- Balanced plant growth rate
- Implemented startup load screen
- Animals DNA now mutates
- Animals and sponges are now saved
- Animals eat now only foods from their edibility list
- Animals families and specimens have now names visible in overlay
- Animals age, generation and current behaviour is now visible in overlay
- Active animal list displays now fatigue and hunger for each specimen
- Plants animation maps have been replaced with vertex color mapping
- Alpha testers and supporters are now credited on startup load screen
- Fixed non-node root plant cuttings offsets in thumbnails and plant editor
- Fixed underwater animals idle pathing only to ground bottom positions
- Fixed placement position of held objects when cursor was over water
- Fixed plant editor not working properly with single-node plants
- Fixed non-node root plant cuttings scaling & collider offsets
- Fixed subsequent sponges spawning only in middle of tank
- Fixed animals trying pathing to out-of-water targets
- Fixed camera misplacement after loading game
- Fixed camera edge scrolling in fullscreen mode
- Fixed plant fruits stalks rendering in fruit colors
- Improved plants wind & underwater animation
Update 0.45
- Implemented active animals list
- Implemented detailed information overlay
- Sponge DNA now mutates
- First sponge DNA is now randomly generated
- Water surface is now reflected in tank side reflections
- Animals inherit now DNA from common ancestor sponge
- Plant textures support now HD resolutions (not included, up to 4k)
- Plant textures can now exceed (ad infinitum) old maximum limit of 64
- Plant textures are now stored in texture arrays instead of texture atlases
- Fixed visual differences between reflected ground shader and ground shader
- Fixed plants edges visual issues when camera is highly zoomed out
- Fixed animals not updating safe-spot if new decorations is available
- Fixed animals feeding on plants that are out of pathing reach
- Fixed crash when editing DNA of only fruit/flower with stalk
- Fixed decorations not showing up in tank side reflections
- Fixed reflected ground seams visibility on edges
- Fixed sponges transparency issues
- Improved back ground reflection depth and opacity gradient
Hotfix 0.45a:
- Fixed animal DNA scrambler using plants value tables
- Fixed cleaning sponge showing on decorations on every left click
- Fixed crash when moving decorations with growing uncached plants
- Fixed animals color not being read properly from DNA after mutations
- Fixed animals overlay UI misalignment on resolutions other than 720p
- Fixed plants growing on moved decorations visually glitching out after taking cutting
Hotfix 0.45b:
- Sponges will now die off if out of the water
- Fixed crash when expected animal path is too short
- Fixed camera locking up and misbehaving after alt-tabbing
- Fixed ground navigation mesh not generating after loading game
- Fixed sponges Z-index issues when rendered over or under water
- Fixed crash when trying to store decorative objects in permanent inventory
- Improved pathing lookups for random underwater positions
Update 0.44
- Flatworms now reproduce
- Flatworms feed now on plants
- Flatworms have now life cycle
- Flatworms rest now when fatigued
- Flatworms generate now homespot for resting
- Flatworms spawned from sponges have now spawning animation
- Sponges spawn now only underwater
- Fixed plants sometimes visually duplicating some nodes after taking cutting
- Fixed decorations being uncleanable after using utility to stop algae growth
- Fixed crash when using DNA editor without plant loaded into it
- Fixed flatworms not moving properly at high time speeds
Hotfix 0.44a:
- Implemented new AI for animals
- Animals are using now character controllers instead of rigid-bodies to move
- Animals pathfinding is now based on Dijkstra algorithm instead of Unity build-in navigation
- Fixed animals getting stuck on corners and ground
- Fixed flatworms pathing to plants that don’t grow underwater
- Fixed decorations not settling up correctly after touching ground
- Fixed plant cuttings not retaining previous cut visuals from cut plant
- Fixed crash when sponge would spawn flatworms when other were alive
- Fixed plant cuttings sometimes visually not removing cut node from plants
- Fixed multiple crashes when quickly taking consecutive fruit/flower cuttings
- Fixed crash when fruit/flower got disabled after the node it was growing from
- Fixed animal home position not updating properly after changing ground shape
- Optimized animals target defining by utilizing callback coroutine pathfind computation
Hotfix 0.44b:
- Fixed animals not checking for possible decoration safe zone
- Fixed flatworms pathing million years prematurely out of water
- Fixed cached root node visually disappearing after taking cutting
- Fixed animals moving to food path start after reaching end on medium time speed
Update 0.43
- Implemented basic flatworms
- Decorations can be now cleaned with left mouse button, without holding CTRL
- Fixed default settings not loading correctly
- Fixed sponges rendering always over water
- Fixed interface hiding button/key not working
- Fixed permanent inventory to work with new save data format
- Fixed multiple issues with taking cuttings from other cuttings
- Fixed random crashes after taking cutting due to bad caching
- Fixed crash if game state data file was empty or not compatible
- Fixed load slots position displacement when opening Continue menu
- Fixed single node plants appearing cut at top after completing growth
- Fixed camera not acting properly after alt+tab until pressing key modifier
Hotfix 0.43a:
- Fixed crash when clicking in decoration context menu outside of decoration
- Fixed plants sometimes visually glitching after moving
Update 0.42
- Time speeds have now customizable keybindings
- Sponges reproduction cycle is now more scientifically accurate
- Structural mutations now trigger particle effects for better visibility
- Decorations can be now picked on double right-click
- Plants now generate family ID based on DNA
- Overview camera now shows plants spawn range
- Stored data is now formatted as human readable Json file
- Fixed multiple crashes and issues when saving/loading game state
Hotfix 0.42a:
- Fixed plants not continuing to grow after load
- Fixed sponges not loading properly
- Fixed crash caused by sponges pooling issue
Update 0.41
- Implemented right click context menu
- Plant root node scale now doesn’t affect consecutive nodes
- Sponge now spawns if no other sponge or animal is present
- Consumable to prevent sponges spawning added
- Sponges now reproduce
- Fixed camera locking up after alt-tabbing
- Fixed plants not rendering in right tank reflection
- Fixed decorations rendered always on top of water
- Fixed crash when sometimes buying consumables
- Fixed cleaned decorations cleaning too fast on first click
- Fixed plant cuttings colliding with growing plants preventing access to ground
Update 0.4
- Implemented overview camera
- Implemented consumable utilities
- Implemented visual guide showing plant seed spawn range
- Implemented multiple save slots allowing choice of tank to load
- Plant spawn range can be now modified while holding SHIFT and scrolling up/down
- Plants now visually affect the ground around plant root
- Sponges now spawn experimentally in Cambrian life complexity stage
- Consumables tab in Store has been added
- Consumable to prevent algae growth on decorations added
- Decorations can be now cleaned by rubbing them while holding CTRL button
- Tank back-reflection is now tied to opacity of side reflections
- Fixed camera scrolling on edge when game window is out of focus
- Fixed possibility of putting held growing plant into DNA editor resulting in crash
- Fixed crash when cutting was taken from cached root just after spawning heir
- Fixed cached plants not changing seed spawn position when moved
- Fixed plants visually glitching top part of plant when decomposing
- Fixed plant root collider displacement when moving growing plant
- Fixed colliders displacement after editing plant in DNA editor
- Fixed crash when buying new decoration after selling old
- Fixed plant caching frequency to avoid performance loss
- Fixed UI elements not matching color to ambience
- Fixed plants spawning in front of tank
- Improved memory management by removing unused pointers
- Improved plant cuttings stalk collider placement
- Improved editing plant spawn range limits
- Improved stability of placed decorations
- Improved interface responsivity
EDIT: Ninja hotfixed issue with loading saves if other state was loaded already. Sorry!
Get Creatura Alpha before we enter Early Access!
Fellow players, after half year of closed alpha our game has finally reached stable and playable version. Artificial selection system is fully implemented, and as core game-play feature, requires now a lot of balancing and testing (that hopefully doesn't involve as many crashes as it did) to make it fun and captivating mechanism.
In preparation for next update (coming March), that will bring first living animals in form of Flatworms and Sponges (0.4: Dawn of Living), we're doing last call for closed alpha testers.
If You are interested in play-testing Creatura right now, follow us on our official Twitter, @CreaturaTheGame or Discord to get in contact for alpha Steam key.
Please remember that all players directly involved in play-testing alpha will get Early Supporter key on release, providing the game and all future DLCs if we ever choose to release such.
Thanks, and hope to see your aquariums from 0.37!
Koksny
Update 0.37
- Notcat of “37” statue decoration added
- Enabled plant structural DNA mutations
- Enabled plant decomposition visuals and implemented related textures
- Ambience and ground color are editable by clicking on color preset while holding Shift
- Fixed auto-saving when no vivarium state is present
- Fixed plant material sometimes not covering whole plant
- Fixed plant cuttings colliders not reflecting plant structure
- Fixed loaded plants misplacement if grown from decorations
- Fixed loaded plants colliders not initializing if plant is already grown
- Fixed loaded plants not growing due to not loading PlantRootBornTick value
- Fixed decorations sometimes falling through or gripping to ground when scaling them
- Fixed plant cuttings colliders displacement when cutting is taken from loaded plant
- Fixed crash when editing plant cuttings taken consecutively from same plant
- Fixed crash when plant combiner uses mesh belonging to combine instance
- Fixed plants not showing up in mirrors on load
- Improved plant cuttings hitboxes
Hotfix 0.37a:
- Fixed plants rendering depth glitching out
- Fixed plants not initializing colliders after loading
- Fixed crash when used cache count exceeded 300
- Fixed plants not growing from original planting position
- Fixed plants decomposition visual progress glitching out
- Fixed crash when taking cutting of non-cached structurally mutated plant after loading
- Improved leaf cuttings colliders hitboxes
Hotfix 0.37b:
- Fixed heir of plants that have been cut not growing in places when parent cutting has been taken
- Fixed crash when planted cutting taken from cached plant, while instanced plant was still live
- Fixed crash when editing cutting taken from plant that was grown from edited cutting
- Fixed plants DNA inheritance when non-structural node mutated structural change
- Fixed colliders not initializing for cuttings taken from previously edited plant
- Fixed plants not inheriting DNA when the mutation is fruit/flower
- Fixed colliders not initializing for single node plants after load
- Fixed hardwood plant cuttings spawning with wrong colors
- Fixed plants shadows disappearing on plants edges
- Fixed plants visually always rendering over water
- Fixed colliders displacement after editing plant
- Improved branch cuttings colliders hitboxes
- Improved saving precision for plant position, rotations and colors
Update 0.36
- Balanced DNA variation rates
- Implemented tooltips
- Implemented scrolling with mouse cursor on screen edges
- Camera rotation on edges requires now second button press if Explicit Camera Rotation is on
- Fixed pooled plant nodes not resetting material count, resulting in performance loss
- Fixed crash on loading due to initializing some consecutive nodes as root nodes
- Fixed plant cache management after all plants using cache entry are cut down
- Fixed not calculating cutting node count on cuttings from growing plants
- Fixed pooled plant nodes not resetting all flags on enable
- Fixed main menu sections not toggling off properly
- Fixed editing cuttings taken from growing plant