Crimson Sword Saga: Tactics Part I cover
Crimson Sword Saga: Tactics Part I screenshot
Genre: Role-playing (RPG), Strategy, Indie

Crimson Sword Saga: Tactics Part I

beta v19 released!

Hi everyone,

here is an update with many small quality of life improvements. Here are the changes:
- weapons asset have now the same pattern;
- add an autosave;
- now display Lv during Lv up;
- add a charge command (the AI will move your units in your place);
- can save anytime instead of the start of each turn;
- battle forecast add abilities, press C to view the enemy abilities and C again to view your unit abilities;
- abilities and item stock are sorted;
- only display terrain name when there is no bonus, add the recovery rate of the terrain;
- can sort item by pressing C in the unit status;
- add a unit window option to adjust its size and level of details (small, medium, large).

The only thing I really want to add is an option to switch between 1 or 2 RNG for the hit rate, but with my limited programming skill, I may not be able to add it.

Thank you for your support!
David N.

beta v18 released!

Hi everyone,

here is another update. Mainly quality of life improvement, only slightly playtested though. The changes:
- add a battle and win count on the character status screen;
- the music in the extra menu isn't reseted when leaving;
- effective damage are colored in green in the battle forecast;
- add warning markers on enemies when weak to their weapons;
- add enemy unit range marker and wand range;
- one BGM change.

I guess I won't update the game in a while so please enjoy the current version! Part 1 rewriting/reworked script is nearly finished.

Thank you for your support,
David N.

beta v17 released!

Hi everyone,

here is a small update (alongside the big new: the game will be free!!!):
- Add LV requirement description to class change item;
- Unusable items are grayed in stock;
- Bug fix: the battle prep doesn’t stop when playing talk event;
- Add a BGM from Tukito (Moonwind);
- Display difficulty icon on the save/load screen.

First I would like to say that unlike my previous game, I really like and enjoy it, so it will remain on Steam, no worry! The game may be (or not) updated: if I can improve the game, I will. The final big update will be the reworked script by Sir Wolfram. He plans to add more depth to the story, dialogue and support talk. I think he deserves more recognition, and I really like his work so far.

Like always thank you for your support,
David N.

The game will be free!!!

Hi everyone,

here is the big new (alongside with a small update):
the game will be free on steam!!! I would be happy if you could share the new!

Now I have some reasons: even if I poured time and passion into this project, it mainly remains an amateurish fangame. While I think the game is good and fun, I can't deny the heavy use of stock asset and ressources. Vestaria saga (a truly more polished game) was originally a free game and should have remained free in my opinion. I didn't get much money from it anyway, and the only reason to keep it priced would be the possibility to add steam card. So please give the game a try and share the new once it will be free!

Thank you for your support,
David N.

beta v16 released!

Hi everyone,

here is an update (mainly quality of life improvements):
- add a confirm step when removing;
- can increase or decrease bonus exp by 10 by pressing left or right;
- can exit the backlog by pressing the confirm button;
- bgm shouldn't restart between preparation menu and your first turn if it was the same music;
- minotaur charchip has an howling animation (a really minor detail).

It was only slightly tested but everything should work fine, don't hesitate to tell me if something is wrong or amiss. On another note, the reworked script is slowly but surely advancing. No release date though.
Thank you for your support!
David N.

beta v15 released!

Hi everyone,

The SRPG Studio software has been updated with new graphics asset.
Here is a minor update (mostly graphics change):
- Azrael and the three archangels have more appropriate faceset;
- add some monster classes (spirit, dragon, bird);
- replace a few enemies with new ones;
- all critical hit display attack animation only twice.

The script/story/gameplay remain the same for now. I Guess the only thing I can improve is the script/story. Enjoy the steam sale, 1$ is very cheap, grab it while you can!

Thank you for your continued support,
David N.

Some news

Hi everyone,

I hope you are all well, in my case I am in good health. Here are some news. I have given up the arena fights because they were too difficult to implement, there is a script available but not the way I want it to work. The generation system where you choose your bride has also been abandoned due to constraints and in the end this doesn't add much to the game.

I was also considering adding exploration like a traditional RPG, there is also a script available who work nicely but I gave up on this idea. There are already the two excellent Shining Force games on steam at a ridiculously low price...

A minor thing is the critical animations have been slightly reworked. It felt a little silly that the attackers did the hit animation thrice sometimes, it has been reduced to two (which fit nicely with the double damage output).

The big change coming is the reworked script/story with a writer working on it (Sir Wolfram), he is clearly a better writer than me. It will then be proofread and carefully checked. Depending on my motivation, a french version may also come out later. Finally, once I reach 5000 sales, Steam cards will be added.

Thank you for your support,
David N.

Some ideas for the next update

Hi everyone,

here are some ideas for a future update.
1) add arena fights at the beginning of each map instead of some bonus exp. I don't know if I can implement it properly though.
2) More choice for the generation part (see below).

In part 1 Siegfried could choose his bride between Abigail, Nanna, and Brynhildr.
That will reflect Awan stat, growth rate and ability. Depending on her mother Awan can wield axe, spear or bow as a sub weapon and get one legendary weapon (Mjolnir, Trishula or Artemis Bow).

In part 2 Abel could choose his bride between Ami, Athena, and Anne.
That will reflect Cain stat, growth rate and ability. Basically if Cain's mother is:
-Ami, Cain get a drain sword and medium sword as starting weapons
-Athena, Cain get a wind sword and double sword as a starting weapons
-Anne, Cain only starts with a medium sword but he can use all wands
(such as Distant heal and Full heal)

To realize this, I need to change Awan and Cain hair and eyes color and rewrite some dialog to match this!


By the way, the script/scenario rewriting may take a while, but I am not in a hurry. A minimal script has it charm too...

Thank you for your support!
David N.

ps: too many awesome games are coming this month! So my game will be a low priority...

beta v14 released!

Hi everyone,

here is an update, the major changes:
-mounted enemy units remove after attacking, overall this make the game harder;
-magic swords have a proper casting animation instead of throwing it on an enemy;
-add a unit list command in the menu so you can check and compare your units stats.

minor changes:
-changed and added some tutorial message;
-mjolnir also gives +5 LUK;
-slightly changed some maps and enemies.

I have playtested the hardest difficulty (challenge) and barely managed to beat it. It really felt unforgiving and frustrating at times. I recommend playing in normal or easy If you want to avoid frustration!

Unfortunately, Aethin can't work on this project for personal reason. Still I have found a fan writer to improve and overhaul the game story/script. His pseudonym is Sir Wolfram of Vallora. You can check his work here:
https://forums.serenesforest.net/index.php?/topic/90145-fire-emblem-the-oracle-of-veles/

Thank you for your support,
David N.

Some news again!

Hi everyone,

I was thinking of a minor update:
-the Mjolnir will also give a +5 bonus to luck
-the magic sword animation will be changed to a casting one
(it was a little silly that the unit throws the sword then the magic appears)

The guide has been corrected and updated with a mathematical appendix (only high school level for those interested!)

The major news is:
I have contacted Aethin (an active member of serenes forest and fan translator of Tear Ring Saga series). He is interested in this project. He will surely gives a great overhaul to the game story/script. Note that it will take some time before we rework on it!

Thank you for your support!
David N.