Fixed game not starting on some systems due to steam update
Fixed health/stamina regen for coop players
Fixed emissive voxels on some models (mostly mothership related)
Fixed player model staying on screen when starting a coop game.
How to enable the patchtest branch
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
version v0.8.1272 (live)
v0.8.1272 has been put live on the main branch, here's a list of changes
Changes
Added tooltip to offensive/defensive ability selection in the character stat screen.
Fixed rocket launcher aim when aiming at your own feet
Fixed offensive/defensive recharge exploit
Fixed powerups spawning high up in the air
Fixed target rectangle for heavy assault unit (the purple guy shooting the green stuff ;)
Fixed leaderboard not opening from main menu
version v0.8.1264 (live)
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version:
Changes
Added first version of model editor
Added steam workshop support
Fixed scrollbar
Fixed projectile max distance
Fixed root motion (bug caused by unity update)
Fixed particle effects (bug caused by unity update)
Fixed resolution settings (bug caused by unity update)
Fixed ground paint (was missing a lot of paint)
Fixed ambient light intensity (bug caused by unity update)
Fixed smoke-ring/puff showing up on main screen
Moved screenshot path to documents folder
Improved explosions
Improved particle effects (particle motion blur will get a separate setting later)
Performance fixes in particle engine
Performance fixes in fracture engine
The model editor currently has a lot of hotkeys which don't have a toolbar yet, you can get a quick overview of these when you press the "Quick Help" button inside the editor.
Version 0.8.1264 (patchtest beta branch)
Changes
Performance fixes in particle engine
Performance fixes in fracture engine
Added Quick Help screen to model editor
The main branch will also be updated to 0.8.1264 on wednesday, which will make the editor and all the other changes since 0.8.1182 available on there as well.
How to enable the patchtest branch
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Version 0.8.1261 (patchtest beta branch)
Changes
Added workshop support to the editor and game.
When you upload a package for the first the it will be marked as private in the workshop, you can mark it as public through the steam workshop page. Subscribed items will show up in the model package selection box.
There is still a minor bug which may cause subscribed items not showing up untill you restart. Should be fixed in the next update.
How to enable the patchtest branch
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Version 0.8.1255 (patchtest beta branch)
This patch adds some more features to the in-game editor
Changes
Added undo/redo functionality (ctrl-z/ctrl-y)
Added automatic resizing of model parts
Added old models to editor (not loaded in game yet)
Added Slice tool, press 's' while editing to switch to it.
Made save games backwards compatible
Fixed color-picker when hitting 'c' again it now exits the picker
Undo/Redo buffer is kept per model while the editor is open, so if you switch to another model and back you can still undo/redo.
Older models aren't added to existing model packs yet, should be fixed in next update.
Slice tool usage:
Ctrl + Mouse wheel changes the position of the plane
Left click to add/paint voxel, right click to remove voxel
1,2 and 3 switch between x/y/z planes
I'll be adding a toolbar and some widgets for this in a later update.
How to enable the patchtest branch
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Version 0.8.1244 (patchtest beta branch)
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.
Changes
Added first version of model editor
Fixed scrollbar
Fixed projectile max distance
Fixed root motion (bug caused by unity update)
Fixed particle effects (bug caused by unity update)
Fixed resolution settings (bug caused by unity update)
Fixed ground paint (was missing a lot of paint)
Fixed ambient light intensity (bug caused by unity update)
Fixed smoke-ring/puff showing up on main screen
Moved screenshot path to documents folder
Improved explosions
Improved particle effects (particle motion blur will get a separate setting later)
Editor controls
All Views: Alt + Left mouse = Rotate Model (around selected part)
Alt + Right mouse = Move Model
press "..." button next to model name to select different model
press "..." next to color code to select a custom color
Model package is automatically saved on exit, or when you press the save button under the package name
Model View: Left mouse = Select part
Q - Switch to Part Editor
Editor View: Q - Switch to Model View
A - Add Voxel Tool
R - Remove Voxel Tool
P - Paint Tool
C - Color Picker
Left mouse - Use current tool
Todo
Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.
Add upload to workshop
Add Toolbar
Add Copy/Paste tools
Add Shape tools (sphere/box etc.)
Add Settings screen for custom key bindings
Add Ammo models
Add Powerup models
Add ability to Show/Modify joints
Add ability to Add/Modify lights
Add ability to Add/Remove/Move parts (add/remove only for models without animations)
Add ability to Load/Save palette
Add ability to edit a voxel slice (Currently can only add to existing voxels)
Add preview window for animations
Add Undo/Redo functionality
Add Import/Export functionality
Replace edited tiles in game (currently only units/weapons get replaced)
Auto size matrices (currently limited to original size)
Fix older models so they work with the editor (some models might be missing at the moment)
Remove/Rename package (can currently only rename/remove in explorer)
Save only changed models (currently saves all models to the package)
How to enable the patchtest branch
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Status update
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week.
To give an idea of what's coming, here are some screenshots:
Viewing a model
The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model.
On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.
Editing a model part
When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later.
It's possible to edit all voxel models currently in the game, for example:
Editing a player character
Editing a tile
Editing a weapon
You can either replace a single model or create a package that replaces a whole set of models.
Status update
Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.
Status update
Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date.
I'm expecting to have the first version up in a few weeks (holiday's are coming up so might take a bit longer). There'll be a small patch next week to fix some minor issues and add a few other changes.