Ninja acts as an agile and stealthy class that brings a new dimension to combat, allowing players to infiltrate the enemy lines and take them down from behind.
Special Abilities
Ninjas can deal with the enemies in the stealthiest way possible which makes them a great support unit at your disposal.
Substitution Jutsu
The unit trades places with an ally unit to take advantage of their superior position or might also offer them protection.
Seduction Jutsu
The unit is a master of persuasion, and they can convince even the most hardened enemy to join their cause.
Kitsune Jutsu
The unit transfers all the status effects to the target unit, be it a buff or a debuff.
Patch Notes v0.7.11b
Game Version: v0.7.11b
General Updates
- Added switch mode for battle which changes automatically between UI and tile selection.
General Bug Fixes
- Fixed an issue where the game was getting stuck when the first turn was of an enemy or AI unit. - Fixed an issue where PlayStation Controller was not working properly. - Fixed an issue where zoom and camera controls were working while in sub menu in world map. - Fixed an issue where tile info panel was not updating with indicator position. - Fixed an issue where description panel was not showing for action panel when using game pad. - Fixed an issue where zoom text in bottom bar for game pad was not proper. - Fixed an issue where pause menu was not closing with same button in battle. - Fixed an issue where filter tabs were not working properly.
Patch Notes v0.7.10b
Game Version: v0.7.10b
General Updates
- Added ability to change generic unit's name in Party Management. - The auto-save that happens before a battle, when loaded will load into the World Map instead of directly loading into the battle, giving player the ability to setup their party accordingly for the battle. - Increased the game speed for 2x and 3x game speed setting by 50%. - Added controller support (in-development).
Crimson Tactics Devlog #091
Controller Support and Steam Deck Compatibility will be introduced in the next patch along with the other changes mentioned in the previous Devlog.
We are excited to announce that we have added controller support to our the game! This means that you can now play the game with an Xbox controller, PlayStation controller, or any other compatible controllers!
We have added controller support to all aspects of the game, including movement, combat, and menus. We have also made sure that the controls are intuitive and easy to use.
Controller Scheme
Here is a basic skeleton of the XInput Controller Scheme:
Battle
Menu
Here is a demonstration of the use of Controller in one of the crucial menus of the game: Party Management:
World Map Navigation
Crimson Tactics Devlog #090
These changes will be introduced in the next patch based on your valuable feedback!
Name Change in Party Management
We've heard your feedback, and we're excited to announce that you'll now be able to rename your generic units in Party Management. This was a popular request from Early Access players, and we're excited to see how you use it!
Even Faster Gameplay Speed
We've increased the gameplay speed in response to feedback that the maximum game speed was slow. Battles should now feel more fast-paced and exciting!
Removed Autosave Before Battles
In response to another one of the feedbacks, we have removed the autosave just before battles. Players will now load into the world map when loading into an autosave, giving them the opportunity to manage their party and prepare for the upcoming battle!
Patch Notes v0.7.5b_p1
Game Version: v0.7.5b_p1
General Bugs
- Fixed an issue where accessories were not showing up in Try and Buy. - Fixed an issue where Summons that got removed from battle were not playing the final death animation. - Fixed an issue where incorrect model was shown for Female berserker after changing class. - Fixed an issue where Multiple Remrys were available after completing LDA after losing the last battle once. - Fixed an issue where lighting in certain scenes were getting disabled in Lowest and Low shadow resolution setting. - Fixed an issue where game was breaking when using special ability in certain cases. - Fixed an issue where the game was getting stuck when unit used Live Burial ability on Incapacitated units. - Fixed an issue where the game was getting stuck when changing classes for a unit multiple times. - Fixed an issue where incorrect unavailability message was shown when unit had no abilities equipped. - Fixed an issue where Guild units were not showing up in Party Management on hiring after dismissing a unit. - Fixed an issue where the game was getting stuck when summoned unit killed their summoner. - Fixed an issue where after a summoned unit died, it still had their turn on. - Fixed an issue where phantom did not have shadow orb attack. - Fixed an issue where ranged attack when getting obstructed by units were sometimes throwing an exception. - Fixed an issue where Revenge was not showing up in the Learn abilities panel for berserker class. - Fixed an issue where the description for spell abilities unavailability due to status effect was not showing in some cases. - Fixed an issue where the flow was breaking if player loses a random battle while playing through dungeons. - Fixed an issue where summoner AI was reviving enemy undead units. - Fixed an issue where Summoner AI was not using Summon Ghoul II & III. - Fixed an issue where Uncanny Control was not working properly for Raise and Rekindle. - Fixed an issue where undead and necromancer units were spawning with level 1 equipment in random battle at Waerlden Woods.
General Updates
- Implemented a message in Action Panel when the summons limit is reached.
Patch Notes v0.7.4b
Game Version: v0.7.4b
General Bugs
- Fixed an issue where recruited units from the battle failed to disappear if those units die during the same battle. - Fixed an issue where navigation hotkeys were taking input even on the character selection screen in shop try & buy. - Fixed an issue where SFX wasn't playing when using navigation hotkeys in some of the world map submenus. - Fixed an issue where music and ambience for some random battles was not proper. - Fixed an issue where world map camera inputs were taking inputs even while in activity menus. - Fixed an issue where where unit's core stats weren't getting updated on selling an equipped accessory. - Fixed an issue where some hotkeys were taking inputs even when the concerned UI wasn't available on screen. - Fixed an issue where units were not dissolving after drowning. - Fixed an issue where ESC was accepting input in try & buy as well which was breaking the flow of shop. - Fixed an issue where units were sliding when fleeing from battles. - Fixed an issue where VFX for 'Impaling Icicles' was not proper. - Fixed an issue where multiple close buttons were available during Magic Tutorial. - Fixed an issue where Matilde was entering HP lock in Amrok Brink battle. - Fixed an issue where the game was getting stuck on ability tutorial. - Fixed an issue where incorrect class icons were shown for some units in Battle Rewards panel. - Fixed an issue where 'Duel Strike' was not working correctly when unit was equipped with both ranged weapons. - Fixed an issue where stats from accessories were staying when swapping the accessory. - Fixed an issue where Remrys was not getting added to the party after completing Lightning Dragon Arc. - Fixed an issue where outline for Lightning Dragon was missing. - Fixed an issue where Class Change and Dismiss unit buttons were getting disabled after dismissing a unit. - Fixed an issue where player was able to equip units with higher level accessories in Try and Buy. - Fixed an issue where 'Life Leech' VFX was not aligned for a mounted unit. - Fixed an issue where incorrect level required was shown for weapons in crafting. - Fixed an issue where the Potion Recipes and the Required Levels and Arcs were incorrect for some potions. - Fixed an issue where RMB was not working after dismissing a Unit. - Fixed an issue where midbattle cutscene triggers were getting carried over into the next battles. - Fixed an issue where AI priest was prioritizing Healing over reviving units during battle.
General Updates
- Added action unavailability info for Summoning. - Added sorting in crafting UI.
Patch Notes v0.7.3b
Game Version: v0.7.3b
General Bugs
- Fixed an issue where appropriate buffs/debuffs failed to get applied when player used cross cast holy magic on a unit during battle. - Fixed an issue where interchangeable magic was not showing proper status effect at damage preview if there's undead and non-undead unit. - Fixed an issue where weapons were not spawning at proper position for duelist. - Fixed an issue where Matilde was causing a progression blocker in Armrok Brink battle. - Fixed an issue where Story achievements were not unlocking. - Fixed an issue where Pause Menu was not able to close after a tutorial opens up. - Fixed an issue where Learn magic button was available for unblessed MC. - Fixed an issue where equipment un-equipped after class change weren't getting added back to the inventory. - Fixed an issue where Exposition cutscene was stuttering.
Patch Notes v0.7.2b
Game Version: v0.7.2b
General Bugs
- Fixed an issue where 'Spectral Phasing' was showing incorrect value in damage preview. - Fixed an issue where phantom sometime was not disabling their VFX upon suspended. - Fixed an issue where suspended indicator was giving off missing reference error. - Fixed an issue where player was able to invoke pause menu on conflict arises screen in the Random battles. - Fixed an issue where Canyon cliff edge victory condition was not triggering. - Fixed an issue where Move tiles failed to show up after coming back from attack selection. - Fixed an issue where AI would get stuck if the game was paused after an AI attack. - Fixed an issue where Arlys player data was getting overridden in woods level 9 mid-battle cutscene. - Fixed an issue where player was unable to attack in some areas of Bloombear Woods Level 8 of Necromancy Arc. - Fixed an issue where the camera was shaking when going to locations on the edge of the map. - Fixed an issue where Exposition cutscene was not working in Windows 7. - Fixed an issue where units were generating with level 0.
General Updates
- Updated recipes and cost for Accessories. - Updated crafting costs for Head, Leg Gear and consumables. - Save error will be more detailed if an IO Exception is thrown.
Patch Notes v0.6.90b
Game Version: v0.6.90b
General Bugs
- Fixed an issue where Dragon knight Sir Emeric was not equipping appropriate gear. - Fixed an issue where Dragon Knight class item was getting hidden for Sir Emeric in class change. - Fixed an issue where carousel rotation wasn't resetting on coming back to class change. - Fixed an issue where highlights weren't setting properly for special classes in class change. - Fixed an issue where class name wasn't getting separated as per camel case in class change. - Fixed an issue where equipped count for items weren't dynamically getting updated on un-equipping in shop. - Fixed an issue where filter controls weren't working for off-handed weapons in shop. - Fixed an issue where color coding was not applied to WT stat comparison in Class Change. - Fixed an issue where Support AI was using Mend to heal summons causing them to take damage. - Fixed an issue where units body disappeared when player used 'Touch of death' on it during the battles in the necromancy Arc. - Fixed an issue where units in random battle at Fruit Basket were not disappearing. - Fixed an issue where multiple Arlys were present in SDA first random battle cutscene. - Fixed an issue where Whip was dropping as loot. - Fixed an issue where Blazh was not tied up during the entire Waerlden Camp Interior Battle. - Fixed an issue where Enemy necromancer failed to perform any Abilities in the random Encounter battle at Kinship bridge. - Fixed an issue where units legs were clipping with simulation layer when player enter the Kinship bridge Random Encounter battle. - Fixed an issue where incorrect condition panel for Remrys was shown in Gremsfold Foothills battle 2. - Fixed an issue where animations were missing for some units. - Fixed an issue where crafting tutorial show up timings were incorrect. - Fixed an issue where text was fading occasionally in tutorials. - Fixed an issue where battle stats UI was not updating when changing mounts. - Fixed a progression blocker due to Grimm and Hydra missing animations. - Fixed an issue where 'Handyman' achievement was not unlocking. - Fixed an issue where Random Encounter in Waerlden Camp was not working properly. - Fixed an issue where the weather in Castle Bridge battle was incorrect in tile info panel. - Fixed an issue where mounts were getting more exp than units. - Fixed an issue where Sir Emeric was generating with incorrect equipment. - Fixed an issue where World Map sub-menu UI was clipping with credits in World Map. - Fixed an issue where player was able to pan and zoom while the EA message was active. - Fixed an issue where VFX was missing from credits screen when opened through EA message panel. - Fixed an issue where recruited units models were not updating. - Fixed an issue where the game was getting stuck during Battle Rewards screen if a unit had one heart and it died during the battle. - Fixed an issue where incorrect location marker was shown for Gremsfold Foothills battle 2. - Fixed an issue where pushing a unit to a lower animation would sometimes clip them through the floor. - Fixed an issue where mounted mage spell cast animation would not have the staff attached to the mage's hand. - Fixed an issue where Summoner AI was not able to summon unit sometimes. - Fixed an issue with missing item in class change. - Fixed an issue where Naemira entry in archive wasn't showing its content. - Fixed an issue where attack pattern for grandlance was incorrect. - Fixed an issue where dismiss button in mount details didn't have any audio feedback. - Fixed an issue where mid-battle dialogue UI wasn't even showing up on spamming LMB very quickly. - Fixed an issue where world map lighting was getting carried into Crafting Menu. - Fixed an issue where crafting entry & exit transitions were improper. - Fixed an issue where dismounted & dead horses were gaining experience of 2 units. - Fixed an issue where equippable item lists weren't getting updated dynamically for inter-dependent equipment types on un-equipping an item in shop try & buy. - Fixed an issue where notifications for shop items availability were showing at wrong places. - Fixed an issue where EXP for mounts and units were not distributed properly. - Fixed an issue where incorrect objective was shown for Battle 6 of Necromancy Arc. - Fixed an issue where incorrect objective was shown for Battle 9 of Necromancy Arc. - Fixed an issue where camera controls were not working in Waerlden Keep Ruined fortification battle. - Fixed an issue where black screen was displayed after completing Necromancy Arc. - Fixed an issue where the game was getting soft locked when a summon incapacitate its summoner. - Fixed an issue where on some locations, when restarting the random battle the levels on units were resetting. - Fixed an issue where mid-battle cutscene with Turn Based conditions were not working as intended. - Fixed an issue where Dark Dragon was missing from Throne Room battle. - Fixed an issue where units that can't equip mounts were getting generated with mounts in random battles.
General Updates
- Now whip won't be available in shop & inventory to buy or sell. - Removed whip from shop & inventory filters. - Added dragon knight in class change. - Now the dragon knight will always be available for Sir Emeric in class change. - Now Sir Emeric & Bryon Kunz's class can't be changed. - Updated archive tidings content. - Added archive tiding entries. - Added save compatibility for version 3 accessory updates. - Updated recruitment system recruit value for in battle recruitment units. - Updated healing modifier from 0.6 to 0.5. - Made Summons unable to collect loot. - Added Block attribute for weapons in description in Party Management UI. - Added Block attribute for weapons in description in Inventory UI. - Added Block attribute for weapons in description in Shop UI. - Added compatibility for accessory update for Version 3. - Saves will now be updated once when entering the main menu. - A message will be shown to the player when loading an incompatible save file which will prompt them to restart the game. - Updated attack pattern images. - Updated RNG for mount stat gains. - Added randomized loyalty for units generating in Guild. - Now the dragon will occupy 1 additional unit slot in Party Deployment. - Now the dragons also gain the same experience as horse. - Now can't equip same type of accessories as both first & second accessory. - Removed world map transition after Battle 4 of Rebel Arc. - Arlys and Blazh will get dismounted if they have mounts equipped for Battle 4 of Rebel Arc. - Reverted automatic difficulty system to tick based. - Removed the functionality where enemy units were generating with extra stats if difficulty was higher.