier to handle flaming objects.
- Added a checkpoint to the knife section.
- Added a short tutorial for using fire.
- Improved the way lasers respond to smoke.
- Added the ability to disable security cameras with smoke.
- Shortened CreatorCrate labs and Material Science sections
- Initialized maps when the game loads to remove time from loading a level
- Fixed an issue with handling no selection in menus
- Optimized the smoke system.
- Fixed an issue where you could see blueprints in the tutorial before you were ready to see them.
Interview with GameDev Breakdown!
I had a great conversation about CreatorCrate with the podcast GameDev Breakdown.
Listen to the interview! Faster scarier Update 0.17.0
Update 0.17.0
- Guards shoot faster
- Decontaminators run and shoot faster
- Scientists run faster.
- Took out blueprint overwrite protection due to confusion issues.
- Checkpoints say Rest Point in permadeath mode
- Added knockback to the player's quick fall ability
- Optimized the smoke system.
Added getting blown up by a giant missile: Update 0.16.0
Update with big improvements to the final boss fight! (closed beta)
- Balanced the final boss and added a reinforcement timer to make the experience more pleasant.
- Added getting blown up by a giant missile.
- Made sound in vacuum louder. (pitch is still shifted)
- Fixed issue where timer buttons needed two clicks to reset.
- Fixed an issue where gun turrets were doing too much damage.
Extra Outside Station Checkpoint Update 0.15.0
Small patch to add another checkpoint to the outside station and fix a level generation bug, along with a few tweaks.
- Added another checkpoint to the outside station section.
- Fixed an important level generation bug
- Changed shoveball dropper indicators to be different from goal arrows.
- Gun turrets can kill npcs now.
- Camera is more zoomed out in outside station
"Made it feel better to fall into the giant vat of acid" Update 0.14.0
- Made it feel better to fall into the giant vat of acid.
- Fixed issue with some indestructible block borders not showing up.
- Fixed an issue where it was possible for the player to get stuck in an area of the first boss fight.
- Added warning indicators for shoveball droppers.
- Made improvements to game flow to discourage backtracking after the first boss fight.
- Made corners of blocks less slidey for the player
- Added a tick to matter meter to make ammo easier to see.
- Improvements to windows and decompression.
- Pigeon effect tweaks to make them stand out more.
- Made Zappers getting crushed with platforms more consistent.
- Zapper Hives have a different targeting effect from Pinger now.
Destruction: CreatorCrate Devlog #11
This devlog is about the surprising challenges and possibilities in designing levels with destructible terrain.
We're moving to bigger monthly videos, so watch for something special coming soon.
[previewyoutube="b2jkwu1sd0Q;full"] Laserbots! : Update 0.13.0
- Added a new late game enemy that shoots lasers! (closed beta only)
- Changed options menu to be more intuitive
- Material science boss waits for the player to land before showing cut scenes.
- Acid blobs fade on ground faster and are easier to see.
- Healing no longer causes the player to look down.
- More messages to tell you how you died in special circumstances.
- Made improvements to where key/door map markers are visible.
- Gave screen messages a background to make them easier to read.
- Added shockwave effect to help show explosion radius.
- Made clackers self destruct faster.
- Made clacker enemies able to attack in zero G.
- Improved spacedust particles
Seamless Connected Levels: CreatorCrate Devlog #10
This week's devlog is about the modular way that rooms fit together in CreatorCrate to make seamless, procedural levels.
[previewyoutube="qeYug_9lgOU;full"]