We're currently working on 2 new game modes called Classic Survival and Defense mode, both of these will support local co-op.
Classic survival is a lot like the old tech demo with the addition that you can choose your weapons and abilities before you start a round.
The defense mode has you defeat waves of enemies with a chance to buy upgrades and build defense structures in between waves.
Our plans are to release a first version of these around the end of this month, if people like the game modes we'll also be adding more maps to them afterwards.
There'll also be a smaller update next week which implements some of the still missing perks in the current campaign mode.
Patch 0.8.1055 Live
Just uploaded version 0.8.1055 which has some minor bug fixes.
Changes
Fixed display bug of scores larger than 10.000.000
Fixed ground colliders not updating anymore after playing a mission
Fixed ammo/reload bars not updating correctly to 100%
Slightly increased sizes of ability windows to fit text better
Hot fix for patch
Last patch broke character creation, just uploaded a hot fix. Might need to restart steam to get the fix.
Patch 0.8.1052 Live
Patch version 0.8.1052 has just been uploaded to the live build, here's a list of changes
Changes
Added flamethrower turret powerup and activated item
Added flamethrower (special weapon like the gatling)
Added gatling turret powerup and activated item
Added more models to the mars map
Added option for mission based rewards only in campaign mode
Added popup to restart button to ask if you really want to restart when you're still alive
Added wave progress bar below score window
Added score multiplier for faster killing
Fixed description for yukon-1 to the plains (there are no planes there ;)
Fixed floating text after kills to correctly display experience multipliers
Fixed some memory leaks
Improved reload time on plasma rifle
Improved effect of shield stat
Improved controller aiming
Increased reload time for walker bot (the white robot on 4 legs)
Lowered damage on enemy plasma rifles (blue bolts)
Swapped around continue/restart buttons
Patch 0.8.1018 live
Changes
Added monitor selection to graphics settings
Added option to disable camera following mouse cursor
Added option to disable running the game in the background
Added option to lock cursor to game window
Added "Extreme" option to maximum fragments setting (if you have a fast CPU/GPU, it's awesome ;)
Disabled colliders for fragments so characters can't get stuck on debris anymore
Fixed bug in fracturer not creating more fractures on higher settings
Fixed popup windows for scoreboards on the mission select screen.
Put the "disable controllers" checkbox back where it belongs
Removed the ability to close the "level finished" screen with
Fix for moon mission
Just uploaded a hotfix for the moon mission
Patch 0.8.1005 live now
Patch 0.8.1005 live now
The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.949
Bug fixes
Fixed energy weapons not correctly updating physics
Fixed engineer shotgun ammo
Fixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
Fixed just assigned stats resetting when choosing a reward.
Fixed laser perk, now actually adds a laser again
Fixed normal weapon firing at the same time as last projectile of special weapon.
Fixed not being able to disable AA
Fixed not being able to enable additive particles after turning them off
Fixed not being able to hit units that are too close to you
Fixed pathfinding not updating correctly on map destruction
Fixed rewards, you will no longer get your class abilities as a reward (turret/shield for soldier)
Fixed rounding error on stats screen
Fixed shield/accuracy/speed stats
Fixed stats available message not disappearing while mission text was up
Fixed stats screen not refreshing when selecting perks that give extra stats.
Fixed the graveyard map, spaced out the graves and added 3 entrances through the fence.
Fixed units not attacking when they can't reach you
Removed resolutions below 1280x720 from the fullscreen resolution list to prevent locking out the GUI
Changes
Added a "disable controller input" option to the control settings screen
Added boundry to graveyard map
Added more holes in the yard fences to hep out the aliens a bit.
Added slow time as defensive ability
Added tooltips to stats
Added tooltip to pointlight setting
Added visible shield effect to invulnerability shield (graphics will be changed later)
Adjusted reflections on mothership
Changed name of "Strength" stat to "Accuracy"
Decreased damage of humanoid enemy weapons
Improved camera smoothing
Improved effectiveness of squad members
Lowered the amount of speed a point in the speed stat gives.
Mars is no longer endless
Removed MSAA options from AA settings since they don't work in deferred rendering.
Some minor optimizations
Improved pathfinding systems, units can no longer walk through walks (unless they get stuck for awhile)
Spawns slightly re-adjusted, will be adjusted more over time.
Unlocked engineer and scout (default stats/weapons/abilities will be changed in a later patch)
Patch 0.8.983 (on patchtest beta)
New patch has just been uploaded to the patchtest beta build. We could use some testers to test it out, see below notes on how to active it now.
The patch has quite a few low level changes (mainly path finding related) that require some extensive testing, so it'll stay on the beta build for a few days before it goes live.
Bug Fixes
Fixed energy weapons not correctly updating physics
Fixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
Fixed just assigned stats resetting when choosing a reward.
Fixed laser perk, now actually adds a laser again
Fixed normal weapon firing at the same time as last projectile of special weapon.
Fixed not being able to hit units that are too close to you
Fixed pathfinding not updating correctly on map destruction
Fixed rewards, you will no longer get your class abilities as a reward (turret/shield for soldier)
Fixed rounding error on stats screen
Fixed shield/accuracy/speed stats
Fixed stats available message not disappearing while mission text was up
Fixed stats screen not refreshing when selecting perks that give extra stats.
Removed resolutions below 1280x720 from the full-screen resolution list to prevent locking out the GUI
Changes
Added a "disable controller input" option to the control settings screen
Added more holes in the yard fences to hep out the aliens a bit.
Added tooltips to stats
Added tooltip to pointlight setting
Added visible shield effect to invulnerability shield (graphics will be changed later)
Changed name of "Strength" stat to "Accuracy"
Decreased damage of humanoid enemy weapons
Improved camera smoothing
Improved effectiveness of squad members
Lowered the amount of speed a point in the speed stat gives.
Mars is no longer endless
Removed MSAA options from AA settings since they don't work in deferred rendering.
Replaced pathfinding system
Spawns slightly re-adjusted, will be adjusted more next week
Unlocked engineer and scout (default stats/weapons/abilities will be changed in a later patch)
How to enable the patch right now
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Patch 0.8.949 live now
We've updated the live version to the latest patch now as well.
Patch 0.8.949 (on patchtest)
I've just uploaded a new patch for the game. We've decided to roll out patches to a test build first before setting them live to prevent introducing accidental bugs. We could use some people to help test the current patch.
The following enables the 'patchtest' build:
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Here are the patch notes:
Fixed support units not firing on lower framerates
Fixed stats not saving when pressing escape on the character screen
Fixed game acting up when trying to enter screenshot mode while restarting the level
Fixed continue button being enabled when dead
Added controller support, might need to reset controls to default or rebind manually to get them to work. (Menu's still require mouse/keyboard)
Changed default AA setting to SMAA
Removed medium settings for Precision on the physics settings tab, it was causing massive slowdowns
Changed screenshotmode from F12 to F11 so it no longer conflicts with steam
Secondary weapons currently fire at a set distance when using a controller. Looking into different options to see what feels best. If you have any ideas please feel free to share them on the steam forum.