Crewin: The Wrath Of Athys cover
Crewin: The Wrath Of Athys screenshot
PC XBOX Series X Steam
Genre: Adventure

Crewin: The Wrath Of Athys

V0.0.1.2



Beta 0.0.1.2 Has been uploaded.



Changelog



  • Added Interiors to almost every building except for capitols due to performance issues.
  • Performance Improvements


Bugs Squashed



    Camera Lag when Sprinting is gone.
    Spawn Issue when entering Black Hollow Dungeon

V0.0.1.1



Beta 0.0.1.1 Has been uploaded.



Changelog



  • Added NPC's that roam around in every town
  • Performance Improvements
  • Inns in the capital city's, more to come in smaller towns
  • Changed the Towers in Black Hollow.
  • Performance Improvements
  • Added Gates at each entrance to Black Hollow along with a gate near the castle/dungeon entrance


Bugs Squashed



    Air Gap in Black Hollow Dungeon Ceiling Fixed

The Road to Beta v0.0.1.1


Hello Everyone, Andrew here with the latest Crewin news on the roadmap, the next update, and some info on the path to full release.

General Overview of this update


Now that every hold is now complete it is now time to start making the world feel more Alive. This update is planned to add tons of friendly NPCs around the world. Note that there will be no Dialogue until a later update. This update will take time so don't expect this update until sometime in Q2 of 2023.

For more Updates


For more updates, either wishlist the game and turn on announcement notifications, or follow me on any of my social media platforms.

Thank you all for supporting the game and I'll see you soon!

https://store.steampowered.com/app/1500370/

V0.0.1.0



Beta 0.0.1.0 Has been uploaded.



Changelog



  • Added Thoak Shor Hold
  • Changed Roads from spline mesh to painted on the landscape
  • Did some optimization in Veplor improving FPS by up to %72
  • Started adding road signs along intersections with nearby towns
  • Performance Improvements
  • Added fast travel for Thoak Shor
  • Added compass waypoints for all current locations in the game, locations pop up on the compass when you are within 500 meters of the "Discovery" Bounds
  • Added discovery popup when you discover a new location.
  • Started a major overhaul of the game's water system. The Ocean has been converted to the new system and all lakes or rivers that were once in the game have been deleted while I work on this system.
  • Reverted texture downscaling on certain textures around the world


Bugs Squashed



  • Fast travel glitches you through the world to due long load times

V0.0.0.9



Beta 0.0.0.9 Has been uploaded.



Changelog
[] Finished Anthon Hold
[] Finished Veplor Hold
[] Added a few chests and lootable bodies in Anthon
[] Performance Improvements

Bugs Squashed
[] Pitch black at night/in other weather types has been mostly fixed

Bugs found
[] Fast travel teleports player before loading level

The Road to Beta v0.0.0.9



Hello Everyone, Andrew here with the latest Crewin news on the roadmap, my next update, and some info on the path to full release.

Update Release


This next update will be released Saturday, January 21

Specific Update Features



Looting


We now have looting systems, just not on NPCs or anything like that, Also there are a couple of chests and skeletons scattered around with some loot inside them to encourage more exploration of the world.

World Update


Veplor and Anthon are finished. Anthon's roads have changed to a painted texture on the landscape compared to the spline system that currently has in place. I will slowly start replacing all roads with this painted texture. Anthon has six towns plus the capital city.

For more Updates


For more updates, either wishlist the game or follow me on social media platforms.

Thank you all for supporting the game. I'll see you soon!

https://store.steampowered.com/app/1500370/

V0.0.0.8 Hotfix 2



Hotfix 2 of V0.0.0.8 has been uploaded



Bug Fixes
<*> Fixed Falling through the world when fast traveling to Jaydale and Drakos Den

Bugs Found
<*> Fall damage occurs when traveling to JayDale

V0.0.0.8 Hotfix 1



Hotfix 1 of V0.0.0.8 has been uploaded



Bug Fixes
<*> Master Blacksmith location blocked off my landscape
<*> Sun and compass not pointing in the correct direction
<*> Black Hollow Dungeon Room unaccessible
<*> unable to fast travel to Drakos Den
<*> Elfish Ruin boss falls through the world

Beta 0.0.0.8



Beta 0.0.0.8 Has been uploaded

Changelog:

  • Finished Most of Veplor Hold
  • Overhauled AI performance and texture sizes
  • The day/Night cycle and weather system overhaul
  • Other Major Performance Improvements
  • Added a variety of weapons
  • added cardboard armor and elvish helmets
  • Added more enemy types (assassins, skeletons)
  • combat tweaks
  • Fast Travel (Phase 1)
  • Added hats


Bugs found after the release:

  • Master Blacksmith location blocked off my landscape
  • Sun and compass not pointing in the correct direction
  • Black Hollow Dungeon Room unaccessible
  • unable to fast travel to Drakos Den
  • Elfish Ruin boss falls through the world

Update V0.0.0.9



Hello Everyone, Andrew here with the latest Crewin news on the roadmap, my next update, and some info on the path to full release.

With V0.0.0.8 Releasing in 6 days, That means I am about to start working on the next update. After doing a ton of research on Performance optimization tools Unreal Engine has. I will be taking the next couple of months to Optimize The Game to the best of my ability. What does that mean? Well, I'll go into detail below about each change I will attempt to make.

New Landscape Texture


One of the main things I think is a major drawback is how resource-demanding the landscape is. I will be working on creating brand-new landscape material that will be less resource-demanding with more features. for instance, I want to have more realistic landscape textures that have optimized shaders and I hope to paint dirt and grass roads instead of using a spline tool to make the game have fewer glitches in the landscape when it is next to those roads.

Texture Scalling


One of the main GPU issues is texture scaling. A lot of textures that are far away (going back to the landscape) are in a lot high res than what the GPU needs.

Foliage Changes


The Trees, rocks, and grass will be rewritten and optimized to reduce GPU draw time and reduce triangles to put less stress on the GPU.

Change LODs



LODs or Level Of Detail indicates how nice the object looks depending on how close you are. Adding/changing LOD and screen size should help lower-end systems play the game easier.

Fixing DLSS support


DLSS support as of right now is not working properly unless it is in the editor. I will make it usable via the options menu.

Backend Cleanup


Cleaning up object code and deleting unused items and animations will help reduce the game size and hopefully help with performance as well.

I am guessing the update will be released in the end of March to mid-April.

Thank you for your continued support of the project!

Stay Safe!