- Fixed an issue where Dragon knight Sir Emeric was not equipping appropriate gear. - Fixed an issue where Dragon Knight class item was getting hidden for Sir Emeric in class change. - Fixed an issue where carousel rotation wasn't resetting on coming back to class change. - Fixed an issue where highlights weren't setting properly for special classes in class change. - Fixed an issue where class name wasn't getting separated as per camel case in class change. - Fixed an issue where equipped count for items weren't dynamically getting updated on un-equipping in shop. - Fixed an issue where filter controls weren't working for off-handed weapons in shop. - Fixed an issue where color coding was not applied to WT stat comparison in Class Change. - Fixed an issue where Support AI was using Mend to heal summons causing them to take damage. - Fixed an issue where units body disappeared when player used 'Touch of death' on it during the battles in the necromancy Arc. - Fixed an issue where units in random battle at Fruit Basket were not disappearing. - Fixed an issue where multiple Arlys were present in SDA first random battle cutscene. - Fixed an issue where Whip was dropping as loot. - Fixed an issue where Blazh was not tied up during the entire Waerlden Camp Interior Battle. - Fixed an issue where Enemy necromancer failed to perform any Abilities in the random Encounter battle at Kinship bridge. - Fixed an issue where units legs were clipping with simulation layer when player enter the Kinship bridge Random Encounter battle. - Fixed an issue where incorrect condition panel for Remrys was shown in Gremsfold Foothills battle 2. - Fixed an issue where animations were missing for some units. - Fixed an issue where crafting tutorial show up timings were incorrect. - Fixed an issue where text was fading occasionally in tutorials. - Fixed an issue where battle stats UI was not updating when changing mounts. - Fixed a progression blocker due to Grimm and Hydra missing animations. - Fixed an issue where 'Handyman' achievement was not unlocking. - Fixed an issue where Random Encounter in Waerlden Camp was not working properly. - Fixed an issue where the weather in Castle Bridge battle was incorrect in tile info panel. - Fixed an issue where mounts were getting more exp than units. - Fixed an issue where Sir Emeric was generating with incorrect equipment. - Fixed an issue where World Map sub-menu UI was clipping with credits in World Map. - Fixed an issue where player was able to pan and zoom while the EA message was active. - Fixed an issue where VFX was missing from credits screen when opened through EA message panel. - Fixed an issue where recruited units models were not updating. - Fixed an issue where the game was getting stuck during Battle Rewards screen if a unit had one heart and it died during the battle. - Fixed an issue where incorrect location marker was shown for Gremsfold Foothills battle 2. - Fixed an issue where pushing a unit to a lower animation would sometimes clip them through the floor. - Fixed an issue where mounted mage spell cast animation would not have the staff attached to the mage's hand. - Fixed an issue where Summoner AI was not able to summon unit sometimes. - Fixed an issue with missing item in class change. - Fixed an issue where Naemira entry in archive wasn't showing its content. - Fixed an issue where attack pattern for grandlance was incorrect. - Fixed an issue where dismiss button in mount details didn't have any audio feedback. - Fixed an issue where mid-battle dialogue UI wasn't even showing up on spamming LMB very quickly. - Fixed an issue where world map lighting was getting carried into Crafting Menu. - Fixed an issue where crafting entry & exit transitions were improper. - Fixed an issue where dismounted & dead horses were gaining experience of 2 units. - Fixed an issue where equippable item lists weren't getting updated dynamically for inter-dependent equipment types on un-equipping an item in shop try & buy. - Fixed an issue where notifications for shop items availability were showing at wrong places. - Fixed an issue where EXP for mounts and units were not distributed properly. - Fixed an issue where incorrect objective was shown for Battle 6 of Necromancy Arc. - Fixed an issue where incorrect objective was shown for Battle 9 of Necromancy Arc. - Fixed an issue where camera controls were not working in Waerlden Keep Ruined fortification battle. - Fixed an issue where black screen was displayed after completing Necromancy Arc. - Fixed an issue where the game was getting soft locked when a summon incapacitate its summoner. - Fixed an issue where on some locations, when restarting the random battle the levels on units were resetting. - Fixed an issue where mid-battle cutscene with Turn Based conditions were not working as intended. - Fixed an issue where Dark Dragon was missing from Throne Room battle. - Fixed an issue where units that can't equip mounts were getting generated with mounts in random battles.
General Updates
- Now whip won't be available in shop & inventory to buy or sell. - Removed whip from shop & inventory filters. - Added dragon knight in class change. - Now the dragon knight will always be available for Sir Emeric in class change. - Now Sir Emeric & Bryon Kunz's class can't be changed. - Updated archive tidings content. - Added archive tiding entries. - Added save compatibility for version 3 accessory updates. - Updated recruitment system recruit value for in battle recruitment units. - Updated healing modifier from 0.6 to 0.5. - Made Summons unable to collect loot. - Added Block attribute for weapons in description in Party Management UI. - Added Block attribute for weapons in description in Inventory UI. - Added Block attribute for weapons in description in Shop UI. - Added compatibility for accessory update for Version 3. - Saves will now be updated once when entering the main menu. - A message will be shown to the player when loading an incompatible save file which will prompt them to restart the game. - Updated attack pattern images. - Updated RNG for mount stat gains. - Added randomized loyalty for units generating in Guild. - Now the dragon will occupy 1 additional unit slot in Party Deployment. - Now the dragons also gain the same experience as horse. - Now can't equip same type of accessories as both first & second accessory. - Removed world map transition after Battle 4 of Rebel Arc. - Arlys and Blazh will get dismounted if they have mounts equipped for Battle 4 of Rebel Arc. - Reverted automatic difficulty system to tick based. - Removed the functionality where enemy units were generating with extra stats if difficulty was higher.
Crimson Tactics Devlog #089
Given the mechanical depth of tactical turn-based RPG’s, it becomes a necessity to have tutorials set up in different parts of the game which both guide newcomers to the genre and help veterans align themselves with the rules of the game. A few are showcased below:
Prologue Tutorial
This tutorial is meant to teach the basics of the game. It takes place in one of the first few battles of the game.
Party Management Tutorial
This tutorial is meant to teach you how to set up your party, strengthen them, assign the proper equipment and learn special abilities and magic spells.
Patch Notes v0.6.88b
Game Version: v0.6.88b
General Bugs
- Fixed an issue where 'Breach Armor' was not showing VFX when kill enemy. - Fixed an issue where DamageProfilesToCounterAgainst is cleared after a counter is executed but still in counter sequence. - Fixed an issue where crossbow causing rotation issue during counter. - Fixed an issue where 'Bash' was causing blocker. - Fixed an issue where Reanimation was showing 5 stacks in detailed unit condition panel when unit goes into suspended state. - Fixed an issue where Reanimation had more than 1 stack in Unit Panel. - Fixed an issue where Turn Order portrait BG was not Grey for Wild Lightning Dragon. - Fixed an issue where in Battle Results Screen, the new loot obtained was not scrolling the loot window. - Fixed an issue where cutscene flash setting was missing in Settings menu. - Fixed an issue where mounted Units were not able to pick up Loot. - Fixed an issue where Cancel move button was staying after attack in prologue battle 3. - Fixed an issue where status icons were persisting after the battle ended. - Fixed an issue where Turn Queue Panel was not updating. - Fixed an issue where the FPS were dropping when spamming tab hot key. - Fixed an issue where Unwin caused soft lock in town battle 2. - Fixed an issue where Summon Unit Panel name was incorrect. - Fixed an issue where incorrect bottom bar was shown on clicking Return to worldmap. - Fixed an issue where Vanguard AI would keep using Hardline Defense once below 40% HP. - Fixed an issue where Duke was not having the Bash animation. - Fixed an issue where Mage was not holding staff during mounted staff attack animation. - Fixed an issue where an arrow would appear for a small amount of time when mounted units would finish longbow animation. - Fixed an issue where Touch of Death was being used on alive units by AI. - Fixed an issue where Stats of accessories were not getting reflected on Units. - Fixed an issue where the game was getting stuck when loading into a saved slot. - Fixed an issue where the save was getting corrupted when saving in Level Select. - Fixed an issue where sometimes it wasn't loading the exposition scene. - Fixed an issue with missing objects in Throne room scene. - Fixed an issue where icons for class mark were incorrect in battle reward panels. - Fixed an issue where firearm weapon filter wasn't becoming available on off hand in shop try & buy. - Fixed an issue where it was showing wrong attack patterns for certain weapons.
General Updates
- Updated Cutscene Flash and Lighting Flash setting. - Toggle Image instead of game object for lightning flash. - Tile Highlights of the Lightning Dragon will be Grey instead of Red. - Removed restrict mouse to window functionality. Mouse will be able to go out of window. - Added New condition for Bloombear Battle 9: The battle ends automatically after 75 turns. - Added 1 Random Battle in SDA at Waerlden Camp. - Wood Level 1 random battle will now only spawn Undead and Necromancy related units. - In Battle 9 of Necromancy Arc, Viktor Rayne will now summon 6 undead when his HP reaches 20%. - Updated lance tile pattern for horse mounts. - A bigger VFX will now be generated for mounted units when performing tome block. - Hid the monitor settings from the options. - Added EA message at the end of Lightning Dragon Arc. - Updated transparency threshold for buildings and structures to 0.35. - Added functionality to show new item indicator on archive item slots & tabs. - Integrated new item indication with save system. - Updated the attack pattern images. - Updated the attack pattern UI system to show image based on the weapon individuality instead of generic tile patterns. - Now the attack pattern shows specific image while a unit is mounted.
Story Trailer Announcement
Please checkout the illustrated story trailer for Crimson Tactics: The Rise of The White Banner:
Join the Discord here: https://discord.gg/mhqT2E8k9D
Patch Notes v0.6.85b
Game Version: v0.6.85b
General Bugs
- Fixed an issue where incorrect ambience was set for Waerlden Woods Battle. - Fixed an issue where incorrect ambience was set for Necromancy Arc Battles. - Fixed an issue where Damage taken SFX can be heard even if the rock throw attack from a mounted unit fails to hit the unit during the battle. - Fixed an issue where Incapacitated units are visible in the cross spell casts during the battle. - Fixed an issue where damage magnitude type always reset to normal. - Fixed an issue where crossbow can be blocking weapon. - Fixed an issue where Incorrect abilities are visible for duke in action panel in prologue battles. - Fixed an issue where Counters are not able to perform after return to title. - Fixed an issue where Selecting Return to title when a unit is going into suspended state is causing game to get stuck. - Fixed an issue where Flank attack animation is missing for warrior unit if multiple warriors are performing flank simultaneously during any battle. - Fixed an issue where Eastern Plains battle was getting skipped if player plays any random battle after losing Eastern Plains during the game play. - Fixed an issue where Random encounters were not getting triggered after losing first battle in Necromancy Arc. - Fixed an issue where Incorrect Character portrait for Arlys was shown in Choice dialogues for Random Battle encounter. - Fixed an issue where the game was crashing when using a resolution that is not supported from the game. - Fixed an issue where Screen flash options were named incorrectly in Display settings. - Fixed an issue where Settings Manager Screen flash options were flipped. - Fixed an issue where in Battle Results Screen, the new loot obtained was not scrolling up the screen. - Fixed an issue where random battle was not dropping loot. - Fixed an issue where Returning to title after last battle in RA was causing all 3 cutscenes to get triggered. - Fixed an issue where Blazh Crossbow was missing when he reloads it in mid-battle cutscene at Wildefay town battle 1. - Fixed an issue where Camera angle changes from default view if player keeps scrolling down while on Objective screen during game play. - Fixed an issue where Viktor Rayne HP lock was incorrect in final battle of NA. - Fixed an issue where the game was getting stuck after Viktor Rayne summons 10 units in last battle of NA. - Fixed an issue where Blazh Invisibly stays after 2nd mid-battle cutscene of Eastern Plains battle of Rebel Arc. - Fixed an issue where unit stats would not be the same as the one shown in the UI when changing class. - Fixed an issue where WT was not being calculated properly when showing class change stats. - Fixed an issue where Spellcaster AI was performing cross cast on a tile which was damaging no enemy unit. - Fixed an issue where Holy Persuasion for AI was causing the AI to break as the tree was not setup properly. - Fixed an issue where arrows from attack were staying in the air for a while before moving. - Fixed an issue where stats failed to increase after using Tarot cards when in Party Management screen. - Fixed an issue where Incorrect Level was shown for Aias Firma. - Fixed an issue where weapon description was observed when player go to crafting On the World map Screen. - Fixed an issue where cycle units keys triggers SFX call backs even when first and last unit were displayed. - Fixed an issue where unit details panel wasn't getting set properly for an updated unit after class change. - Fixed an issue where navigation buttons in mount details didn't have any audio feedback. - Fixed an issue where dismiss button in unit details panel didn't have any audio feedback. - Fixed an issue where SFX wasn't playing while using hotkeys in guild. - Fixed an issue where SFX wasn't playing while using hotkeys in stable. - Fixed an issue where SFX wasn't playing while using hotkeys on filter tabs in shop & inventory. - Fixed an issue where filters weren't setting up for unique units after their class gets changed in shop try & buy. - Fixed an issue where attack tile pattern for whip & lance were displayed incorrectly in weapon description. - Fixed an issue where turn Debuffs damage was not working properly. - Fixed an issue where Overhead panel overlapping with party deployment. - Fixed an issue where Matilde mount flee issue in mid battle rebel arc. - Fixed an issue where Bottom Bar that was being shown in main menu. - Fixed an issue where Damage System calculation to zero damage instead of evade. - Fixed an issue where Holy Dragon Rage Animation for King was incorrect. - Fixed an issue where Lightning Dragon Rage Animation for Sir Emeric was incorrect. - Fixed an issue where Lightning Dragon Sliding during Animations were incorrect. - Fixed an issue where tile highlights were not appearing in Castle Bridge Battle. - Fixed grammar mistakes in all the tutorials. - Fixed an issue where XP and SP were not distributed properly among mounts and units. - Fixed an issue where the game was getting stuck during the midbattle cutscene of Eastern Plains. - Fixed an issue where the world map event to start GASA was still available in build.
General Updates
- Updated the code for setting up the UI stats when changing class. - AI will now end its turn if AI fails to starts due to errors. - Added SFX for thunder flash in cutscenes. - Now the core stats for tier 1 mounts will be displayed with none label. - Added shop item available entries for after LDA location. - Added RNG Edge, if accuracy is 85% treat it as 100%. - Updated drop chances for class marks. - Updated EXP system to increase EXP gains for lower level units. - Added a loading text during the black screen before the game starts. - Added Exposition cutscene at the end of Prologue.
Audio
- Opening Condition Panel will now reduce the ambience as well as music. - Adjusted Rain ambience to blend in better with the music when zooming camera. - Minor Balance Changes to Magic SFX levels. - Thunder will now randomly trigger during battles that have rain.e - Reduced bone throw impact level. - Adjusted levels of phantom teleport. - Wraith and Phantom movement SFX will now trigger without delay. - Magic SFX at the start of Bloombear Edge cutscene was too loud. - Adjusted levels of cutscene one shots to be more consistent. - Changed level up sound so that it's much subtler each time a individual unit levels up. - Changed Necromancy Arc CT_20 music to not be so "Cheerful". - Added more battle track variety to Necromancy Arc levels.
Patch Notes v0.6.84b
Game Version: v0.6.84b
General Bugs
- Fixed an issue where Damage preview was incorrect for mounted unit in Gremfold foothill battle LDA. - Fixed an issue where where unit's counter was still existing after restarting or loading a save file. - Fixed an issue where 'Life Leech' VFX was not aligned for a mounted unit. - Fixed an issue where status effect were getting applied even if mounted units blocked the attack during the battle. - Fixed an issue where mounted Arlys Axe attack animation and VFX were out of sync during the battle. - Fixed an issue where description text for 'Mana Conversion' was not aligned properly. - Fixed an issue where 'Uncanny Control' showed locked even when the unit already has learnt it. - Fixed an issue where Objective screen comes up after Matilde Messer escapes from the battle at Eastern Plains in RA. - Fixed an issue where Blazh's horse spawns facing opposite direction to Matilde's horse when she's about to flee in the Eastern Plains battle of Rebel Arc. - Fixed an issue where units in Random battle encounters had White banner allegiance. - Fixed an issue where HP lock for Matilde was set with incorrect percentage. - Fixed an issue where Move tiles failed to show up after coming back from attack selection. - Fixed an issue where Cancel move button stays after doing an attack in Prologue battle 3. - Fixed an issue where Save error pops up after player changes class of a unit in the party management during the gameplay. - Fixed an issue where Random Encounters now add chance if escaped. - Fixed an issue where corpses in Fruit Basket battle were not disappearing. - Fixed an issue where Random battle units were showing up in story battles. - Fixed an issue where turn based portraits for summons were incorrect. - Fixed an issue where mc name entered by player was getting overridden. - Fixed an issue where main menu load related buttons were becoming interactable again after coming back from credits screen. - Fixed an issue where buy button wasn't becoming interactable again on un-equipment. - Fixed an issue where buy button wasn't becoming interactable when bill amount was same as the inventory money. - Fixed an issue where middle mouse button wasn't working during Party Deployment. - Fixed an issue with equipment filters while using with hotkeys. - Fixed an issue where wrong hotkeys were interactable in shop. - Fixed an issue where unit wasn't playing animation after class change. - Fixed an issue where updated unit after class change wasn't getting replaced in Unit Details panel's units list. - Fixed an issue where AutoSave file loads into Level select screen if player wins the first battle in Prologue Arc. - Fixed an issue where ResourceStats Max value was not getting set properly on leveling up. - Fixed an issue where 'Soothe Dragon' ability was not visible when not mounted. - Fixed an issue where Fleeing units were not behaving as intended when already staning on an edge tile. - Fixed an issue where units were not gaining SP in certain cases. - Fixed an issue where General World Level was getting overridden when encountering a random battle.
General Updates
- Updated Leader Units Placement for various battles throughout the game. - Duke Beorn Rolfe will now have Ice Affinity as per lore. - Added additional support for mounted unit VFX. - Updated VFX for 'Stunning Strike' while on mount for sword and lance. - Updated 'The Sun', 'The Moon' and 'The Star' tarot pickup buff from 2 stacks to 4 stacks. - Added lighting setting for screen flashes. - Class mark can't be bought/sold anymore. - Tarot cards can't be sold anymore. - Added hotkeys in Party Deployment. - Added hotkeys in Shop & Try-Buy. - Gameplay Speed will now be saved. - Changed the save slots from 10 to 25. - Parabola start point will shift up when unit is mounted to be in height with the unit. - Additional Battle Chance value will now be saved to keep track of how many battles the player has escaped. - Updated 'Live Burial', now Miss will only happen on story chars and no dialogues will be shown for units with zero hearts. - Removed 'Ticks' for difficulty system. - Difficulty will be decreased if player restarts a battle where 75% or more of their units got incapacitated or died.
The Achievements in Crimson Tactics are based on completion of various tasks, ranging from story progression to mastery over gameplay. Here are a few:
Narrative Achievements:
The Curtain Rises - Complete the Prologue.
Here goes Nothing! - Attempt to..[SPOILER]
Gameplay Achievements:
Novice Rebel - Kill 50 enemies.
Armor is Heavy - Kill 10 enemies by drowning them in water.
Progression Achievements:
Worthy Knight - Reach Level 15 with the protagonist.
Heroes Assemble! - Reach Level 30 with 10 characters.
Early Access Announcement
Crimson Tactics: The Rise of The White Banner is finally ready for prime time. We will be releasing the game on Steam Early Access on 25th July, 2023. Please check out the announcement trailer and WISHLIST the game:
Join the Discord here: https://discord.gg/mhqT2E8k9D
Crimson Tactics Devlog #087
Here are a few pages from the Artbook:
Level Concepts
Dragon Mount Concepts
Character Concepts
Miscellaneous - Tarot Card Art
Miscellaneous - Weapons Concept
Crimson Tactics Devlog #086
The various cinematics that were created have gone though significant improvements as we have continued development and collected feedback. Here is a tiny sneak peak at some of the improved cutscenes.