1.1.8 is here with more important UI fixes and balances to the game. We added 3 new and special items that have a 50% chance of dropping: Soul Essence, which gives the player +10 Health, Mana or Stamina when you kill an enemy. This should ease up the difficulty in the lower levels. A new theme has been added: purple and gold. The UI has been improved in several areas, most importantly the menus with lists will scroll when you highlight any button now.
NEW FEATURES:
Soul Essence now drops which gives the player +10 Health, Mana or Stamina when you kill an enemy
Purple and Gold theme added to options menu
BUG FIXES
UI menus with lists will now scroll when you highlight any button now
Fixed the Druid being able to go back into the ancient giant cave after meeting Ninja
Added proper sound effects on every button that was missing a hover and click sound
Fixed the system menu not disappearing when you press escape or B on controller
Resized some inventory items
Update 1.1.7 Released
Here is the change log for update 1.1.7
We decided to focus on the some bug fixes that were reported by a player https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/ The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below:
BUG FIXES:
The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger
The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid
Binding stone for spawning character GUI fixes
Controller issues fixed (many of them) cursor no longer displays when you have controller plugged in, fixed controller not working in some menus
BALANCE:
Stamina fix, when your character hits 10 or less stamina a timer kicks in after 4 seconds to regen +7 stamina for 2 seconds to ensure you don't die as easily
Druid Class Level 1 attack speed increased
Sabertooth Lyger Party Unit adjustment to attack speed and endurance (stamina)
Dark Knight Guards Party Unit Level 1 Endurance increased
The Dark Knight starter chest now has more potions and a campfire to help the lowers levels
Lowered the attack damage of the Night Enemy: Eagle
Lowered attack speed of the Water/Blue Slime
NEW FEATURES:
Brand new build-able objects for Build mode: Statues, Fountains, and Ground pieces
New themes for light posts in "Build Mode"
You can now build up to 40 Vertical and Horizontal Fences now
Tutorial added to help quickly teach controls
Button select sound added to all buttons in every menu
News about Update 1.1.7
Here is the change log for upcoming update 1.1.7.
We decided to focus on some of bug fixes that were reported by a player HERE: https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/ The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below:
BUG FIXES:
Stamina fix, when your character hits 10 or less stamina a timer kicks in after 4 seconds to regen +7 stamina for 2 seconds to ensure you don't die as easily
The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger
The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid
The Dark Knight starter chest now has more potions and a campfire to help the lowers levels
GUI fixes for the Binding stone for spawning characters
NEW FEATURES:
Brand new build-able objects for Build mode: Statues, Fountains, and Ground pieces
Resources are now required to build objects in Build Mode
You can now build up to 40 Vertical and Horizontal Fences now
This update will more than likely have a few more things added before release. We appreciate player feedback as we are always working hard to make Crescent Hollow the best action RPG we can possibly make, thanks!
This version focuses on many balance issues that needed to be addressed, as well as new powers and melee animations for the Airship Pirate and the Ninja. LATEST FEATURES/IMPROVEMENTS
New powers added for the Ninja: Cloaking, Grapple Hook, and colored rice New and improved melee combat for the Airship Pirate Improved animations for the Red, Blue and Green Slimes Improved combat AI for the enemies Treasure chests now drop more loot and higher tier loot More treasure chests added throughout the entire map More harvest-able trees and grass added throughout the map
BUG FIXES
Ninja prologue quest fix for undead samurai attack, party units now counted correctly on spawn Fixed Airship Pirate quest dialogue when fighting Steam Droids Dark Fairy boss no longer drops the portal key Undead samurai no longer drops bug parts
Watch the devs test out CO-OP with the new Remote Play feature! We added a new remote play feature to the game to help players play the remote play system much easier.
1.1.4 LIVE More new soon!
1.1.4 LIVE More new soon!
Update 1.1.3
Be sure to check out our new wallpapers recently added: http://crescenthollowgame.com/wallpapers/ GET IT ON STEAM
New foods will have to be pushed back to a future update, but you can expect some good changes so far: NEW FEATURES:
• Alchemy crafting and Alchemy shop now have new potions available and new effects • Improved walk, attack and harvest animations for all 4 playable characters • Inventory and powers now hooked into a new database so going forward we will be able to balance things very fast
BUG FIXES/IMPROVEMENTS:
• Main menu now auto adjusts your resolution properly • Hunger system regen amount given when you eat food now works proper
Update 1.1.2 Released
NEW FEATURES
• Druid Magic upgraded (New sounds, and effects for all elements)
• Naval Combat added (You can fight water serpents)
• Ship Deck/Cabin added (You can go to your ship deck and cabin from overworld map by going to Travel menu) • Color pallet system added so enemies can switch colors on the fly • Cooking sound effect added to campfire/stove cooking • Major prep for Chapter 2 saga GET IT ON STEAM: https://store.steampowered.com/app/873050/Crescent_Hollow/ FIXES • Player speed adjusts properly when going to Overworld map and or naval ship, then back again • Dark Knight Attack speed increased • Many fixes to the UI, and controls • Sprint effects adjusted • Overworld “Ground” map music changed