The Halloween event: “HallowFest” is live and we needed to get a patch out to fix a few major bugs. Some new content is added as well.
NEW FEATURES: • Armor system added • When you harvest any harvestable item GUI feedback now lets you know how much was harvested • You can now remove the campfire from the cooking menu
• Tropical Islands added (halfway finished next update seals it up)
• Hallowfest event is LIVE, (Unlock monster masks by defeating nighttime enemies) • Equipment such as tools, weapons and armor now have an indicator showing it’s equipped • Almost every major map has a title upon entering the map now
BUG FIXES: • Pumpkinhead enemy projectiles fixed • All enemies that fire projectiles now stop when player has left the vicinity of the enemy • Dark Knight Dark Blast attack fixed • Airship Pirate class, shotgun fixes • Bread timer fixed • Airship Pirate class, gun no longer fires multiple bullets when firing
The Halloween event: “HallowFest” is live and we needed to get a patch out to fix a few major bugs. Some new content is added as well.
NEW FEATURES: • Armor system added • When you harvest any harvestable item GUI feedback now lets you know how much was harvested • You can now remove the campfire from the cooking menu
• Tropical Islands added (halfway finished next update seals it up)
• Hallowfest event is LIVE, (Unlock monster masks by defeating nighttime enemies) • Equipment such as tools, weapons and armor now have an indicator showing it’s equipped • Almost every major map has a title upon entering the map now
BUG FIXES: • Pumpkinhead enemy projectiles fixed • All enemies that fire projectiles now stop when player has left the vicinity of the enemy • Dark Knight Dark Blast attack fixed • Airship Pirate class, shotgun fixes • Bread timer fixed • Airship Pirate class, gun no longer fires multiple bullets when firing
Early Access update 1.1.1 contains more much needed improvements and bug fixes. We would’ve liked to have more content in this update but polish takes precedent. Version 1.1.2 should be the mega update with tons of new content, and pushes the main story forward.
NEW FEATURES:
• Druid Shape-Shifting added, wolf is the first power for now (Wolf gives a +3 Agility (Movement Speed), and +3 Strength (Damage). You can do a melee attack with the wolf
BIG FIXES/IMPROVEMENTS:
• Party Units can now be dismissed from the party menu
• Party Units have a new option in the party menu that allows them to follow very close to the player (this is now the default setting)
• Wolf, Bat, and Spider animations have been improved
• Harvesting animations fixes for all classes
• You can now left-click to attack, and right click to toggle the mouse cursor
• Enemies, party units, and the player now highlight properly when attacked
• Dialogue system revamped (new dialogue system back in-game)
• Ninja starter zone improved with new animations
• Fixes to the toggle utilities menu button (Tab)
• Ninja combat effects improved
• Major prep work for the next big content update which should be in the next update – 1.1.2
1.1b + 1.1c Patch
Crescent Hollow EAB Update 1.1b + 1.1c Patch
We added some important fixes that needed to be addressed immediately:
• Dark Knight Quest stage 4-5 fix
• CO-OP Fixes that ensure all 4 controllers work with each character
• Some Icons improved
• Fixes to Elderium town collisions, NPC pathing and the barracks
• Dark Knight 2 Guard attack animation fixes
BETA 1.1 Released
BUG FIXES/IMPROVEMENTS:
• Many new sound effects that were missing have been added to props, enemies and the player.
• Party Units now show a level up effect and make a level up sound
• You can now press tab to open and close the utilities menu GUI (previously you had to press escape to close the utilities menu GUI)
• Journal notifications are now given when you take on a new stage in a quest.
• Elderium Empire Town improved with many new buildings , homes, and props.
• Rolled back to old dialogue system
• Green slime design & animation improvements
• Blue slime animation fixes
Crescent Hollow BETA 1.0.9
Fixes/Improvements:
• 2 Airship Pirate powers fixed: trap, shotgun
• Party Units that you chose now spawn in after reload/respawn
• Goblin animations have been improved
• Bird flock #1 in the CloudVille City animations have been improved
• Dialogue text no longer shows color codes on highlighted text
• Dialogue system revamped, we can now add complex npc conversations much faster going forward
• Party Units can be pushed out of the way much easier now
• Game Title/Menu Music fixes
NEW CONTENT:
• More ambient birds and bugs added to several maps
• Bind Point/Respawn point now has sound effects and light effects
We added a new seasonal event to the events system: The Spring Eggfest. Go out and find eggs filled with treasure within the forests of Anthropia.
New Features:
• Spring Event: Eggfest
• New spring event adds a new spring only enemy – Mystic Hare
• New spring event adds a new party unit that can be acquired(Next update finalizes it)
• You can now return to character select on the game over screen
• Combat hot fixes for enemies that have projectiles
• Combat fixes for how the enemy faces you and party units in battle
• Player death animations/transitions are complete
• Sabertooth lyger party unit now has a sound effect when attacking
• Night time and morning time now have a sound effect associated with them
• Jungle map fixes
• 1 new theme added – black 2
• Extra Sound effects added to Green Slime and Engineering Table
• Green Slime combat fixes
• Goblin Combat fixes
• All Party Units can now level up to 50
• All Party Units exp gap increased for levels past 10
• Ambiant sound effects added to forest, & grassland
• Some Mesa Map fixes
BETA 1.0.4 RELEASED (Age of Exploration)
The Age of Exploration Begins!
This update adds much needed content and fixes. Going forward (1.0.5+), we will be rapid releasing updates now that 1.0.4 is out of the way.
NEW FEATURES/CONTENT:
• Engineer crafting table now available (Create naval ship, airship, upgrade ship, etc.)
• You can create a naval ship from the engineer crafting table (Go to any dock in the "ground overworld map" to activate the naval ship).
• You can create an airship from the engineer crafting table.(Transforms into airship from the ocean after your in naval ship mode)
• You can fly up to the Sky Overworld map once you transform into an airship now
• You can customize your ships sail from the engineer crafting table. (Changes for both naval and airship)
• New maps/continents (Desert, Jungle, Mesa, Volcanic)
• New enemy AI types and new enemies (Part 2)
NEW ENEMY TYPES:
The Desert enemies are now complete.
The Jungle enemies are 50% complete.
The Volcanic enemies are now 25% complete.
The mesa, volcanic, and jungle will have plenty more enemies placed in the next update or two.
Along with the new enemies, comes new enemy types. The new enemy types can fire off 2-3 attacks if need be, and can fire elemental projectiles, and/or arrows . Additionally the enemy attacks will now random roll if the enemy attack pool max is set above 1. Lastly the damage random rolls as well (Min to maximum attack range for every damage type)!
Saber-tooth Lyger has been chosen for the Druid's official starter Party Unit, (will be replacing the default wolf)
Tents and Camps system reworked (Tent allows you to sleep anywhere there is not an enemy), (Camps regen combined with tent regen allows the player to fully regenerate quite fast now)
Fixes/Improvements:
• Combat system update #3 for enemies and party units
• Many map collision fixes
• Custom cursor added in game
• Combat system rework #3
• Tents now cost 500 Gold
• Command Scrolls now cost 200 gold for 5
• Experience gain is a bit more spaced out after level 10
• Crystal added to mining holes so the player can craft engineering items
• Dark Knight intro difficulty has been lowered by adding treasure chests that should help ease things a bit
• Dark Knight Lore props added in the (Dark Knight Castle 2)
• Added death animations for enemies that didn't have one
• Adjustments to player movement speed at very high levels
• After fighting an overworld encounter, when transitioning back to the overworld map, your speed is now properly set
• Some previously existing maps are now larger (Part 2)
• Fix for Ninja smoke bombs not stopping enemies
• Fix for Ninja gas bomb damage system
• Fix for Ninja Throwing knives not doing any damage and missing some animations
• 7 new enemies added + magical enemy types