CreatorCrate cover
CreatorCrate screenshot
Genre: Platform, Indie

CreatorCrate

Update 0.3.0 See curvature in map transitions!

Update 0.3.0

  • Put in a new map transition that better shows the curvature of the station.
  • Added more maps to early areas.
  • Fixed issue where you can't stand on an item on a weight switch.
  • Fixed an issue where the player oscillates between falling and standing when on a stack of items.
  • Fixed issue with enemies spawning where you can see them
  • Improved npc aiming at long distances.
  • Fixed issue with not gates not initializing properly
  • Fixed bug that stuck smoke detectors in the on position and prevented the fire symbol from showing.
  • Added more glowy effects.
  • Fixed bug where sometimes the ammo in blueprint meters didn't clear on loading a game.
  • Made exploding canisters standable.

Update 0.2.0 Alpha

Update 0.2.0

  • Added a Resolution and Quality menu
  • Minor changes to tutorial.
  • Fixed issue with pinger animations.
  • Missile turret colliders tweaked.
  • Enemy dialog made more clear.
  • fixed issue with player clipping into ship airlock key reader.
  • Fixed issue with audio sources playing briefly when volume is set to 0
  • Solved issue with menu direction input not getting rebound.
  • Fixed issue with potential healing indicator getting stuck.

Update 0.1.3 Alpha

Update 0.1.3

  • Eliminated the trash dump from the starting area because the trash dump was doing the same thing as Builder Boxes in providing a way to get lost special items, and the trash dump was confusing new players too much.
  • Dialog borders have random colors.
  • Dialog boxes show zoomed in views of the faces of speaking NPCs.
  • Big parts of the tutorial have been overhauled.
  • Added a small intro sequence (in addition to the intro video)
  • Fixed a bug where acid melting through large sections of blocks caused serious lag. This sometimes caused stutters in the section to the right of the starting area even when no acid was visible.
  • Eliminated some maps that were causing issues.

Update 0.1.2 Alpha


  • Fixed an issue with camera motion not being smooth enough.
  • Other tweaks to camera movement
  • Added better acid particles and effects.
  • Fixed an issue where acid clips through the floor in some situations.
  • Fixed a bug where the player can enter a trap box from above.
  • Added more maps.
  • Fixed issue with sometimes having picked up objects rotate freely in the player's hand.
  • Throw and swing max velocities have been lowered (this shouldn't interfere with terrorizing humans with heavy vending machines).

Alpha 0.1.1


  • Fixed minor issues with camera jitter
  • Made small changes to how camera handles
  • Prevented the player arm from shaking in some situations
  • Made the exit of the first boss fight less prone to the player getting stuck.
  • Fixed some issues related to volume in decompressed areas
  • Fixed a bug where detection of holding jump depends on frame rate.

Alpha 0.1.0

Many bug fixes, including smoother camera controller, and many issues related to the map and decelerator transitions.

Fixed a major bug that prevented freefall turning on higher end computers.

Moved to version 0.1.0. From now on, the middle value of the version number will be increased with regular updates, and the final digit will denote small bug fixes.

Update 0.0.5 Alpha


  • Big changes to how the player handles in freefall.
  • Many small changes to how the player handles in gravity sections.
  • A lot of maps have been added to the procedural level generator
  • Added many new music tracks.
  • Fixes and changes to how songs are selected.
  • Press F6 to give feedback directly from the game.
  • The entrance to the central hub generates more cleanly.
  • Game has an intro sequence.
  • Small changes to the tutorial section.
  • Acid dissolves walls in a circle instead of wandering in a random line.
  • Fixed a bug where the Bunsen burner wasn’t setting off smoke alarms
  • Many more small tweaks and bug fixes.

Update 0.0.4


  • Fixed bug where player could double jump by dropping a ragdolled body in mid air.
  • Minor changes to menus
  • Fixed issue with player getting stuck in airlock doors.
  • Fixed issue with player getting stuck under rail door(stay out of there!).
  • Wrong clones make terrifying noises now, you monsters!
  • Humans make cute noises. . . you monsters.
  • BuilderBoxes are in the game. They make tools that you’ve found, to prevent players from getting into situations where they don’t have access to tools in areas that heavily use those tools.
  • Fixed an issue with decompression causing a large frame drop in areas with fire traps.

Update 0.0.3 Alpha

Update 0.0.3

  • Increased player stopping power more
  • Added Outside Station maps
  • Fixed bugs and added more polish to input systems.
  • More tweaks to the feel of player movement.
  • More tweaks to throwing and humans getting knocked out.
  • Player sounds now play in vacuum, but they are pitch shifted down.
  • There’s a massive death laser somewhere on the station. Try to guess where!
  • Fixed bug where npcs sometimes don’t drop their weapons when they ragdoll.
  • Fixed a bug where the targeter doesn’t show up for things that you can swing on if they are far away.
  • Fixed some bugs in level generation where walls appeared where they shouldn’t.
  • Fixed a level generation issue where an area is sometimes not accessible.
  • Made it easier to tell when you have a partial bar of matter.
  • Knife trail is turned off when swinging from the ceiling.
  • Added a permanent death mode.
  • Added more background details.
  • Fixed issue where npcs draw weapons when ragdolled and on fire (i.e. most of the time).
  • The camera now rotates a bit to point in the direction of movement.
  • Added a better tutorial.
  • inaccessible areas surrounded by indestructible blocks have a more subtle texture.
  • Fixed issues with menu elements anchoring wrong

Update 0.0.2 Pre-Alpha


  • Big improvements to human animations (more animation changes to come)
  • Made objects higher friction for easier stacking
  • Gave the player better stopping power
  • Camera zooming is no longer based on cursor placement. It is now automated so that players don’t have to manage zoom level.
  • You always pick up the weapons of armed humans instead of picking them up.
  • Alerted unarmed humans can be picked up again.
  • Airlock controls are covered when not usable.
  • Level generation screen has changed text for loading, reshuffling, and generating
  • Levels generate with fewer dead ends.
  • Structure of level generation has changed for better flow from area to area
  • Lamps turn on in explored rooms and are off in unexplored rooms.
  • There are map markers for switch door pairs in the robotics section. The map markers respond to the switch being thrown. A line is drawn between them on highlight to show that they are connected. There is a sequence which shows when a door is unlocked.
  • Added more UI sounds
  • Player movement has been changed to make it snappier
  • Map shows areas that are known about but unexplored differently from how it shows explored areas.
  • more enemies spawn
  • Repair now heals for 1 heart instead of half a heart.
  • Added effects to help players know when they’re low on health
  • Made throwing objects easier
  • Furniture is sturdier
  • Fixed issues with items clipping through the walls.
  • There is a slider to change screen shake in the menu
  • Controller support and a key configuration menu have been added.