Creatura Steam Achievements, Stats and Workshop live!
Hello folks! In last days You've probably noticed achievements starting to show up in Creatura Steam library page - and now full support for Steam features (Steam Achievements, Steam Statistics and Steam Workshop) is implemented and live in Creatura.
Remember to not only start now your achievement hunt, but also look for rare animals and plants, as those are now fully implemented too. Basically, get to grinding!
No achievement/stats reset is planned between alpha/beta/release. And we're really close to them... Have fun!
Update 0.7
- Implemented cheats
- Implemented rare plants
- Implemented rare animals
- Implemented rare decorations
- Implemented Steam statistics
- Implemented Steam Workshop
- Implemented Steam achievements
- Decorations receive now shadows
- Herbicides can be now used on environment
- Plants DNA can mutate now resistance to herbicides
- Task list is now moved to side when ingame menu is present
- Texture packs can be now uploaded/downloaded from Steam Workshop
- Fixed unloading growing nodes when cutting cached and grown root node
- Fixed plant discovered specie management when using global inventory
- Fixed tutorial dialogues not skipping to next objective on task progress
- Fixed crash when camera is in out of bound position
- Fixed glitched out plant meshes after loading game
- Fixed tutorial quest never ending after finishing it
- Fixed research slot lock-out after loading game
Hotfix 0.7a
- Implemented thumbnail capture
- Implemented GIF thumbnail capture
- Implemented plants cross-pollination
- Implemented progress bars on saving, loading and capturing GIFs
- Flower cuttings can be now used to pollinate other flowers & fruits
- Flower pollen can be applied and probed with shift-click on flower
- Interface elements in tutorial objectives are now highlighted
- Plant cuttings can be now grabbed with just left-click
- Fixed quest dialogues missing/skipping objectives
- Fixed crashing after consecutive state loading
- Fixed missing shadows on plant cuttings
- Fixed selecting almanac animal entries
- Fixed grabbing plant cuttings from tank
- Fixed multiple crashes
- Improved plant flowers color textures mapping
- Improved ultra-wide resolution support
Creatura is going Beta!
Work on Creatura started back in March 2016. The still unnamed project evolved over next year, and decision to make the game more customizable, with focus on shaping the environment and breeding procedural plants, has been made. Those changes resulted in starting from scratch, and by March 2017, a first playable build of what the game is today has been compiled. Half year later, first closed alpha testers from Reddit got access to first public release, Creatura Alpha 0.1.
Another year later, in October 2018, Creatura Alpha 0.5 got released on Steam Early Access. Hundreds of players since then have bought the game, and helped to develop it either by giving direct feedback or crashing it. Now, in 2019, Creatura is finally stable*. The game is almost feature complete, and all of missing content is scheduled for future updates. With the addition of trading, rare specimens, unlockable utilities and obviously much, much more animal types - Creatura is going beta!
Right now Creatura is ready to be played if You don't mind missing content, and some odd crash here and there. The tutorials explaining the game are in place, first 5 animal types can evolve, millions of plant combinations can be grown in fully customizable tanks. Biomes have controllable climates, DNA of animals and plants can be fully edited, and consumables allow for better vivaria management. As long as You are interested in "creative-like" bonsai mode - the game is here. If You are here for animals - it's good point to get used to Creatura, before more complex animal evolution paths are available.
Because of incoming beta phase, in next week Creatura price will rise to 15.99$. As all of players who bought the game over the course of alpha, and had bet on the game eventually getting stable, got the chance to buy it for much cheaper - the same will happen in beta. Once the game is content complete and out of Early Access - the price will rise again, to 20.99$. For now - if You want to buy Creatura cheap or support it while still in alpha, the 10.99$ price (not including Steam discounts) still stands, until 21 May 2019.
Have fun, post screenshots, give feedback, stream and play the game. Thank You all very much for the support so far, and for making the development of this game a possibility. Now let's finally make some neat looking aquariums!
* - Your experience with "stable" may vary. It still can and will crash, just won't crash for no reason.
Update 0.63
- Implemented ambient occlusion
- Implemented high definition shadows
- Implemented plant shaders variations
- Biome characteristics are now permanent
- Decorations affect now water acidity levels
- Credits are now depleting when buying items in shop
- Textures and shadow quality can be now set in Options
- Items can be now bought only if player has enough credits
- Refactored system options and settings into discrete controller
- Fixed crash when saving on accessing temporary file
- Fixed decorations not saving animal home state
Hotfix 0.63a
- Implemented fog
- Implemented water tannins
- Decorations can be now stacked on each other
- In-game prices use now commas for large numbers
- Biomes moisture level is now water volume dependent
- Biomes temperature can be now changed in vivarium tab
- Fog now spawns depending on moisture and temperature
- Plants seed spawn range can be now changes for growing plants
- Plants seed spawn range is now always displayed when holding cutting
- Fixed ground not colliding after spawning new tank with customized ground
- Fixed plant color inheriting if cuttin node with multiple color mutations
- Fixed decorations not growing algae after loading game
- Fixed ground color not loading properly
Hotfix 0.63b
- Decorations outline is now visible on top of everything else
- Fixed root plant nodes randomly recombining empty meshes
- Fixed animals eating parent plant nodes
- Fixed plants randomly stopping growing
- Refactored materials management into discrete method
New Advanced Shading
EDIT: New shaders are live in latest revision update. Have fun.
Hello folks. In upcoming this update, the performance might drop a little bit. This is because of new shaders, the comparision with current old You can check below:
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Random Crashes in 0.62
EDIT 25.04.19: The issue has been fixed in latest revision.
EDIT 22.04.19: Hotfix 0.62d has been issued, i'll be monitoring crashes to check if the following issue has been solved. There is now new tutorial in game, happy crashing it.
Hello folks, the case of following crash...
ArgumentOutOfRangeException: Argument is out of range. (...)
CAT_XriumController.CAT_PlantCombineMultimaterialMeshes (...)
...is still being investigated, and will get hotfixed as soon as i can localize the issue. Unfortunately, even with patient help of our testers, the crash happens very inconsistently and randomly (On same save it can happen in very first minutes, or doesn't crash for hours), but before update 0.63 the issue should hopefully get fixed.
Meanwhile, please save often, as no other workaround is known. Sorry for the inconvenience.
Update 0.62
- Balanced plants values on sale
- Balanced plants DNA mutation chances
- Balanced consumables and decorations prices in shop
- Implemented consumable carcinogens and mutagens
- Implemented consumable aqua biomes pH modifiers
- Implemented consumable herbicides and pesticides
- Animals eyes are now expressing emotions
- Fixed plants color mutation inheritance unpredictability
- Optimized plants shader to use single-pass rendering
- Improved plant cuttings hitboxes accuracy
- Refactored materials management to use property blocks instead of pooling
- Refactored plant root materials data into discrete class
Hotfix 0.62a:
- Optimized shaders count and removed unnecessary shader variants
- Optimized spawning and growing plants by utilizing FPS dependent coroutine
- Optimized memory footprint by utilizing smaller types in data structures
- Fixed crash when hovering over plant seed while holding CTRL/SHIFT
Hotfix 0.62b:
- Plant object and data count is no longer limited
- Water color and visibility can be now customized
- Water body has now visible particle effects and animation
- Optimized memory footprint on startup by utilizing dynamic pooling
- Refactored pooling into discrete class
Hotfix 0.62c:
- Fixed crash on startup if global inventory was used
- Fixed various crashes related to miscaching plants
- Fixed crash when trying to load save state after removing one
- Fixed 1 in 0 plant structural mutation chance after using mutagens
- Fixed research tab locking out if animal died while sequencing its DNA
- Improved decorations collision detection when falling to ground
Hotfix 0.62d:
- Aquarium Community statue decoration added
- Implemented new plant shaders
- Implemented new tutorial objectives
- Quest dialogues replay now after 15 seconds
- Plants with hollow tissue no longer spawn seeds
- Plants now mutate at root when using mutagens on seeds
- Fixed cached DNA mismanagement for consecutive structural mutations
- Fixed timings of coroutines depending on real time intervals
Update 0.61
If Creatura has issues after update, please right click Creatura in your library, select Properties, and use "Verify Integrity of Game Files".
- Linux version is now available
- Implemented texture pack support
- Implemented animal predating behaviours
- Save states are now stored in Steam Cloud
- Save states are now compressed into ZIP files
- Animals family list highlights now selected specimen
- Last genome changes can be now re-applied in DNA editor
- Genome store button highlights now if genome slot is empty
- In-game menus transparency changes now when hovered with cursor
- In-game menus transparency is now customizable in Graphics Options
- Fixed visual glitch when plant in active research slot was visible in distance
04.03 EDIT: Small revision update to fix crashes when generating thumbnails.
Creatura is now available for Linux and SteamOS!
NINJA UPDATE: It seems most issues are fixed, but for reasons i don't fully understand - please go to Creatura properties and select "Verify Integrity of Game Files", or else textures can glitch out.
NINJA EDIT: Hey folks, i'm aware of the wall of crashes on startup, in the upcoming hours please expect revisions to fix that terrible mess. Sorry to everyone affected!
With update 0.6, Creatura has been ported to Linux and SteamOS systems, without missing any features from Windows version.
If possible in future, the default renderer for Creatura under Linux will be Vulkan, however right now Creatura starts in OpenGL mode. Vulcan mode can be forced as command line argument, if your GPU supports it.
In case of any issues, feel free to report them on our official Discord channel, and any discovered platform specific crashes should get resolved in upcoming updates.
Update 0.6
- Implemented slugs
- Implemented crustaceans
- Implemented horseshoe crabs
- Implemented area based biomes
- Vivarium tab has been added
- Vivarium lid model (Default) added
- Vivarium rims model (Brass) added
- Vivarium stand models (CRT, Industrial Wood) added
- Animals pathing and motion can be now groundbound
- Tank lid, rims and stand can be now changed or disabled
- Flatworms can now evolve into slugs, horseshoe crabs and crustaceans
- Ground and background colors can be now set with hex values in alt-click menu
- Fixed bloating size of save state file over time
- Fixed plants not interacting with cursor at acute camera angles
- Fixed vivarium not interacting if loaded from save state select screen
- Fixed side reflections bottom edges flickering at acute camera angles
- Optimized plants object management by translating transforms without parenting
- Optimized plants object pooling by more aggressive grown nodes disabling
- Optimized mesh data management by utilizing array instead of dictionary
- Improved fishes and flatworms textures
- Improved interface scaling for 4:3 and custom screen ratios
- Refactored tank generation menu to support new features and live previews
- Refactored vivarium meshes, materials and transforms into discrete class