It is our great pleasure in this update to introduce you to new commanders, units, and a brand new cooperative mission: Operation Scarlet City!
But, wait there’s more, this update is also packed with new features which include a Card Progress System, Game Speed Options, and last, but definitely not least, and offline Game improvements.
Our most requested feature, Offline A.I. Skirmish Mode is now here too!
This single-player mode play, with and against A.I. allows you to improve your skills, without the distraction of other players distracting. Take to the battlefield at your own pace!
Thank you for all your continued support & we wish you the best start to 2024. Let’s dive into the details! Creed (Global Risk)
Architect (New Horizon)
As you can see, each comes with new special abilities for you to hone your strats and dominate the battlefield with.
Hydra (New Horizon)
Bumble Bee (Black List)
Rebel Black List forces control a Titan mech that’s protected by an invulnerable shield. Secure control over the five pylons on the map to shut down the Titan’s impenetrable defences. Destroy it and save the city from destruction!
Offline AI Skirmish mode By far our most requested feature is now here. Try out the new Offline A.I. Skirmish mode! Battle against A.I. in Standard Versus, Payload and Battlelines. Other players cannot join these lobbies, so it is the perfect place to hone your skills at your own pace.
Offline Play & Saving Offline play and saving has been improved. As well as A.I. Skirmish, you can now play Campaign offline with your progression saved and carrying over when you next connect online!
Card Progression System Show off your favorite units and commanders with the new Card Progression System! Simply play Crossfire: Legion, any mode or mission, to gain experience which can be used to unlock new card frames, avatar portraits, brand new Commander artworks and more! All of this is accessible on the Army screen. Select a unit or commander and start levelling them up!
Game Speed Option Game speed can now be changed in Campaign and Custom Games. This allows you to now tune the pace of battle to your mood and growing skill level.
General Fixes
Refresh rate setting now displays in correct order.
Med Pack ability can be cast anywhere on the Battlelines map.
Unit and Building Fixes
The Fire Ant no longer attacks units past its maximum range.
The Imperator can now use the Attack Ground command.
Map Fixes
Building grid visuals have been fixed on the Badlands map.
Visual issues around ramps on the Domination map have been improved.
All this means now is the perfect time to join the fray.
Remember, if you are still Crossfire curious you can try our: Single-player Content
Campaign Act 1: Missions 1, 2 and 3 which will introduce you to our world and the beginnings of Black Lists story
Skirmish vs. A.I on all multiplayer maps for all your comp/A.I smashing desires with all factions and commanders being available to fight against
Multi-player content
Standard PvP Mode on all multiplayer maps, for head to head player combat
COOP skirmish, to set up custom games with your friends
Battlelines mode, to smash armies together with a total focus on their macro-management
Commander Cardinal, his special abilities and a set loadout of units for you to master
You’ll notice the demo exists in a separate server space aside from the main game to give new commanders a taste of this RTS before purchasing and diving into the main game with our veterans.
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
This update represents a large improvement in the players experience and we can only continue to thank our dedicated players for helping us drive these changes into being. Of course, we will continue to monitor your feedback, and be excited for the continued progress the game makes as it evolves with its commanders. - Your Crossfire: Legion team
DevBlog 40: Update 1.9
Greetings Commanders,
It’s been a joy since last month for us to see you incorporate the latest 3 new units into your strategies and mix up the battlefield. Especially on the new map we released. This motivates us to continue working hard to bring you new content and features to enjoy. This month's update is focused on fixing issues that were affecting some players from being able to progress or play. Thanks for the player feedback that helped make this happen.
Infinite loading during start-up, experienced by some players, has been fixed.
Campaign: Act 2 - Mission 7 will no longer result in infinite loading after locating the payload.
Level Editor: Delete Map button is now working properly.
Cobra: Multi-Shot casts successfully at max range.
Cobra: Multi-Shot casts successfully outside of the max range.
Scout: Signal Flare range indicator is visible while Overwatch is active.
Campaign Mission Select UI correctly appears after selecting Campaign from the Game Mode Selection screen.
Remember, if you are still Crossfire curious you can try our: Single-player Content
Campaign Act 1: Missions 1, 2 and 3 which will introduce you to our world and the beginnings of Black Lists story
Skirmish vs. A.I on all multiplayer maps for all your comp/A.I smashing desires with all factions and commanders being available to fight against
Multi-player content
Standard PvP Mode on all multiplayer maps, for head to head player combat
COOP skirmish, to set up custom games with your friends
Battlelines mode, to smash armies together with a total focus on their macro-management
Commander Cardinal, his special abilities and a set loadout of units for you to master
You’ll notice the demo exists in a separate server space aside from the main game to give new commanders a taste of this RTS before purchasing and diving into the main game with our veterans.
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Thanks again and we’ll see you on the battlefield. - Your Crossfire: Legion team
-67% Sale of Crossfire: Legion
Greeting’s commanders,
Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes - all at a discounted price during the Steam Autumn Sale! Already eager to get started? Then point out the sale to a friend or two!
With -67% off Crossfire: Legion until November 28th, you can experience this new RTS for less.
Since we released from Early Access we are still active with our community to implement changes and fixes with new updates and content arriving.
Here are some pro-tips to make use of on the battlefield:
Each faction’s supply building also has a secondary function.
Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Enjoy the sale and see you on the battlefield. - The Crossfire: Legion team
DevBlog 39: Update 1.8
Greetings Commanders, Once again we are happy to make live an update featuring new units and a brand new map to explore!
In this update you can diversify your early game with three brand new infantry units. Use their new abilities to help conquer the boreal forest in Peridot, a brand new PVP map. Along with this comes tons of bug fixes and more!
Fight over precious timber found in Peridot’s boreal forest. Control the central sight tower to gain the upperhand. Utilize clear cut sections to outflank your opponent and the high ground to stay out of sight.
Long chat messages will no longer get abruptly cut off
The Camera Zoom Speed slider is now working as intended at all speeds
Salvaging will no longer have a chance to break the population cap
Health regeneration bug on Blacklist units has been corrected
Hyperion: Saturation Bombing ability can now be cast outside of range. The Hyperion will move within range before casting
Hyperion: Jump targeting no longer snaps to an invisible grid.
Rocket Trooper description updated to correctly inform the unit deals bonus damage to tanks and airborne units
Units can no longer reset their auto-attack cooldown by being ordered to move after an attack
Units and Commanders that are currently equipped in a match lobby loadout will have descriptions appearing correctly
Roster slots and icons will now display descriptions correctly
Battlelines: Factions now appear in the correct order
Post-match statistics are now correctly labeled
The Ownership filter has been removed from the Avatar tab
The Quality filter has been removed from the Army tab
The scoreboard will now correctly display all units in loadout
Remember, if you are still Crossfire curious you can try our: Single-player Content
Campaign Act 1: Missions 1, 2 and 3 which will introduce you to our world and the beginnings of Black Lists story
Skirmish vs. A.I on all multiplayer maps for all your comp/A.I smashing desires with all factions and commanders being available to fight against
Multi-player content
Standard PvP Mode on all multiplayer maps, for head to head player combat
COOP skirmish, to set up custom games with your friends
Battlelines mode, to smash armies together with a total focus on their macro-management
Commander Cardinal, his special abilities and a set loadout of units for you to master
You’ll notice the demo exists in a separate server space aside from the main game to give new commanders a taste of this RTS before purchasing and diving into the main game with our veterans.
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
The observant among you, a useful skill for any battle commander, we’ll notice we didn’t have an update last month. We are instead rolling that one into this one, so this live update is larger than usual. We hope you enjoy the new map and look forward to see how your tactics develop with the new units. - Your Crossfire: Legion team
DevBlog 38: Update 1.7
Greetings Commanders, With all the recent updates and improvements to the game we are proud to be a part of Steam’s Strategy Fest showcasing the best of strategy and tactical games currently out there. To celebrate and give new commanders the free chance to test their RTS skills on the battlefield of Crossfire: Legion, we have a new Demo!
This Demo will run indefinitely for the foreseeable future and includes:
Single-player Content
Campaign Act 1: Missions 1, 2 and 3 which will introduce you to our world and the beginnings of Black Lists story
Skirmish vs. A.I on all multiplayer maps for all your comp/A.I smashing desires with all factions and commanders being available to fight against
Multi-player content
Standard PvP Mode on all multiplayer maps, for head to head player combat
COOP skirmish, to set up custom games with your friends
Battlelines mode, to smash armies together with a total focus on their macro-management
Commander Cardinal, his special abilities and a set loadout of units for you to master
You’ll notice the demo exists in a separate server space aside from the main game to give new commanders a taste of this RTS before purchasing and diving into the main game with our veterans.
If you enjoyed the Demo, we’re offering new players 60% off until the 4th of September ’23. The time has never been better for commanders to jump into battle and bring their friends with them.
We’ve also been busy these summer months on more bug fixes, including those raised by the players. Thanks.
The Arachne's 'Spiders Web' ability no longer remains active after the unit is moved by Vulcan's 'Extraction' ability
The Arachne's "Spiders Web" ability no longer remains active after the unit is picked up by the Charon transport unit
The Arachne’s 'Spider Web' ability radius is now larger
The Arachne now deals friendly fire damage with its 'Spider Web' ability's non-tracking AoE projectiles
The Arachne’s 'Spider Web' ability cannot be cast outside of player's vision
However, the Arachne's 'Spider Web' ability deactivates after losing vision of the targeted area. This we will fix in the next update
The Imperator's Artillery Mode now deactivates after the unit is picked up by a transport unit
The Yeoman's "Lockdown" ability now deactivates after the unit is picked up by the Scepter transport unit
The Grenade Trooper's 'Deploy Launcher' ability now deactivates after the unit is picked up by a transport unit
The Shield Trooper's 'Defensive Stance' ability icon appears in the active abilities window when individual units are selected, not group select
The Hyperion's 'Saturation Bombing' ability no longer casts on all units after one order if multiple units are selected
The Lycan can no longer be targeted by the units abilities while it’s using its Jump ability
The Centipede can no longer apply the 'Paralyzing Shock' ability's movement speed slow effect to buildings
Units' and commanders' with healing abilities can no longer heal structures
Commander Warden's Forward Operations Base now attacks buildings if constructed up close to an enemy building
The Hyperion's 'Jump' ability now works if the ability is used near the ability's max range
The Hyperion now stops using its Saturation Bombing ability when the player issues no new orders
The Vulcan's healing aura has now the same radius as indicated
Commander Stalker's Mercenary units are now affected by researched infantry upgrades
A few infantry units have that previously had their range briefly increased by 4 at the start of each attack no longer do
Units can no longer uses any movement abilities while snared by the Siren's 'Singularity' ability
Airborne offensive units with the stealth capability no have a 'Hold Fire' ability
The harvest speed of 14 workers is no longer faster than the intended optimal of 10 workers
The New Horizon worker’s shield now correctly blocks status and ability effects
Players can now properly target the hostile starting corebase after it is spotted for the second time in a PvP game
The Black List's transport unit recruitment and research has now consistent placement in the Corebase U.I. compared with other factions
Players can now not research the Albatross's Cloak upgrade at Tier 1 of the Corebase
The Satyr's Deterioration VFX does not remain in the last spot the unit was seen before becoming invisible
The satyr deterioration VFX will no longer remain on the border of the war fog when the unit which has deterioration VFX applied to it while entering the fog of war
The Helios's 'Acquire Target' drone collision with the ground units has been fixed
Additional options now hide after the player scrolls through the list
The Construction tab no longer fails to load build order after completing a match
The friend list icon will now not appear on the auto match screen if the player clicks the menu icon then clicks the background by left clicking.
The result screen construction will not display the construction upgrade.
Rank name text no longer overlap in some languages the player profile menu
Borders of the loadout warnings shouldn’t now peer through the presets list
The Lobby chat cannot be activated in the settings menu or with the Friend List open
The Friend status now shows the correct player status
The Friends List can now be closed by clicking outside its borders or by [Esc] key
The Friends List button now fades in several situations
The Text size in the Accessibility tab no longer decreases after changing the language to Russian
Mission 6 will no longer be lost abnormally if the player only uses Imperators to get to the second checkpoint
The A.I. albatross transport unit will no longer unload all units into the air on Mission 11
The worker can now build the sentry turret after replaying mission 9’s second checkpoint
The defense VFX of the nodes on Mission 9 no longer disappears
The Titan is now transported towards the correct direction of the animation on the relevant campaign mission
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Enjoy the demo we’ve released for those tempted by Crossfire: Legion, but haven't taken the plunge yet, and let us know what you think. As always, stay tuned for future updates that will be made based on the feedback we continually monitor from our players. - Your Crossfire: Legion team
DevBlog 37: Update 1.6
Greetings Commanders, This month of development has focused on cleaning up shop and so we have an update for you that’s full of important balance changes and bug fixes. No new content today while we work towards a bigger content drop later this summer. Read on for all the technical fix details that come together for a better game experience.
The Arachne's Spider Web ability now has the appropriate intended falloff. In short, the further from the impact center, the less damage taken. The splash radius has been significantly lower to 3 from 15
Phalanx units controlled by the AI now enter Hull-Down when attacked and correctly deactivate Hull-Down when the attacker is out of range
The Jester's Repair ability now no longer remains active after the Jester gets picked up by a transport unit
The Silverfish’s ammo is now not reset if less than six projectiles are fired in a single burst
The Centipede no longer gains energy from attacking allied units/buildings
A damaged Black List watch tower will now gain full HP after upgrading
The Global Risk trooper’s deployable forward turret no longer remains from one Round Robin match to the next
Commander Freefall can now use her hack ability on turrets after restarting the first checkpoint during Campaign Mission 3
Workers now start PayLoad games correctly assigned to a materials resource node
Workers will no longer not harvest at the beginning of game
Workers no longer get stuck inside Resource Nodes after canceling a building order
The 'Repair Structure' ability of Worker units now has a consistent description
Post-game Combat Scores are now consistently calculated
Spectators can no longer take an A.I's place in the game lobby after the match ends
The description of the production buildings' upgrade button and the description of the current upgrade level are now consistent
Units can now no longer be dropped in the river by transport units in Campaign Mission 6
New Horizon’s Infantry 'Shield Transfer' ability now no longer remains active after the unit using it depletes its shields
When filtering by faction in the Army Menu, the player will no longer not see units until they scroll back up after already having scrolled to the bottom of the army list
Display settings now revert correctly when the user reverts the changed display settings repeatedly
Grammar errors corrected
Right Mouse Button can now be used to open a detailed unit view properly
Several unit icons are now correctly placed in the recruitment buildings' UI during Campaign missions
Vehicles are no longer spawning without some graphical details once high unit counts are reached
The Arachne UI icons now display that it can attack ground units
The text and audio now match in Chinese after Campaign mission 12 result log
The unit displays no longer show locked loadouts that can be used
The Black List Mechanized Facility explosion VFX no longer disappears while it is building and then canceled
UI display settings no longer revert incorrectly when the user reverts the changed display settings repeatedly
The player can no longer place buildings inside fuel nodes on several Payload maps
The player is now not able to build on the ramps in both bases within the Domination map
Building boundaries are now correctly set on the east and north sections of the Labyrinth map
Player base building areas are no longer so severely limited by map border on the Snow Base map
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Now with these important fixes taken care of, we are looking forward to releasing the new content we have planned. So stay tuned for future updates. - Your Crossfire: Legion team
-60% Off Crossfire: Legion Sale
Greeting’s commanders,
Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes - all at a discounted price during the Steam Summer Sale! Already eager to get started? Then point out the sale to a friend or two!
With -60% off Crossfire: Legion until July 13th, you can experience this new RTS for less.
Not long ago we released from Early Access and we are still very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.
Here are some pro-tips to make use of on the battlefield:
Each faction’s supply building also has a secondary function.
Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Enjoy the sale and see you on the battlefield. - The Crossfire: Legion team
-60% Off Crossfire: Legion Sale
Greeting’s commanders,
Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes.
We've recently updated the game by expanding the deck system to 10 slots. The player community has loved this change and if you've been waiting to try the game out now's a good time to jump in.
With this sale the buiggest we've had, why not bring a friend or two?!
With -60% off Crossfire: Legion until until June 21st, you can experience this RTS for less.
We're very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.
Here are some pro-tips to make use of on the battlefield:
Each faction’s supply building also has a secondary function.
Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Enjoy the sale and see you on the battlefield. - The Crossfire: Legion team
DevBlog 36: Update 1.5
Greetings Commanders,
Today we want to expand the strategic depth of our roster system and give you greater deck building options. These changes are, as ever, based on community feedback and we’re confident they will please.
The roster system now has a total of 10 slots. One commander slot, and then three slots for each unit type category, infantry, vehicle/tank and air.
However, unlike the vehicle/tanks units, Infantry and Air rosters currently lack enough units to fill their 3rd slot. So, we will open that slot to all unused available units from the same unit type being selected.
So for example, if the player likes T1 infantry rather than the T2 option, they can now use that 3rd infantry slot to round out their roster. Same thing with the air units. Previously, you had a tough time deciding between the Falcon/Prion/Wasp. Now players will be able to have at least 2 of the available air units for their 3rd unit type slot.
Each faction's transport unit will now be available by default under the Corebase build menu. This affects Standard Versus, Skirmish, Payload, and Cooperative games modes. Battlelines and Brawl game modes do not need air transport to function, while Round Robin does not support slot loadouts and this game mode does not have a corebase, so we can exclude it.
The cutscenes now appear consistently during the campaign
Victory payload container has now a truck model in it
The player now gets experience from finishing the game
The screen now refreshes synchronously with the minimap
The player can now surrender in a 4 player game with 1 A.I.
The defeat screen will not disappear for the player who is defeated in a game which has over 2 teams
The game's host can promote another player to be host during the countdown screen
Optimal mineral gathering workers setup has been returned to 10/10
The A.I. will no longer become unresponsive if blocked from fulfilling a build order
The Locust no longer deals AoE damage only with its 'Final Surge' ability active
Chameleon's 'Liquefaction' ability now also slows allied units
The Scarab's 'Extra Firepower' ability no longer remains active after the Scarab has been picked up by a transport unit
The Paladin's Heal Infantry ability ends after the Paladin has been picked up by a transport unit
Rhino's 'Ghost Kit Ambush' ability no longer remains active after the unit has been picked up by a transport unit
The Stingray's Ghost Sphere ability no longer remains active while the Stingray is carried by a transport unit
The Phalanx's "Hull Down" ability no longer remains active after the unit is picked up by the Scepter transport unit
Researching the Fire Ant's Flame Injectors no longer lowers its range
Arachne do not detect units in stealth any longer
The Grenade trooper unit will no longer cancel its deploy launcher ability when the players press the A hotkey
Dragonfly demo video for its Improved Igniters ability now shows bonus structure damage
Condor's drones now deal AOE damage
The Hyperion Saturation Bombing ability animation will no longer trigger when the ability is not in range yet
Hyperion's 'Jump' ability can now be cast outside its range
The Chameleon's ability "Liquefaction" now works consistently on New Horizon units
Angel's Null Field ability no longer persists after the area of effect vanishes
Upgrading the Black List Watch Tower with “Fortification' no longer fully restores its HP in Standard Versus and Payload game modes
The Icarus' speed is now consistent with previous patch notes
The Pegasus basic attack cannot target air units and not be turned off by air targeting ability
Damage modifying abilities or effects now affect Global risk unit with Armor Plating
The Vulcan is no longer able to extract enemy units
The Payload no longer stalls at its destination before deploying on the Mountainside and Snowbase map
Hyperion gets stuck after jumping into a spot under a cistern located in the middle-right part of the Torrent map
Victory payload container has no truck model in it
On Operation Northside (COOP) the Ambassador Vehicle doesn’t get stuck after spawning a structure by using the Commander's abilities and units can no longer move outside the map bounds
The air units won’t clip with high objects on the Payload Badlands map
Flickering ground textures should not appear on the Torrent map and when the camera moves on Predator map
After completing campaign Mission 15 the credits are now displayed
Eclipse's 'Super Shot' ability is now correctly described during the Campaign
Building boundaries are now set correctly in the north section of the Mountainside map
Buildings can now be built on the ramps and invisible collisions no longer block unit pathing on the Torrent map
Z-fighting textures are no longer present on multiple spots of the 'Predator' map
The boundary of the Typhoon map is not misplaced and causing a blocked area for placing buildings
The player cannot place buildings inside fuel nodes on several Payload maps
Textures have been realigned with the collision boxes on the ramps of Frostbite map
The bridge on the Labyrinth map is no longer flipped to the side and transparent roadlines do not overlap
Base building boundaries are now set correctly in multiple sections of the map Badlands
Typhoon map boundaries are not misplaced anymore causing a blocked area marked as available for placing buildings
The player is now not able to construct buildings on the stairs on the top-right side of the Labyrinth map or construct a building inside a truck near the middle left side of the map
Some of the objects are no longer missing collisions on the Brawl map
The Payload path to point 2 on Badlands map is now the shortest possible
Traffic lights on the Labyrinth map are now positioned correctly
On Campaign Mission 5, one of the hints present during the first objective no longer has a spelling mistake
Factions' descriptions scale correctly in the recruitment tab for the Round Robin Game mode
Cavaliers now have the stealth detection ability on the Round Robin Game mode
The GR trooper animation displays normally when chosen by the player
Friends list members are now properly rendering their in game status
Punctuation is now consistent in the Spider Web ability unlock info prompt title within the Vehicle Assembly building
Hold Fire description scales properly if the player hovers over it while toggling it
Localized key control in the settings for FR/DE/ES/RU/PL/JA languages
Hovering over/clicking slot 4 after creating a Standard Versus lobby now shows the correct unit previews
Punctuation error is now fixed in the campaign mission 12 description
The Rhino unit 'Ghost Kit Ambush' HUD status icon is no longer displayed twice after the ability reaches max stacks
Missing defeat post screen on game lose has now been found
Cardinal's "Fire at Will" ability will not play its VFX after the ability has finished
Hightower's "Radar Scan" ability VFX no longer disappears when the player constructs more than one unit
Armory building is now properly attached to the Helicopter when being deployed
While in Campaign, Eclipse's 'Hull Down' ability description now has its information about movement restriction on the unit
Friend List UI typos have been fixed
The Lycan units description is now consistent with its 'Heavy Jump' upgrade's effects in game
Adding a friend in game will no longer present the the friends list from refreshing
Typo and grammar corrected in the description of campaign Mission 2, 4, 5 and 8
The Siren unit's "Eviscerate" ability's graphics and audio now play together when the affected target is in the fog of war
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
We’re happy to respond to your feedback about the roster system like this and we’ve more to come. We’re looking forward to hearing more of your thoughts on this. For now, enjoy experimenting with the new roster freedoms and the other game improvements. - Your Crossfire: Legion team
DevBlog 35: Update 1.4
Greetings Commanders, Another monthly update is here and adds a new fast paced game mode for you to test your command skills on, as well as friends features to help you better coordinate your battles. We’ve also made another large swath of fixes to improve your battle experiences.
Up-to 8 players enter this Free-for-all arena mode, with only one emerging victorious. All players who enter the Round Robin mode will be matched against each other in rounds. These 1v1 rounds will be fought simultaneously on isolated battlefields within the same map
Each round starts with a short window of time to build units at your core base. You can choose any unit, from any faction, with their abilities already unlocked. Choose wisely, however, as you are limited to 400 minerals, 400 fuel, and 50 population points.
When the build phase is over, you’ll command your units to fight. Survive to win the round and score a point. Once all the rounds and face-offs have been completed, the player with the most points wins. Quick reflexes, flexible strategies, and a deep understanding of unit synergies and counters will see you prevail.
So, if you ever wanted to know how a behemoth mech and imperator artillery tank combo would fare, or any combination of units really, then this is the game mode for you.
We’ve also added a host of new features that allow you to easily find your friends in game and set up battles either against or with each other.
Hostile Phalanx 'Hull Down' ability VFX no longer plays every time it enters vision
The unit Wasp and Albatross aren’t lost in the introduction video
Yeoman, Rhino, Arachne Units and the Torrent map no longer contain placeholders in all non- English languages
Text now localized in FR/DE/ES/RU/PL/JP Profiles
The Accessibility tab is no longer displayed in English despite changing language in the options
The Rhino no longer plays a shooting VFX when leaving fog of war while an enemy is near without actually shooting
The unit Siren eviscerate VFX is now complete
The New horizon all infantry shield transfer ability UI no longer disappears in the army screen
The defeat cutscene loop no longer occurs after Lock Station objective is lost just before time to defend it expires on the Cheong-Lim Canal campaign mission
Shield Regeneration gameplay tip no longer has a typo in its description
Freefall ‘s 'Acid Rain' Commander ability description is now consistent with its effects in-game
Scarab's Last Stand now has a description of the affected unit being destroyed upon the shield being depleted
An Extra scroll bar no longer appears in M2, M4, M8, M9, and M10 intel game messages
The Satyr is not anymore displayed as a vehicle UI on the army screen
Unit icons aren’t lost on the economic growth graph
The Crocodiles' lasers do not disappear anymore when it changes targets
There is now no black line on missiles in stealth
Invited players can now see other players and themselves in the lobby, and host players can see invited players
The debug message of countdown now does not appear in the lobby before the game starts
Typo fixed in Morningstar's 'Barrage' ability description
Global Risk Jester tank unit can now repair Workers
The message of the enemy's HQ leveling up will now be displayed on screen
Overlord's 'Armor Piercing Rounds' upgrade description is now consistent with its effects in-game
Sniper's 'Assassinate' ability description is now consistent
In Cooperative Operation Northside, the AI will not extract the VIP at the wrong location in the end
Surrender now has a cooldown
Collisions now exist when air units are passing through some assets
The ready function now works if the player changes 2 AIs to team 2
The Player can now not skip a large part of campaign Mission 4
Restarting Campaign Mission 15 from the last checkpoint no longer gives players different commander abilities
The Rhino now leaves stealth mode after being attacked
The Scorpion's Gas Grenade now deals damage to buildings
Scorpion's skill description now corresponds with its in-game ability
Opening and closing menu now does not unpause replays
Workers are now able to automatically return resources
Campaign Act 3 Shipbreaker mission will now progress when the player destroys one of the Charon units carrying the "Shipbreaker" bombs
On Campaign Mission 05, the game will not pause itself after an allied Scepter is destroyed when it's picking up civilians
Map borders now do not block a part of the visible base area in the bottom right and top left side of the Payload Rail Yard map
Players can now always trigger the escort after capturing the payload
A Payload now does not drive so very close to enemy Base on Blacksite map
A Payload now does not stall at its destination before deploying on the Domination map
The game will not display defeat in payload mode if the AI’s HQ is destroyed
Fixed overlapping grass texture on the Healing ring from the Core Base on Predator Map
No more Magenta walls near borders of Northside co-op map
Building on Labyrinth maps do not have pink textures anymore
The player name now does not disappear on the loading screen for maps Torrent and frostbite
AI's ground units can no longer get stuck on physical assets located on the Labyrinth map
The pipes near ramp now have collision on the Torrent map
Players can now no longer construct buildings in several blind spots on Torrent map
Invisible walls do not prevent building on the 'Blacksite' map
Coop Operation Northside - A fatal black screen does not occur after the intro cinematic
Coop Operation Thunderstrike - The objective timer will not fail to appear at the start of the mission
New Horizons Cerberus units projectiles deal damage to one enemy only
Rhino now has the ability to hold fire
Tactical Nuclear Strike's description now matches its in-game behavior
Both Rhino and Yeoman now unlock at the correct tier and have a correct resource cost
Players are now able to refund the construction cost for the Rhino
Campaign Mission 3 now has the audio about Warden on the result screen
Subtitle and VO now do not cut-off early during third phase of Camapaign Mission 9
Random map option doesn’t draw custom maps from outside the pool of maps available to all players in the lobby
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
That's a heck of a lot of fixes and new features for you to experiment with. With this release we go back to monitoring your feedback closely and using it to inform our future updates.
Thanks for your conitnued support and happy gaming, - The Crossfire: Legion team