- From now on, some NPCs will appear in the game only when certain conditions are met or when they are rescued
Addition of an Individual Upgrade System for All Monsters
- Added a new NPC ‘Monster Trainer’ that helps improve the ability of ally/friendly monsters
- You can find the ‘Monster Trainer’ locked up inside prison on your first encounter. Once you rescue the Monster Trainer, he will appear in the ‘Lich King’s Room’
- You can upgrade a monster of your choice by paying a certain amount of stars to the Monster Trainer NPC
Addition of a Cave Trap System
- All caves will now have random traps that cause damage to players
When a player uses certain attack skills/ability, you can now choose to switch between ground/air attack
Added New Ability ‘Fear Aura’ to the Kingdom Faction
- As the power of the Kingdom Faction grows, the level of their ‘Fear Aura’ will increase
- The higher the level of the ‘Fear Aura,’ the aura will have an influence on monsters with higher levels. The Fear Aura will significantly decrease the HP and attack power of the monsters that are under its influence
From now on, when you kill an epic monster, they will give you a unique skill instead of souls
New Friendly Command Added: Chain
- When you use this command on friendly monsters, it will hold/protect their current position
Indication of Monster ‘Grade (Tier)’
- When you put your mouse cursor on an enemy (or ally) monster, you will now be able to see the ‘Tier’ of the monster above the monster’s HP bar
Adjustments to the Map System
- From now on, you will start with a map
- When you acquire the ‘Map’ item, you will be able to see the entire map (field), including areas and items that are not within your sight (i.e., treasure chests, soul piles, etc.)
You can see the characteristics (ground/air attack) of all monsters and towers in your inventory
Fixed the problem where the you can’t click the UI
All epic monsters have been adjusted to the same level. Epic monsters will now appear randomly regardless of the order
The chance of an enemy monster dropping a ‘soul’ upon death has been increased from 90% 100%
Increased the poison damage of all attacks that include ‘poison’
The shortcut key for ‘View recently acquired items’ has been changed from F11 ALT
The growth rate of enemy factions (Kingdom/Monster) has been slightly increased
The respawn speed of heroes have been significanly increased
Bonfires that exist outside a certain distance of the player will now be marked in an icon that can be easily seen
[Crimson Souls 0.12.0 Update!]
All regions are integrated - By integrating all regions (Grassland, Snow Mountain, Desert) regardless of the chapter, stages from other regions will appear randomly at the stage selection screen, which appears after you clear a stage. When you select a specific stage, the region will change immediately.
Stars won’t disappear even after death - The stars collected before your death will not disappear even after the game is over.
Added [Lich King’s Room] - If you load your save data in progress after ‘Game Over’, you will be revived in the Lich King’s Room. - Before you go on a new journey, you can buy various skills and items by using stars in the Lich King’s Room.
Added a new system [Gargoyle’s Blessing]
- By completing various quests related to boxes, equipment items, cards, etc., you can unlock a new [Gargoyle’s Blessing] depending on the quest you have completed. - You can click on the gargoyle located in the Lich King’s Room to receive the unlocked blessing. - Your play style/pattern will change depending on the blessing that you have received.
Added new [Advanced Skills] - You can now acquire [Advanced Skills] (purple background), which provides stronger effects compared to the [Basic Skills] (yellow background). - You can obtain an [Advanced Skill] by checking the ‘Acquisition Conditions’ of the [Advanced Skill Tombstone] located in the field. If you own all 4 items that satisfy the requirements, you can learn the [Advanced Skill].
Various items are now added to the [Stage Clear Reward] pool - You can now obtain equipment item as a stage clear reward. - Equipment items obtained as stage clear rewards will be added to the ‘Consumables’ section of your inventory, and when used in the field, the item will be dropped immediately in front of you.
Added new box types - We have added new types of boxes, including the Star Box, Equipment Item Box, and Blue Box. All of them have a higher grade than Red Boxes.
Added Player Action Icon - A Status icon will be displayed in the lower left corner.
‘Mimicking Flower’ added throughout the Grassland area - Mimicking flowers will disguise itself as useful objects, such as piles of bones or boxes, and inflict a poison attach whenever the player tries to use the object/item. - Poison attacks will affect the ‘Poison Gauge’ located at the top-right side of the screen. When the poison gauge is full, you will receive 2 poison damage every 3 seconds. You can remove the poison by using the Antidote Mushrooms that can be found in the field.
From now on, Goblins can also use anvils - Goblins can be inserted into an anvil to repair the durability of an equipment by 20%, but the anvil can only be used once from now on.
Added Backpack Rat - You can put some money in the money box located next to the Backpack Rat sign to summon the rat and store your items in his backpack. The items stored in Backpack Rat’s backpack won’t disappear even after ‘Game Over.’
A Camel will be provided for all desert stages - Whenever you start a new journey in a desert stage, you will start riding a Camel. Riding a camel will allow you to travel faster. However, since the Camel has its own HP bar, you must clear the stage without a camel once the camel dies. When a camel dies, it will reappear in the next desert stage.
Changes in Thief Rat
- From now on, Thief Rats will only spawn near boxes. If a box is opened or a danger is detected nearby, Thief Rats will hide underground and disappear.
List of Changes & Additions
o New consumables are added to the game o Added a significant amount of new monster types in different regions o Added 2 new Basic Skills o Some modifications have been made to the stage design o 2 new types of skills have been added to the Human Kingdom Faction o The [Skill] tab of the enemy faction is now integrated to the Player Status window o Goblin Roulette Cost: 100 -> 50 o ‘Mirage Soldier’ (Desert) system has been removed from the game
- We’ve added a new attribute ‘LUCK,’ following ‘STRENGTH’ and ‘WISDOM.’
Added a system that allows separate growth of two different factions (Kingdom/Monster)
- Previously, the Kingdom & Monster forces have grown at the same time. However, after this update, the two factions will grow at a different pace based on the type of the stage that are currently in progress.
All objects will be removed from the field when you defeat the boss
- When you defeat the boss, all the boxes & pile of bones will be removed from the field. Also, all souls that the player have obtained from the boss stage will be removed, which means that the player will not be able to earn additional ‘Monster Conquer’ Experience.
Improved Monster AI
- Now, when a monster gets attacked while they are in a ‘Neutral’ state, they will react based on the distance from the enemy & the characteristics of the enemy. When the monster is in its ‘Neutral’ state, they will help nearby allies when they are in combat. Also, the range where the monsters ‘chase’ their enemies will increase when they find an enemy within their ‘patrol’ range.
Rabbit Shop has been updated
- You can now unlock new slots that sell cards. New non-random cards have been added, allowing you to purchase the card that you want (you can only purchase one card using this feature)
- You can now purchase additional card (equip) slots and increase the limit of the No. of cards that you can own at your Card Pouch. The number of cards you can own at the beginning has been adjusted (15 5).
- Enter the Card Pouch at the main menu of each chapter and click on the ‘+’ button located at the right side of the card slot (top-left part of the screen) to purchase Card (Equip) Slots. Also, you can increase the limit of cards you can own by clicking on the purchase UI at the right side of your Card Pouch.
Adjusted the Coldness & Thirst Gauge in Chapter 2/3
- Changed the penalty caused by the Coldness Gauge in Chapter 2: When the coldness gauge is depleted, you will lose 1 HP every 3 seconds, receive a slight penalty in movement speed, and the speed of the object interaction (yellow) gauge will slow down Changed the penalty caused by the Thirst Gauge in Chapter 3: When the thirst gauge is depleted, you will lose 1 HP every seconds, a trap will be triggered when the mirage object is operated, and the number of mirage soldiers will be reduced.
Added Accessory ON/OFF Feature
- The player can now equip/unequip accessories using the active skill that is added when you equip an accessory.
Added Tower Construction Progress Gauge
- When the player uses a Goblin Worker to build a tower, the progress of the construction process will be displayed in the form of a gauge.
Addition of a ‘Tower Repair’ feature
- You can now repair damaged towers using Goblin Workers.
You can now obtain resources when destroying the tower (in proportion to the HP of the tower)
- Now, instead of being able to repair the tower, the amount of resources being dropped will be adjusted in proportion to the remaining HP of the tower.
Other Features
You can now move by clicking your mouse
oxygen gauge has been increased by 1.5x
We have added a control guide when using “Look Around” mode.
We have made significant changes in the 1st & 2nd Prologue Mission.
We have made multiple changes in the opening cut scene
We have added an animation for the main menu screens of each chapter
Crimson Souls 0.10.0 Update!
Reworked the unlocking method of wild monsters with higher grades + Added a new Boss Monster Stage
- We have changed the current unlocking method of wild monsters. (Previous: Stronger wild monsters appears as the user progressed through the stages. Now : Stronger monsters appears on the field whenever the user defeats the Energy Stone Boss Stage (random encounter). You can clear the Energy Stone Boss Stage 3 times in total, and the monsters will become stronger every time you clear a single stage.)
To fight against the enemy forces that grow stronger each mission, you need the ‘Soul’ of a stronger wild monster. You can obtain the soul of stronger monsters by clearing the Energy Stone Boss Stage. The monsters will become stronger after you clear each stage, as they will be protected by stronger guardians and equipped with more powerful skills, so be careful before entering each stage.
Addition of an Epic Monster (new grade) + Epic Monster Stage.
- We have added an ‘Epic Monster Stage’ in the Progress Scroll. Each chapter consists of a unique Epic Monster Stage that will randomly appear as you make progress in each chapter. You will be able to obtain an ‘Epic Monster Soul’ when you clear an Epic Monster Stage. You can summon a special monster using the Epic Monster Soul at your Inventory > ‘Epic Monster’ Tab.
Addition of a new Boss + Changes in existing Boss Stages
Degraded existing Chapter 1 Boss to ‘Epic’
- The existing boss of Chapter 1 has been degraded to an ‘Epic’ monster and can be seen in the field. We have replaced the previous boss with a new monster that we have newly developed.
Replaced the entire structure of the Boss Stage of Chapter 3 + Changed the Progression Method
- We have changed the structure of the Boss Stage of Chapter 3. We have also added a new level design that fits the new structure to change the progression method (flow) of the stage.
Addition of a ‘Monster Command’ System + A store that sells various Command Skills.
Monster Command System
- You can purchase various ‘Monster Command’ skills at the ‘Command Skill Store’ to make the monster move, teleport, and even protect you. To use the ‘Monster Command’ skills, a specified amount of ‘Command Energy’ will be consumed. You can check the consumed Command Energy at the upper-right corner of your screen in the form of a ‘gauge.’ You can replenish your Command Energy by obtaining energy ores that are randomly placed throughout the entire field.
’Command Skill’ Store
- A store where you can purchase various ‘commands’ will now appear in the field. At the ‘Command Store,’ you can purchase command skill slots and various passive (command) skills with energy ores.
Adjusted the difficulty of the Prologue mission
- We have adjusted the difficulty of the first mission, which begins with a tutorial right after you escape from the kingdom. The difficulty has been readjusted to make sure that the beginners can clear it without any difficulties. We have reduced the number of monsters, the number of soldiers that appear in the second round (5 -> 3) and weakened the power of the hero only for that specific stage.
Addition of an ‘Event Message’ System (Main Menu)
- From now on, you can receive information about various events at the main menu via a message.
Reworked ‘Save’ System
- You can no longer use the ‘Save’ function in the field. You will start at the last save point in the main menu whenever you leave the game.
Reworked UI design
Reworked field design (Chapter 1)
Modified some UI shortcuts
Crimson Souls 0.9.0 Update!
Addition of enemy power growth system
The blue and red gauges in the top center of the display have been changed to growth gauges of each kingdom and monsters. The abilities that the kingdom and monsters will gain are displayed next to the gauge. The gauge will fill automatically as time passes, and when the gauge is completely full, the kingdoms and monsters gain new abilities. The stronger the kingdoms and the monsters get, the harder it is for the player. The information of the current stage is displayed to the right of the gauge.
The time left until the hero reaches the player is displayed as a separate gauge on the top left corner, in the hero information window.
Addition of kingdom soldiers and abilities
The monsters that chased the player character in every round of defense stages have been substituted with soldiers from the kingdom.
According to 9 strengths and 9 classes of the kingdom, soldiers of different classes will be added or pre-existing soldiers will be strengthened. The soldiers of the kingdom are enemies of wild monsters, and a player can make the soldiers fight wild monsters to gain advantage.
Addition of monster caves and monster abilities
The clearing objective in offense stage, monster caves, now generate special plants that protect them with 6 different abilities.
These caves also have 12 strengths that can strengthen the caves and the monsters spawned within it. A player needs to accurately analyze the abilities gained by the monsters and react to it strategically.
Addition of 2 different heroes and improvement of hero growth
Newly available hero archer and magician will be chasing the player.
Previously existing heroes had set abilities strengthened as they level up, but this update allows each hero to gain a new ability at random after reaching a new level.
The gauge on the top left corner of the screen shows how long it takes for the hero to reach the player. You can click on this to expand the window, which shows the ability that the hero will gain next, as well as other information. A player needs to keep an eye on this to react to the new abilities effectively.
Enemy power window, which allows a player to see abilities acquired by enemies, have been added
Decrease in cooltime of teleport, and increase in teleport distance
Addition of display shaking effect for certain motions of monsters and the main character
Monsters that chase the main character in monster caves now drop soul when attacked and terminated.
Crimson Souls 0.8.0 Update!
Additional in-game NPCs
You'll encounter monsters who don't want to fight you, or humans that are in danger while playing. These NPCs will want to trade or even, ask for help.
New objects
For playability reasons, goblins that used to be a free source of souls in different stages will disappear. Instead, you'll have bone lumps that will drop the lowest-level soul available for each stage.
In rare occasions, you'll encounter soul stones, that will drop monster souls of all levels.
Addition of equipment blacksmiths
You'll encounter these blacksmiths on your adventure. But to get their help, you'll need a mystery monster.
New currency
Currency for use in stores, events or trade with NPCs may be obtained through different boxes or rewards from NPCs.
Additional resource at the start of the first stage
At the start of the first stage, we've added 150 bonus soul stone and a bomb and a key (both are consumables), to adjust the difficulty of the game.
Additional 5% savings system for the amount of resources you own when you clear a stage
This means that you may proceed to the next stage with 5% of soul stones and tower materials you've collected in the previous stage.
New player skill
When stage cleared, increase saved material by 5% more When stage cleared, receive additional material
Player skill capacity has been changed from 10 to 5, additional capacity upgrade system
Skill capacity has been changed from 10 to 5, meaning that you can't learn more than 5 skills. However, you can upgrade this capacity to learn more skills. You can do this through the player status window in rest places after clearing a stage. You'll be asked to pay a certain amount of stars for the upgrade.
Miscellaneous
No emergency exist in cursed state
Additional hit effects
Addtional monster re-spawn effect
HP and element damage has been changed HP has been changed from 60 to 65 Freeze element damage has been changed, according to snow size: in snow size 1, damage was increased from 13 to 19; in snow size 2, damage was increased from 16 to 26; and in snow size 3, damage was increased from 20 to 40.
[Crimson Souls 0.7.0 Update!] New Chapter & Equipment!
New Chapter Added
- Finally, a hot and vast desert field has been added. The features of this chapter include worse environments than previous chapters and a few much wider fields, and movement can be slowed down due to periodic sand storms. What's even more frightening about the sandstorm is that your soldiers can be damaged by mirage soldiers in the sandstorm, especially the worker monsters who can be exposed to danger, so be careful when the sandstorm starts. Also, the princess who is weak in the heat compared to the main character will always suffer from thirst. If you leave the princess unattended, you will never be able to use the power of the ring, the main character's biggest mission, so you must always find water to drink. There will be moments when the water from the lake will be treated like gold. Always remember the location of the lake.
Four Types of Desert Monsters + New Boss
Additional soul payment system added when monster conquering power level rises
- If the level of conquering power rises, an additional soul of the monster will be given at the same time as mastering the conquest skill. And if you have used up all the extra soul from achieving conquering power level 5, you will be given one soul each time repeatedly.
30 Items of Equipment Added
- Three types of equipment item slots are available in the Stators window, and the equipment to be put in the three slots is used in different ways.
Hand : Active
Body : Passive
Accessory : Supporter
During the game, you can find equipment items by using boxes, etc. and once the item is acquired, it is automatically installed. Items that require the same slots as equipment items for instance that are already placed can be acquired only by removing the items that are occupied in the slot. Some equipment items have their own durability and can only be used again once it undergoes repair after they are exhausted. (In the future, equipment items will continue to be added.)
Change in the stage clear method for defense and offense types
- Defense Stage: The clear key can be obtained from the last monster of the last round.
- Offense Stage: If you've destroyed all the monster dens on the stage, you can get a clear key.
The acquired clear key allows you to clear the stage by opening a locked gate at a randomly set exit on each stage and going directly to the end of the exit.
Added in-game 'battle area' display icon
- When a unit of allies summoned in the field faces the enemy, a knife-crossed icon displays the battle area at the edge of the screen and on the map, allowing the player to know what is happening even if it is far away.
Design Changes
-Emergency Exit
- Skill Aim Cursor
- Card Design
- Rabbit Card Store
- Monster Icon
- Function button on the right side of the in-game screen
Functional and Stage Structure Changes
- Changed so that recovery from conquering skills does not affect the tower
- 300 -> 400 seconds needed for the hero's progress (yellow gauge) to rise
- Partial stage structure modification in chapters 1 and 2
Monster Balance Modified
- HP 100 -> 150, attack 20 -> 25
- HP 360 -> 160, attack 5 x 5 -> 3 x 5
- attack 20 -> 7
[Summary]
- New Chapter(Desert) Added
- Four Types of Desert Monsters + New Boss
- 30 Items of Equipment Added
- Additional soul payment system added when monster conquering power level rises
- Change in the stage clear method for defense and offense types
[0.6.0 Update] Boss Monster!
New Boss Monster Added
- You can challenge the boss stage at every fifth step of the expedition scroll, but if you're not ready, you can choose a different type of expedition token and attempt it after a little more growth. The boss token on the expedition scroll will appear again later. - If you have the soul of the boss monster in the inventory, you can summon the boss monster.
New Monster Added
- Appears in Chapter 2 and is a useful proximity monster underwater. It can act as a worker, and it can move and attack on the ground, but it has a fatal weakness of oxygen restriction and speed reduction.
Unique commands added in the function window of each monster
- A movement command has been added to allow a designation of a scouting zone.
- When summoned, it is summoned in a stop movement state, and with a command, it can switch between movement and stop movement.
- When summoned into the field, you can switch to a pickaxe icon or hammer icon to become a worker at an incomplete tower or ore within a certain range.
- When summoned into the field, you can switch to a pickaxe icon to become a worker at an ore within a certain range.
Bugs Fixed & Improvements
- Significant upgrade of overall graphics in Chapter 1
- Gauge changes color from pink to yellow when installing tower and bombs
- Screen shaking improved with continuous movement of the screen towards the obstacle.
- Design change of the range indicator when positioning the flag of the catapult
- Changing the camera movement from a quick preview of the cave at the beginning of the offense type stage to moving the camera immediately to show the cave.
- Fixed bug that occasionally stops summoning in an area where summoning is possible and must switch the summoning window off and on.
- Unable to create a map mark created by right-clicking on the black part outside the field map
- Fixed bug that hides the other tab icons on the information window shown when you touch the cursor on the towers icon of the inventory
[Crimson Souls 0.5.0 Update!] New Monsters & New Chapter!!!
New Chapter Added
- Winter has come, and it has led to the addition of a new chapter set with a winter concept.
This new concept that we have been waiting for so long is set in a cold land of water and ice.
You are always trembling in the cold, and during the expedition, you can keep an eye on the chapter exclusive thermometer on the upper right-hand corner, so that you can keep yourself warm near a bonfire or by a fireplace inside the house.
If the fire dies out and you have to reignite the bonfire or the fireplace, you will need "Fireflower" that can be found throughout the game, and "wood," which you are already familiar with.
New massive system "Monster Conquest" is added
- A new system of conquest has been added to forget about the past when the wild monsters struggled to catch the soul but then had to blow everything up after clearing the stage.
The monster soul obtained in the wild adds one level of monster conquest level per five souls, and each monster has five conquest levels.
The conquest experience is translated into experience points according to the number of souls after the stage is cleared, and When the conquest level of a particular monster increases, the player gets a random skill, which is automatically cast each time the monster is summoned.
However, monsters that are summoned through a card cannot activate their conquest skill, and the conquest skill can be repeated and overlaid on an existing skill. Also, the power of the conquest skill is increased by three times according to the level of the monster. In the future, we will continue to add more conquest skills.
Three new monsters added from Chapter 2
- They are lowest-level long-distance ground monsters that roll snow in seconds with their cold breath to attack. Unlike other long-distance monsters, they cannot damage airborne monsters because they roll snow from the ground. It causes damage through rolling the snow, so it can be blocked by even a small obstacle, but as it rolls, the snowball gradually grows over three stages, causing more damage. Also, the snowballs have ice property, which slows down enemies.
- They are the lowest-level airborne monsters that attack any flying creatures by approaching quickly and biting with their sharp teeth. They are the worst predators for low-level airborne monsters. Two can be summoned as an ally, and they are able to tear enemies to pieces in the air with no mercy, despite their low HP.
- They are low-level airborne monsters that have evolved from electric rays into its current deformed form that allows them to use fins like wings. They are able to attack from both in the air and on the ground, and they generate electricity from the horns of their heads to emit electricity in all directions using their entire body. It is a natural enemy of the killer bird and the only airborne monster that is able to float on ice without a worry.
Three new types of monster cards added
- Three new types of monster cards have been added to Chapter 2.
Four Elements Added
- Fire, ice, poison, and electrical properties have been added. Although the effect was incomplete with the previous version, we have completed more than 80% in this update and plan to complete the rest in future updates.
New curse 'Block One Card Slot' added to the emergency exit
- A new purple emergency exit has been added. Forced escape from the stage via this exit will start the curse of block one card slot on the next stage.
Added function to view the last ten items acquired
- In case you miss information when you acquire many items at once, you can expand the window to check missing information again on the information window of the lower right of the game screen. You can use the shortcut F1 or the expansion icon in the lower right corner to click and turn the extension on and off.
Modified UI Design and Hide Features
- We modified a UI Design on the center of the right-hand side of the game screen. For those who use the shortcut key instead of clicking, we designed a hide function so that you can turn it on and off by clicking the hide function.
Progress length of Chapters readjusted - Playing just one chapter for a long time can be boring, so we plan to reduce the number of stages per chapter for rapid progress and immersion. The length of progress will be adjusted appropriately every time a new chapter is added.
Elimination of move chances like two spaces forward or one space backward, and reduction of escape-type missions - The move chances of two spaces forward and one space backward have been eliminated in scroll travel in order to find the balance of preventing overly fast progress and eliminating wasted time. However, in the escape-type mission using the portal, instead of going two spaces forward, we have changed it to just one space, in order to speed up the progress at the appropriate time. Instead, we have decided that even one space could cause confusion and progress the game too quickly. As a result, we decided to reduce the number of escape type missions. We are also considering the possibility of reapplying the previously removed move chance with the new chapter additions and updates.
Change of progress map at the bottom of the scroll - The player icon originally started from left and progressed one space at a time to the right, but this update has centered the player icon, and the left-hand side of the progress line will show events that have already passed, and the right-hand side will display the upcoming events in advance. In addition, the design of the progress indicator has been modified on the scroll and the distance of the scroll objects will be displayed in relation to the player icon. Unfortunately, we have not been able to apply many events in this update, but we will continue to add new events from the scroll trip as a result of future updates.
Video guide Auto-open functions added - To quickly and conveniently explain the game system by video guides, the video will automatically open. You can turn it on and off from the game's gear-shaped option icon.
In the tutorial battle, the warrior hero does not gain experience. - In order to prevent the influence of the negligible tutorial and consider the beginners, no hero will gain experience on the tutorial stage. A hero can gain experience from the actual stages.
You can turn the 'player status window' on and off on the game over screen. - The reason for allowing the status window and other functions to be turned on and off on the game over screen after death is to help the player by looking back on this play and help them make a better choice for the next play by looking at the options, the items installed or used, the skills acquired, and so on.
The rabbit's card store on the main menu screen has been modified to appear on the scroll progress map from Stage 2.
The field design of the tutorial stage has been modified slightly.
Crimson Souls 0.4.0 Update Now Available!
new monsters, new cards and new stages!!!
- Before you move on to your next trip, you should look carefully for any cave events. If you find and enter a cave by choosing the cave among the three tourist destinations, you should make as much profit as possible and escape. The resources you get from the cave are available for the trip to arrive at your destination so you can proceed more easily, but you have to find your way out in dark places and labyrinthine, and there are dangerous monsters inside the cave, so you better not be too greedy.
- Overall graphic modification
Addition of three types of monsters that only appear in caves
The lowest-level terrestrial cave monster, one of the more common monsters in caves that causes damage to both terrestrial and airborne monsters by spraying them with fluid. Unlike airborne monsters, ground monsters can be damaged by stepping on the fluid sprayed on the ground.
A low-level ground cave functional monster that walks through the ground with its sharp claws and only approaches ground monsters. It makes quick, two-hit attacks with its claws. Its presence on the ground can also serve as an advantage. Since it only stays on the ground, the opponent cannot react or attack until the monster makes its appearance known.
A low-level ground cave monster, one of the three lower-level spiders that live in caves, which uses its web like a net to shoot from afar to the ground. The enemy that steps on the web drastically loses its travel speed. It also hits an approaching enemy with higher body strength and proximity attack compared to other low-level monsters.
Cave monsters only appear in caves, but they can be recalled anywhere using monster's soul or if you have a cave monster card.
- Addition of four low-level elemental cards
Four lower-level elemental cards, stronger than the previous lowest-level elemental cards, have been added. Each card is invoked in a different way than the lowest-level elemental cards. Elemental cards may have different attack patterns used against the enemy, even though each class has the same attributes.
- Addition of two functional cards
Aqua Affinity Card: The main character can breathe underwater for a period of time and the speed of travel is not reduced.
Guardian card with damage reflection and block: Up to three times, enemy projectiles will be reflected within the specified damage limits, returned in the enemy direction, and guarded against nearby enemy weapons to invalidate the damage.
Adding lower and intermediate runes to every ability
You can add a higher grade rune, and depending on the level, you can increase the monster's ability even greater than before. The runes are distinguishable because of their different shapes and colors, and their level is marked by the number of small circles on the top of the rune icon.
On the next update
Addition of new monsters
Addition of new cards
Addition of a new curse type to the emergency exit