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Genre: Simulator, Strategy, Indie

Creatura

Raised Animal Families Limit

Hello folks! Last revision starts the 0.3 update cycle with raising active animal families limit from 8 to 100, resulting in possibility of simulating 600 active animals at once (from old limit of 48). Please remember that while it's possible, and Creatura is decently optimized even for it's beta stage - high animal counts can (and will) take toll on your CPU.

Performance improvments for high animal counts should be expected later in beta. Stay tuned for first amoebas and cellular lifeforms coming soon into Creatura, and get to overbreeding tanks now!

Beta Update 0.22

- Implemented sea snails
- Launcher has been removed
- Pen statue decoration added
- Plant textures are now normal mapped
- Online features migrated to new server and API
- Plant stalk scaling is no longer affecting plant height
- Resolution and fullscreen mode can be now set in Options
- Plant mesh limit (64k vertices) has been raised (to 4b vertices)
- Fixed animals predating on other animal families to extinction
- Fixed crash when starting game in offline mode
- Improved hardwood trunks meshes and textures
- Refactored holdable objects position bounds into discrete method
- Refactored animal overlay management
- Engine updated to Unity 2019.3
- Engine backend replaced to use ahead of time compilation

Expected Stability Issues

Hello folks, we're in process of migrating Creatura engine, scripting backend, and server backend. Due to severity of the changes - stuff can (and will) occasionally crash on startup over next couple days, but don't worry, we're on it.

The large (130MB) update is related to those changes, and is fully expected. Once the migration is over, i'll update this post with more details. Stay tuned!

PS. All Closed Alpha/Alpha/Beta rewards will be awarded again, this is expected.

New Trees

Hello folks! Some of You with vivariums heavier on trees might notice slight performance drop in this revision update - this is caused by couple changes i've done to plants in Creatura:

- Plant models can now exceed 65k verticles, thanks to dropping legacy Unity 16 bit mesh addressing.
- Plant stalk/trunk width scaling is now no longer affecting plant total scale/height.
- Plants have now proper per texture normal mapping.
- And finally, thanks to those features - trees trunks got visual rework, that You can compare below:



All of those changes are live as of Creatura 0.21 Revision 5 (along with couple crash and bugfixes), so go and have fun with planting new trees!

Beta Update 0.21

- Implemented amphibians
- Stand model (Terminal) added
- Fixed toggling tutorial
- Fixed toys falling out of tank
- Fixed plant ground imprinting in extended tanks
- Fixed ground/ambient colors saving and loading
- Fixed time not pausing when saving/loading game
- Fixed crash when grabbing plant from global inventory
- Fixed crash when adding species without name to atlas
- Fixed plant spawning range change not applying to growing plants
- Refactored animal materials management to use property blocks
- Refactored animal spawning into discrete class
- Refactored animal AI, pathing and behaviours

Beta Update 0.2

- Balanced store prices
- Balanced experience gains
- Balanced experience required for levels 1 - 40
- Implemented rewards
- Implemented daily tasks
- Implemented chests and keys
- Implemented tank part objects
- Implemented decoration paints
- Rare skins for existing lid, rims and stands added
- Task list can be now collapsed
- Tasks can be now removed from task list
- Global inventory can now keep any item type
- Player currency is now stored in Steam Cloud
- Player currency is now independent from vivarium
- Consumable paint can be now used on decorations
- Very rare decorations are now emitting particle effects
- Decorations have now 4 basic and 2 rare material skins
- Decorations have now 5 basic shades available in store
- Tutorial UI highlight and blinking color is now in high contrast
- Reward chests are now granted randomly every 30 - 45 minutes
- Rewards have been awarded to closed alpha, alpha and beta players
- Refactored player data management into discrete class
- Refactored thumbnail generation into extension class
- Refactored decoration spawning into discrete class
- Refactored save file format and data structure

Roadmap for Update Beta 0.2

Hello folks! After an expected terrible start of beta (and 15 revision fixes for the update 0.1), we're in stable branch, so let's talk about next major patch. While official development roadmap (...from 3 years ago) planned balance update for first beta release, in practice the big balance pass is incoming in Beta 0.2.

The store prices will change (mostly for cheaper), the experience required to get level 40 will be orders of magnitude smaller, and all player data will be stored within Steam, independent from vivarium state - your currency is now global, usable across all saves (and in future, hopefully devices).

Daily objectives are incoming. Little tasks (like planting number of flowers, cutting some plants) rewarding a chunk of currency should help a bit with grinding for mutagens, decoration rarificators and new paints.

Color selection of decorations in store has been restricted, but all new shades are now available after painting decorations with consumable paints (with color You can fully customize and choose in shop). Unique (animated) decorations can be now "created" randomly with very, very low chance when applying rarificator. New rarity modification for decorations (and toys) is now available - an epic modifier with particle effects, available only from random rewards.

Rare tank parts (lids, rims and stands) can be now kept in inventory and traded or used for customization. Expect new part variations in upcoming updates.    

Rewards are now part of game. On special event and holidays, players will be granted special gifts. All players from closed alpha, alpha and beta will be awarded unique decorations and toys. Randomly, every 30 to 45 minutes, a reward containing high-end consumables, rare/unique/epic decorations and toys or even tank part will be granted to player.

However, due to all the changes, the save file format had to be changed, resulting in incoming (hopefully last in beta) saves wipe. Your research level should be however restored from Steam on first logging in to beta 0.2. I'm looking into possible solutions to convert old saves at least partially, but please be prepared that it might not be possible to keep them.

Amphibians (and more tier 2 animals) and trading are planned respectively for updates beta 0.21 and 0.22. Mac version and first translations coming "soon". More fixes when 0.2 is live - but expect the update itself in at least 2, 3 weeks. It's a big one.

Beta Update 0.1

- Implemented toys
- Implemented new sounds
- Implemented saturation/lightness DNA codons
- Toys tab in Store has been added
- Plant roots are now visible when handling active plant
- Fixed consumables not saving/loading properly
- Fixed eaten plant cuttings not unloading properly
- Fixed grown plant flushing data when cutting at root
- Refactored plant spawning methods into discrete class
- Engine updated to Unity 2018 LTS

* Saves have been wiped. Sorry, but, well - beta.

Hallo & 你好! German and Chinese localizations!

As the Beta Release Candidate is now live, the last revision update has implemented localization systems, and the game is now prepared for translations. In upcoming weeks, this feature will support both German and Chinese languages.

At the release, Creatura should be available in German, Chinese, Japanese, French, Russian, Spanish, Korean and Polish.

If You are native German or Chinese speaker, and want help localizing Creatura - contact me at gorny@creaturathegame.com . English localization template file is available in link below.

Wenn Sie deutscher Muttersprachler sind und Hilfe bei der Lokalisierung von Creatura benötigen - kontaktieren Sie mich unter gorny@creaturathegame.com . Die englische Lokalisierungsvorlagendatei ist über den untenstehenden Link verfügbar.

如果您是母语中文,并希望帮助本地化Creatura - 请通过gorny@creaturathegame.com与我联系。 英语本地化模板文件可在以下链接中找到。

http://creaturathegame.com/Locale_en.txt

Update 0.71

- Implemented large tanks
- Implemented language localization
- Implemented free camera rotations
- Implemented unlockable water filters
- Ground type can be now customized
- Ground textures are now normal mapped
- Plants can be now sold whole using context menu
- Wooden decorations in water now emit filterable tannins
- Water filters can be now unlocked and selected for cleaning in vivarium tab
- Fixed growing node plants with new materials not highlighting on hover
- Fixed plants not growing anymore after cutting parent plant at root
- Improved plant hitboxes responsivity and accuracy
- Refactored camera controls into discrete class