Simple directional indicators add to the top of the track.
Patches
Audio Setting Issues Leaderboard Issue
Update 0.9.3.8 Continues
Small fixes - and two trees
Patches for September 25 2021
Online Racing buys fixes Record timer fixes other small additions
Variable Camera Update
Variable Camera added
Ease of Life Improvements
visible timer / lap display - checkpoint display coming soon
-auditory Qs for checkpoints and laps
other stuff. Check it out on discount or contact me for a promo key.
Alpha 0.9.3.8 Update - Sensitivity Setting for Controller Inputs
Here is the long overdo upgrade to steering sensitivity, which vastly improves the driving experience. Also customized it, 'Axis Sensitivity' has been added to the Input Manager for more control.
The default Steering Axis Sensitivity has been changed from '1' to '.01' if a controller is detected. (Tested on an X-Box Controller, Retrolink, Thrustmaster Wheel and Oculus Quest hands).
Update Notes for September 2021
Trying to get back into development on this game.
The game is now using Unity's XR System and will hopefully better for more HMDs.
Exciting news: The Keyboard Mouse Version is also included in the build. You don't need to play in VR anymore. Do remember to set your inputs to the desire controllers before racing.
ahh lots more stuff.. and more soon .. thanks Moga
Multiplayer Alpha is Live
Multiplayer Track 2
To compliment Multiplayer there have also been a huge number of updates including:
Vive Support!
Yes Critical Gravity is now cross-platform VR ready. Race your friends across different platforms. Leaderboards, track times and achievement are coming soon.
The Game Lobby has been redone as a Garage. Maybe akin to some F1 variants.
The game now has an audio engineered soundtrack that progresses to your race!!! This is a major improvement and one of the reasons for the big file size increase.
The settings menu now has video and audio controls to compliment the custom inputs. All settings persist through scenes and game sessions. Everything is AutoSaved for you.
The base engine has been upgraded from Unity 5.6 to Unity 2018.4LTS, providing POST-Processing effects and a host of other benefits controlled in the settings menu.
The various modes and track meshes have been improved for better player experience.
Hard Mode has an autoreset when you fall off! YAY no more space spins!
Still a long way to go! Thank you all!!! Here is me loosing it after trying to show off. https://www.youtube.com/watch?time_continue=39&v=DsNCjQ4Te_I
Updates for June 2018 -
Touch Controls Integration:
Feature Updates -
No Keyboard needed
The game can now be entirely played with the touch controls and no other input.
Touch Steering
The steering wheel can now be USED FOR STEERING...heh!!.. by 'grabbing' with the touch controls and rotating.
Control Input Customization
Wheel and Pedal combinations can be added and setup in the Settings Menu.
(The input settings will read the slightest 'hover' detection on a button so be mindful when setting custom Axes or Buttons not to be 'near' a Touch Controller button you dont want to get input from.....)