Player can no longer knock npcs down simply by running into them. You must throw objects, swing objects like clubs, or use a quick drop in order to knock out NPCs
Alerted NPCs cannot be picked up
Fast moving objects make a trail and sound effect
NPCs become alerted if the player bumps into their backs
Throwing is totally based on arm motion now.
Put in a more readable health meter.
The tutorial has been expanded.
New maps and hazards.
Fixed a bug where items in the held item display sometimes didn’t render.
Implemented version numbers for updates and save files.
Fixed bug with acid traps having a hit box that is too large.
Acid launchers launch more slowly.
Acid does less damage to the player.
Major overhaul of elevators and elevator buttons.
UI element highlights what the player’s arm is targeting
The player doesn't stick to walls when holding a running fan in freefall.
Acid vials now don’t break when the player walks into them.