The Creeper World IXE free demo is now available. It's alpha, so things will change. But in the mean time, there are 4 missions to try... so worlds need saving!
It's been a while, but the creeper is still out there and worlds still need liberating... the fight never ends!
Updates:
Added additional RPL scripting commands to support new custom map features.
Added support for images instead of just text to main menu new area.
Fixed a few bugs in custom scripting and core game.
Creeper World IXE Greenar Slip-up
In this IXE alpha 10 video, I slip-up and call the green stuff "Greenar", which is of course from CW4. I lived with CW4 daily (and nightly) for 4 years... so no wonder I guess.
Creeper World IXE Coming Soon!
The Creeper never fails to return... but this time, we have an advantage!
Creeper World IXE is our next installment, it takes things to a new level... the pixel level.
Every pixel is simulated along with an enhanced creeper simulation... and I threw in two particles simulators for good measure. But I digress... read more and wishlist over on the store page here:
Can now deselect walls/crazonium by clicking anywhere
Plyon connection in pre-built state are now a different color from tower connections.
Increased download timeouts so slower connections can download larger maps.
Added a way to reset a stash in the editor.
Bugs:
Spore launcher with 0 spores no longer makes launch sound.
Minimap no longer shows warnings/sounds for structure with 0 emitted enemies.
Blob lifetime and payload saved properly now.
Fixed stacking rotated units bug.
5x5 units no longer overlap when being drag built.
Pressing 'L' on a planet in Farsite now refeshes the planet state properly.
Added a fix for map 1319
Prevent achievements.dat from being written out repeatedly after hold objective was obtained during a mission.
Scripting updates:
Added Switch and Case support to 4RPL.
Added GetListIndex and GetListIndices to 4RPL.
Added GetMCSEntries and DeleteMCSEntry to 4RPL.
ApplyToDamage map hang fixed.
SetUnitCanMove no longer makes some units deselectable.
GetUnitPosition now returns zero vector when called on a non existent unit.
SetUnitSelected will now unselect a unit even it is is set to unselectable. SetUnitSelectable will now unselect the unit if the unit is being set to unselectable.
Creeper Totals and Coverage are now set immediately after a game load.
SignalGenerator Random now works in the console.
GetUnitSettings exception fixed when accessing DisableMiniMapWarn.
SetUnitSettings bug fixes with some properties.
Update Notes for Version 2.3.3
Fixed a half dozen bugs.
Added exporting of textures from a custom unit CPACK.
Added exporting meshes to obj files from a custom unit CPACK.
Added Get/SetOrientation 4rpl scripting APIS.
Added MSGButtons to 4rpl. Can be used to create custom UI button in custom maps.