See in game patch notes for all the changes since the previous version (0.8.1055)
Quick recap of the main changes:
Added defense mode
Added local co-op (not in defense mode yet)
Added Linux support
Added Mac support
Added some missing perks
Added ability to enable/disable some perks
Added achievements
Bunch of minor fixes/tweaks/additions
Version 0.8.1182 (patchtest beta branch)
Since there were still some issues in the previous version I've decided to not upload the new version to the main branch yet. This version should fix it all, so if all goes well I'll upload it to the main branch next week.
In the meantime you can try it on any of the beta branches (see below on how to enable)
Changes
Added more achievements
Added 'Special Perks' section to stats screen which allows you to toggle certain perks.
Added message when closing stat screen with unassigned stats/rewards.
Fixed bug with rhino and certain environmental models
Fixed explosions not correctly removing ground after defense update
Fixed keyboard input when no players are using keyboard/mouse in coop mode
Fixed minor memory leak in AI
Fixed reward selection when there are no more rewards left
Improved impact effect of energy weapons
Improved layout of message screen
Improved primary/secondary fire, no longer have to release primary after firing secondary
Updated controller support
How to enable the patchtest branch
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Version 0.8.1165 (patchtest beta branch)
This patch adds steam achievements and some of the missing perks. It also fixes some bugs introduced in the previous co-op patch and some older ones.
It's currently uploaded to all the beta branches and will be merged with the main branch next week (at which point most of the beta branches will be removed).
Changes
Added minor explosion smoke effect
Implemented steam achievements/stats (more to come)
Implemented heat seeking perk
Implemented rhino perk
Known issue
Currently the 'Get a score of xxxx' achievements only count when a mission is finished. This will be changed in the next patch.
Bug fixes
Fixed transition to main menu from pause menu
Fixed surround sound in single player
Fixed bug with camera switching between menus
Fixed bug causing low fps when rotating camera to certain angles
How to enable the patchtest branch
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Version 0.8.1152 (patchtest beta branch)
This patch introduces the first version of local co-op. It's uploaded to the following branches: patchtest/defense/osxlinux
Changes
Local co-op added for campaign and survival modes.
Fixed bug with enemy run speed (they ran faster on lower frame rates)
Fixed broken new character UI
Known issues
Camera can act weird when switching to menus while in co-op mode
Enemies require rebalancing for co-op mode
Some UI issues in co-op mode
Co-op scoreboards only visible after death
How to enable the patchtest branch
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Status update
Currently working on implementing local co-op, it's coming along nicely and should be available in an update next week for both campaign and survival mode and most likely the week after for defense mode.
The next update will set the defense/osxlinux/patchtest branches to the latest build. Once the update is tested and moved to the default branch the defense and osxlinux branches will be removed (this should put you back to the default branch automatically so shouldn't be a problem).
Version 0.8.1136 (defense mode test branch)
This patch introduces the new bridge map to defense mode, it still has a few minor bugs once those are fixed I'll be adding it to the campaign/survival modes as well.
Changes
Added new bridge map for defense mode
Adjusted all weapons in defense mode
Adjusted enemies in defense mode
Added different mob AI for defense mode
Adjusted path finding for AI in defense mode
Adjusted prices in defense mode shop
Added rewards for finishing waves (these don't count when restarting a wave)
Added new groundtype for defense mode
Added healthbars to turrets (except the cheapest one)
Adjusted cameras for bridge map
Restarting in defense mode now restarts the last wave (will add option to start from first later on).
Improved grenade launcher in Campaign/Survival
Improved slicer in Campaign/Survival
Improved hit box for alien dog in all modes
Fixed particles disappearing on large explosions with particles set on extreme
Fixed reflection probes
How to enable the defense mode test
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "defense" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Status update
I'm almost done with the new map for defense mode, unfortunately it's all taken a bit longer than planned but the end is in sight...
There are still a few minor issues I need to fix before I can put up a new update, so in the mean time here are some screenshots of the upcoming map.
Top view of the bridge
I'll also be adding some cars to the bridge from the other maps coming week.
Side view of the bridge
The water has frozen and is covered in snow
Setting up a defense
Trying to stop a wave
Some enemies will go after you, while others will try to cross the bridge. You will have to stop them before they reach the other side
Uh oh...
Version 0.8.1112 (defense mode test branch)
This patch fixes a number of bugs and improves on some of the systems for defense mode. I'll be focusing more on the gameplay for defense mode in the next patch.
General changes
Fixed players falling through floor in certain occasions
Fixed broken map loading for some campaign/survival mode maps
Fixed slow main menu
Fixed turrets not being able to fire up/down
Minor optimization fix in flameturret model
Defense mode changes
Fixed pathfinding not going around newly placed walls (still some issues in narrow corridors)
Fixed mouse buttons in shop menu
Fixed being able to place walls over other objects
Fixed being able to completely block off an area with walls
Walls are now displayed in 2 different colors depending on if you can place them or not
Changes in previous patch (weren't listed)
Added extreme particle setting (Use only if you have 8 cores or more)
Fixed UI values incorrectly updating
Added score tracking to defense mode
Added score board and leader boards to defense mode
Added defensive abilities to defense mode
Added wall building to defense mode
How to enable the defense mode test
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "defense" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Version 0.8.1096 (defense mode test)
The new game mode has been added on a test build called "Defense mode test" (see bottom of post on how to enable)
Changes
Changed display of large numbers to make them more clear
Fixed squad member getting confused
Added first version of defense mode (early development stage)
Added button bindings to control settings for defense mode menus
Defense mode
Defense mode currently starts with a reasonable amount of money and a later wave to make it
a bit easier to test out different things.
Default controls for menus:
(V) Open Shop menu
(B) Open Build/Item menu
(P) Start Wave
Controls can be changed through the control settings menu.
Known issues
Not balanced yet, prices are pretty far off and enemy waves need balancing.
Menus don't completely work with controllers yet
Co-op is currently disabled (untill the menus are fixed for controllers)
Can't repair/upgrade turrets yet
Can't build walls yet
Weapons still have unlimited ammo, will be changed to fixed amount per time you buy in the shop and ammo drops from enemies.
Mission target doesn't work properly yet (removed the target for now).
No top scores yet
I'll be putting patches up weekly on the defense mode test build untill it's done. Any ideas to make the game mode better are more than welcome on the forums.
How to enable the defense mode test
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "defense" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Status update
It's been awhile since the last update but after a little break we're finally on track again working on the game. The update for the new game mode is nearing completion with only enemy waves/AI left. There'll be a patch next sunday which will put the new mode on the test server. This will probably not include the local co-op yet since we still need to iron out some UI issues first, the update for this will probably come the week after together with any bug fixes for the new mode.
In the meantime, here are some screenshots of the UI for the new mode:
Defense objective
The objective to protect during waves, healthbar is shown on top of the screen. The UI for the player has changed as well so we can fit 4 on the screen at once for local co-op (one in each corner).
The shop
Before a wave starts you can enter this shop to buy and upgrade items/weapons and stats.
Weapons
A list of the weapons currently implemented for defense mode, more will be added later
Abilities
A list of the abilities you can currently buy, more will be added later (which will also be added to the campaign/survival modes)
Turrets
A list of the turrets you can buy
Walls
A list of the walls you can buy
Stats
You can also buy stats to upgrade your character, prices increase each time you buy sometime (will probably change the prices to reflect your class as well).
Build menu
You can open the build menu between waves to build defenses / repair the defense objective and upgrade turrets / walls
A sub menu opens when there are multiple options.
I might change the shop menu into a radial menu later on as well since it seems a bit easier to use with controllers.