Creeper World 4 cover
Creeper World 4 screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Creeper World 4

Update Notes for Version 2.2.9


  • Over 20 bugs fixed.
  • Two new 4rpl scripting commands: GetCreeperCoverage, ClearPrintLog.
  • Updated HTTPS packaged.
  • Game feature addition: Hide spore lines. Found in the Options menu on the right of the game screen.
  • Game feature addition: Wildcard support for authors filter in Colonies. Supports "-" like the tags filter does. Works with wildcards and multiple entries So "-a*,-b*" would exclude authors that start with 'a' and 'b'. "a*,b*" would include only authors that start with 'a' and 'b'.

None of the categories really match...

There are 10 steam awards nomination category things. None of them are really a good fit for Creeper World 4. Or the other way around maybe... you know what I mean. So I picked one: Most Innovative. But you say, "yeah, but I've been playing CW since like 2009 back when the earth was young and giants roamed the land". True. But those all happened in parallel realities so CW1/2/3/4 are all really just different instances made by the same Knuckle Cracker in different timelines. Ergo the same 'game' and the same innovation. Q.E.D.

But, pick something else... that's fine too. Let me know in the comments below what you picked. Also be sure to subscribe and click the notific.... oh, sorry. Wrong platform. Scratch that last part.

Updates for 2.1.4

Small update for a couple bug fixes, one affecting minor creeper emission in the Farsite story mission.

Update 2.1.2

More bug fixes and more 4rpl scripting APIs for map makers to use in their creations...

  • Over 10 bug fixes, including issues with MVerse
  • New 4rpl calls:GetMVersePlayers,GetCreeperInRange,GetUnitInCreeper,MSG_SaveGame

V2 MVerse Trailer

To celebrate adding co-op to Creeper World, the old video tools got dusted off...
[previewyoutube="ofbVVUC_mDE;full"]

Creeper World 4 V2 (Now with Coop Multiplayer)

Creeper World 4, now with experimental co-op multiplayer!


Here are the changes:

Version 2.0.1


  • Experimental Co-op multiplayer! Start a mission, then go the the menu and select "MVerse Hosting".

    • Share resource pods, coordinate joint attacks, and fend off the creeper with friends.
    • Up to 4 players supported.
    • Supports both internet and LAN play (no port forwarding required for internet).
  • You can now reposition your Rift Lab before the game is unpaused.
  • Added "not" support per tag to colony filtering. Use "-Tag" to not include a tag in results.
  • Added confirmation dialog when entering editor from play mode. Added option to disable.
  • Dozens of bug fixes.
  • New 4rpl scripting apis, including MVerse multiplayer APIs:

    • GetMVersePlayerNum
    • SendMVerseMsg
    • SetMVerseCreatesUnitGhost
    • SetMVerseSendCreeperChanges
    • GetUnitTrueGUID
    • GetMeshHealth
    • SetMeshHealth
    • GetUnitGrowsMesh
    • SetUnitGrowsMesh
    • GetCreeperWithDamangeMap

CO-OP Multiplayer

CO-OP multiplayer is under construction for Creeper World 4. There's work yet to do, but the core is in place. Stay tuned over the coming weeks....
[previewyoutube="DpiWQMz_1Fs;full"]

Special event

There's a 48 hour special sale underway for Creeper World 4! And, there will be some interesting news coming soon for Creeper World 4. I've been hard at work on something new and I'm looking forward to showing it and getting your feedback.

Update 1.4.8

More bugs fixed, more features, better performance...

1.4.8 Changes

  • Over 30 bugs fixed.
  • Several UI enhancements.
  • Improved unit movement performance.
  • Updated Colonial tags system.
  • Over 10 Scripting enhancements.
  • Added a dedicated compile hotkey.
  • Set defaults for custom keys.

Update 1.3

Update 1.3 is live and adds lots of fixes and some new features. There were a ton of additions added to 4rpl (scripting) so expect some new Colony maps with new capabilities to show up soon!


  • Added support for built in titans (sweeper, bertha, airship).
  • Added (optional) ability for nullifiers to 'overload' and destroy enemy units.
  • Show terrain height in the minimap.
  • Added support for unit build limits.
  • Added support for bump scrolling when fullscreen.
  • Enhanced porter pod placement with valid indicators.
  • Enhanced Colonies to remember the last selected map even if it is filtered out. Also remembers across game instances.
  • Added more units to the tab-build capability.
  • Added mesh health indicator to lower left pane.
  • Removed visibility options from game options (not needed since save button was added to in-game visibility dropdown).
  • Added a visibility option for non-enemy outlines.
  • Tweaked terrain rendering to better handle 1 cell wide diagonals and terrain resource overlays.
  • Wiki documentation for 4rpl(scripting): 4RPL WIKI
  • Over 40 4rpl(scripting) changes and additions.
  • Over 40 bug fixes.