Necromancer units are summoners that can summon ghouls into battle - Skeleton, Phantom & Wraith. Their playstyle revolves around summoning the ghouls into battle and controlling them.
Skeletons
These are the Necromantic Summons that specialize in dealing Physical damage.
Phantoms
These are the Necromantic Summons that specialize in dealing Magical damage.
Wraiths
These are the Necromantic Summons that specialize in dealing Hybrid damage i.e. Physical as well as Magical damage.
Raise
After a summon dies, it goes into a suspended state. The Necromancer also has the ability to raise any of its summons from its suspended state using the Raise ability.
Crimson Tactics Devlog #074
New Movement Functionality
Units can now continue to move within their move range without resetting to its original position.
Inventory Polish
The inventory has a brand new polished look with each item category having a unique BG.
Better Status Effect Explanations
The status effects are now better explained with Magic Spells and Special Abilities as to what they actually buff and debuff.
Crimson Tactics Devlog #073
Beta Test
Recently we hosted our first beta test and received a lot of useful feedback.
Gameplay Feedback
The testers rated the gameplay a solid 8/10 with the praise drawn towards the tactical and strategic depth of the game. Some felt that the pacing was a bit slow.
Visual Feedback
Visually, the game was rated 8.5/10 with people praising the anime art style with some criticizing that the 3D Character Models could be improved a bit.
Cinematic Feedback
Cinematic experience was rated 8/10 with many testers saying that they want to know what happens next.
Audio Feedback
Both the Sound Design and Music were rated 8/10.
Overall Feedback
Overall the testers rated the game 7/10 with gameplay cited as one of its strongest points.
Crimson Tactics Devlog #072
Try & Buy
The player can try any equipment to check the update in their units' Battle Stats and decide whether to buy it or not.
Selecting A Unit
The player can select any unit to try the equipment on.
Equipment Selection
The player can try any equipment they desire to change and check the update in their Battle Stats real time. The new equipped item is represented in green.
The total cost for buying all the equipment is mentioned in the top-right corner. The player can use the Buy & Equip at the bottom-left to buy all the selected equipment.
Selecting Different Units
The player can easily navigate through different units using arrows to try and buy the equipment for any of them.
Crimson Tactics Devlog #071
Here is the updated and polished game poster. The poster is available to view across the steam store.
Crimson Tactics Devlog #070
Loyalty System
The allegiance and devotion of the recruits towards their factions, leaders, or allies play an essential role in Crimson Tactics. Each unit's loyalty changes based on the player's choices and actions toward them.
Recruiting Enemy Units
If a unit's Loyalty is high enough, it can recruit enemies in battles.
Recruitment Chance
The player can see the chance of recruiting an enemy unit next to the damage preview
Recruiting Enemy
The ally unit talks and tries to manipulate and convince the enemy unit to join its cause.
Fleeing Mechanic
Enemy units can flee losing battles depending on their current HP and Loyalty.
The unit runs to the end of the map and escapes the battle to save itself from dying at the hands of the player.
Crimson Tactics Devlog #069
Battle Arts
Battle Arts are the special abilities of the Berserker class.
Wild Swing
The Berserker swings its two-handed weapon in a 360-degree pattern, damaging all units.
Battle Lust
The Berserker applies certain buffs to itself but goes into a rage and cannot be controlled for 3 turns.
Double-Edged
The Berserker deals massive damage to the enemy unit but suffers some damage as well.
Lash Out
The Berserker launches multiple deadly strikes with each one being more lethal but less accurate.
Crimson Tactics Devlog #068
Translucent Shader
In the massive world of Wendalle, you come across various landforms such as dense forests, marshlands, and populated towns with tall structures which can sometimes cause obstruction in player movement.
A translucent shader is implemented to make it fun and easier for the player to move around the area without changing camera angles constantly on every turn to plan their best strategy.
Crimson Tactics Devlog #067
Potions
Consumable potions can play an important role in a tactics game, as they can provide much-needed healing, buffs, remove debuffs, and provide other benefits to your units.
The player can use any potions that are available in the player's inventory through Inventory > Potions.
Types of Potions
Here are some of the potions that are available to the player in the game:
Heal
The player can use a Heal potion to regain some percentage of HP. The potion can be used on any unit including self.
Revive
The player can use a Revive potion to bring their incapacitated allies back to life.
Replenish
The player can use a Replenish potion to restore their MP or an ally's MP to cast powerful magic spells.
Antidote
The player can use an Antidote on any unit to remove the Poisoned status effect.
Max Heal
The player can use a Max Heal potion on any unit or self to restore the HP back to 100%.
Crimson Tactics Devlog #066
AI Switching
The player can switch to AI mode for friendly units through the action panel.
Types of AI
The player has a number of AI types to choose from, each of them following a different strategy to weaken the enemy side. It could be attacking from the front, infiltrating, or even flanking and kiting.
Here are some of the AI types explained:
Attacker
These are the Frontline units that are aggressive attackers and are the driving force of the assault. They engage all the units they come across and are directed to kill.
Ranged
These units attack from a distance by kiting and flanking units. They find perch points and make good use of elevation to rain their attacks down on the enemy units from a safe location.
Rearguard
These are the Defending units that are in charge of protecting vulnerable units (like priests, mages, etc) from incoming attackers. They do not actively engage the frontline and instead stay back and attack any incoming attackers.
Support
The Support units can heal, remove debuffs and keep the other squad members alive. They are highly vulnerable since their main task is to keep others alive and not use a lot of offensive abilities. It is highly recommended that these units hold the backline.
Interrupt AI
The player can always pause the AI with the press of the 'Interrupt' button. The player can then disable the AI and regain control of any unit by selecting that unit and clicking the 'AI' button. The battle resumes as soon as the 'Resume' button is clicked.