[Mass testing] Balance changes planned for the next update
Hello! Today we present you the full list of planned balance changes for the next update. We would like to note that some changes were considered and added based on the results of the last Q&A session with the developers. You will be able to test all the changes this weekend. Let's go!
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server!
Single-shot shotguns
Junkbow
Durability increased from 247 to 314 pts.
Now fires a burst of three clusters instead of a single shot.
Damage of a single pellet reduced by 37%.
Reload time increased from 2.8 to 4.5 sec.
Ammo reserve reduced from 30 to 20.
“Rotation speed +30%” upgrade replaced with “Rate of fire +25%”.
Fafnir
Durability increased from 315 to 400 pts.
Now fires a burst of three clusters instead of a single shot.
Damage of a single pellet reduced by 37%.
Reload time increased from 2.8 to 4.5 sec.
Ammo reserve reduced from 30 to 20.
“Rotation speed +30%” upgrade replaced with “Rate of fire +25%”.
Nidhogg
Durability increased from 357 to 464 pts.
Now fires a burst of three clusters instead of a single shot.
Damage of a single pellet reduced by 29%.
Reload time increased from 2.5 to 4.5 sec.
Ammo reserve reduced from 30 to 20.
“Rotation speed +30%” upgrade replaced with “Rate of fire +25%”.
Jormungandr
Durability increased from 437 to 568 pts.
Now fires a burst of three clusters instead of a single shot.
Damage of a single pellet reduced by 29%.
Reload time increased from 2.5 to 4.5 sec.
Ammo reserve reduced from 30 to 20.
“Rotation speed +30%” upgrade replaced with “Rate of fire +25%”.
Comment on single-shot shotguns: this weapon type is very unpopular in comparison with automatic shotguns. The changes are similar to recent changes to cannons, and should shift the focus of the gameplay towards doing higher damage, but more rarely. The additional increase in durability is aimed towards addressing the low survivability of these weapons.
Machine guns and miniguns
SM Hornet
Durability increased from 57 to 63 pts.
Damage increased by 12.5%.
Projectile speed increased by 6%.
LM-54 Chord
Durability increased from 66 to 73 pts.
Damage increased by 17%.
Projectile speed increased by 6%.
Vector
Durability increased from 81 to 90 pts.
Damage increased by 12%.
Projectile speed increased by 6%.
Sinus-0
Durability increased from 99 to 110 pts.
Damage increased by 14%.
Projectile speed increased by 6%.
Spectre-2
Durability increased from 205 to 238 pts.
Damage increased by 15.5%.
Projectile speed increased by 6%.
The perk now gives 4% bonus to damage and stacks up 8 times (instead of 3% and 10 times).
Aspect
Durability increased from 242 to 278 pts.
Damage increased by 14.5%.
Projectile speed increased by 6%.
The perk now gives 50% bonus to damage when fully heated (instead of 30%).
Punisher
Durability increased from 386 to 449 pts.
Damage increased by 17%.
Projectile speed increased by 6%.
The perk now requires 30 successful hits to be activated (instead of 40).
ST-M23 Defender
Damage increased by 10%.
M-25 Guardian
Durability increased from 197 to 217 pts.
Damage increased by 10%.
M-29 Protector
Durability increased from 234 to 258 pts.
Damage increased by 15%.
M-32 Vindicator
Durability increased from 293 to 325 pts.
Damage increased by 18%.
ST-M26 Tackler
Durability increased from 251 to 279 pts.
Damage increased by 22%.
Perk activation delay reduced from 1 to 0.5 sec.
Gungnir
Durability increased from 190 to 209 pts.
Damage increased by 13%.
Nothung
Durability increased from 256 to 285 pts.
Damage increased by 15%.
M-37 Piercer
Durability increased from 138 to 151 pts.
Damage increased by 11%.
Projectile speed increased by 7%.
M-38 Fidget
Durability increased from 160 to 175 pts.
Damage increased by 12%.
Projectile speed increased by 7%.
M-39 Imp
Durability increased from 230 to 252 pts.
Damage increased by 14%.
Projectile speed increased by 7%.
MG13 Equalizer
Durability increased from 179 to 195 pts.
Damage increased by 22%.
Projectile speed increased by 7%.
The perk now charges up in 5 seconds (instead of 7).
MG14 Arbiter
Durability increased from 240 to 261 pts.
Damage increased by 24%.
Projectile speed increased by 7%.
The perk now charges up in 5 seconds (instead of 7).
Comment on machine guns and miniguns: after the removal of hitscan mechanic from machine guns, their efficiency decreased noticeably due to increased rate of misses. In order to keep this type of weapons relevant, we decided to make compensating changes.
Other changes
Sidekick
Optimal range increased by 72%.
Comment: the change will make the drone’s damage dealing more stable, since it will be able to deal damage from a longer range.
Tempest
Cooling rate reduced by 17.5%.
Comment: high efficiency between 4500 and 6500 PS. The cooling time is now the same as that of the “Whirl”. The change will make the weapon more dependent on a cooling module.
Bat
The perk’s bonus to the volume of additional ammunition increased from 20% to 30%.
Power increased by 15%.
Mass limit increased from 6500 to 7000 kg.
Comment: efficiency of the cabin is too low in comparison with its analogues.
Corvo
Durability increased from 160 to 180 pts.
Damage increased by 10%.
Projectile speed increased by 14%.
Ammo reserve increased from 16 to 18.
Comment: similar to the changes for machine guns and miniguns.
Elephant
Damage increased by 7%.
Comment: lack of efficiency in comparison with other epic cannons.
Blockchain
Damage increased by 14%.
The perk now reduces the penetrability of parts to 60% of the original (instead of 75%).
Durability increased from 260 to 295 pts.
Comment: the changes will help increase the efficiency of the weapon and bring it back to the battlefield.
Thunderbolt
Durability increased from 173 to 195 pts.
Comment: low survivability in comparison with the rest of the automatic shotguns.
Humpback
The amount of damage you need to take to accumulate the full bonus increased from 1000 to 1250 pts.
The reset time of the full bonus reduced from 30 to 20 sec.
Comment: consistently high efficiency of the cabin on a wide range of PS and among different types of builds. In the current game context, the perk accumulates extremely quickly and resets very slowly, thanks to which it is kept at high values for most of the battle.
Omni
Penalty to power reduced from 12% to 9%.
Increased traction.
Atom
Penalty to power reduced from 15% to 12%.
Increased traction.
Comment on “Omni” and “Atom”: the power penalty of these movement parts is somewhat inflated in comparison with the current power penalty of “Meat Grinder”, which has the same movement mechanics. There are also frequent complaints about the lack of traction of these movement parts, and the change should fix this.
ML 200
Reduced the effect of surface angle on movement speed.
Added 25% thermal and cryogenic damage resistance.
Tonnage increased from 2400 to 2900 kg.
Bigram
Reduced the effect of surface angle on movement speed.
Added 25% thermal and cryogenic damage resistance.
Tonnage increased from 1900 to 2300 kg.
Gerrida I
Reduced the effect of surface angle on movement speed.
Durability increased from 435 to 450 pts.
Tonnage increased from 1500 to 1800 kg.
Comment on mechanical legs: low popularity of the entire movement part type. By reducing the sensitivity to the angle of inclination of the surface, the medium speed of mechanical legs should increase. The other changes are aimed at increasing the survivability of armoured cars with mechanical legs.
Impeller
Increased yaw rate bonus: for main rotors from 60% to 65%, for coaxial rotors from 35% to 50%.
Comment: insufficient effect of perk on yaw rate of armoured aircraft.
Meat Grinder
Maximum speed of rotating in one spot reduced by 30%.
Comment: the previous limitation allowed heavy vehicles on augers to rotate at a speed close to that of lighter movement parts, which should not be the case.
AC80 Stillwind
Changed the perk: for every 100 m passed by the projectile, its explosion radius increases by 0.35 m.
Comment: the original perk does not match the intended style of playing with this autocannon, and therefore has little effect on its efficiency. The new perk, as in the case of its predecessors, increases efficiency based on distance.
Waltz
Projectiles’ rotation radius reduced by 25%.
Comment: low efficiency. The change will make it easier to deal damage from longer distances.
Parser
Durability increased from 290 to 370 pts.
Charging time reduced from 1.5 to 1.2 sec.
Charging now also increases projectile speed by 20%.
Comment: low efficiency of the shotgun.
Reaper
Durability increased from 520 to 611 pts.
Mass increased from 603 to 709 kg.
Comment: low survivability of the weapon.
Assembler
Energy consumption increased from 12 to 13 pts.
PS increased from 2400 to 2600.
Damage at full charge without perk increased by 10%.
Maximum damage with perk increased from 280% to 305%.
Durability increased from 359 to 413 pts.
Mass increased from 293 to 337 kg.
Comment: “Assembler’s” efficiency is not very dependent on modules, so it is used in a narrow PS range (quite low for a legendary weapon). The changes aim to increase the PS range in which it will be used.
Charybdis
Distance required to activate the perk reduced from 25 to 15 m.
Delay to reset the perk reduced from 4 to 1 sec.
Comment: the change will make turning the front of the vehicle towards the attacking “Charybdis” a more effective way to counteract this weapon. With the previous parameters, in such a situation, the perk of a “Charybdis” pursuing a player would take a very long time to reset, and the weapon would have time to deal damage deep inside the armoured car. Also, due to the rather long distance, the perk was sometimes activated by a nearby ally.
Swarm
Rate of fire reduced by 10%.
Reload time increased from 7.5 to 9 sec.
Blast radius reduced by 22%.
Comment: the previous change of damage dependence on blast radius was necessary for stable damage dealing, but it also increased the efficiency of the weapon too much. The reduction of blast radius partially compensates for this. The rest of the changes make it easier to counteract the “Swarm”.
Kami
Power increased by 10%.
The perk now also unhooks cables (from “Skinner”, “Kapkan”, “Jubokko”).
Perk active time increased from 4 to 6 sec.
Perk cooldown time reduced from 16 to 10 sec.
Comment: the “Kami” perk has quite narrow use, so we are expanding its implementation and frequency of activation. Additional power increase will make armoured cars with this cabin more mobile.
Nova
Power increased by 10%.
Perk cooldown time reduced from 20 to 16 sec.
Comment: low efficiency of the cabin.
CC-18 Typhoon
Changed the perk: after a hit, deals damage to weapons and movement parts in the amount of 2% from their current durability 3 times during 1 sec. The damage is not dealt if the durability of a part is lower than 25%.
Comment: the perk should make “Typhoon” an effective choice against armoured cars with high combined durability of movement parts and weapons.
Ripper
Added interaction with “Tormentor”. Activating the module increases the damage from shots.
The ram damage multiplier of a disc stuck on an enemy increased by 2.5 times.
Comment: synergy with the “Tormentor” will allow more efficient use of energy on armoured cars with two “Rippers”. Ram damage of discs became too low after the changes to ram damage mechanic, the multiplier change should fix this.
Firebug
Fire jet speed increased by 87.5%.
Optimal and maximum ranges increased by 3 times.
All accuracy parameters increased.
Comment: the changes are aimed at improving the usage of the weapon when it is not hidden behind armour and at some distance from the enemy, as it was originally designed, rather than just driving up close to the enemy.
Ram damage
Reduced the dependency of damage on the mass.
Comment: the change will reduce the efficiency of ramming with heavy armoured cars.
How to get on the test server?
[expand type=details] If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
Create a new folder for the game on your hard drive.
Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
After the installation is complete, start the Launcher and enter the game with your username and password.
The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
Please note the schedule of the test server:
Friday, January 17, 2025: from 13:00 to 19:00 (GMT)
Saturday, January 18, 2025: from 13:00 to 19:00 (GMT)
Sunday, January 19, 2025: from 13:00 to 19:00 (GMT)
Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.
50% bonus to the reputation earned!
Hello, survivors! This weekend, you will receive 50% more reputation in all battles. Want to achieve certain reputation levels with factions and unlock new parts? Want to save up more stabilizers for upgrades, upgrades removals or trade them during the promotions? Now’s the best time to do it!
The special will be available from 12:00 GMT on January 10 until 23:59 GMT on January 12!
The final battle against Lloyd and the Ravagers has already begun!
The epic finale of the confrontation between survivors and Lloyd — don’t miss your chance to once again stand against all odds and defeat the insidious adversary!
Attention! The mode will be available from January 9 to January 15 inclusive!
Operation “Blackout” is a PvP brawl where at first a small team of 2 “infected” players fights against a team of maximum 10 regular players.
The operation takes place on the map “Waderkvarn factory” created specifically for this mode.
The survivors start the battle on their own armoured vehicles. The first Ravager players and the “infected” players use the preset vehicles.
Ravager visors are their weak point. Destroying the visor will temporarily disable the machine.
Ravager vehicles are equipped with the “Argus” module, which will help them detect and destroy mines and other projectiles.
The goal of the survivors is to reach the final point of the location, completing all the tasks.
The Ravager team should prevent the second team from completing the tasks and “infect” as many players as possible by making direct contact with their vehicles.
After being “infected”, the survivor joins the opposite team. Now their goal is to infect their former teammates.
The reward for the battles of the mode is crackers.
Special challenges and rewards:
Day 1: destroy 4 enemies in the Operation “Blackout”. Reward: “Paratrooper’s container”.
Day 2: complete 2 battles in the Operation “Blackout”. Reward: 50 Engineer badges.
Day 3: earn 450 points in the Operation “Blackout”. Reward: “Military reserve” container.
Day 4: destroy 2 enemies in the Operation “Blackout”. Reward: “Gift container”.
Day 5: complete 2 battles in the Operation “Blackout”. Reward: 50 Engineer badges.
Day 6: earn 800 points in the Operation “Blackout”. Reward: “Memories container”.
Day 7: earn 350 points in one battle in the Operation “Blackout”. Complete 2 times. Reward: “Logistician’s container”.
Treacherous Wasteland: places with the highest destruction counts
Hello, survivors! We continue to share with you the thermal maps that show the places where your armoured vehicles get destroyed most frequently in the fierce battles in the Wasteland. This time, we’ll analyse the “Control-17”, “Wolf outpost” and “Naukograd” maps.
Only real players are marked on the heat maps with no PS limits. AI activity is not reflected on the maps.
The “Control-17” map and the radio frequency influence
It is interesting that more survivors are attracted to the western part of the map than to the eastern one. It is logical for the players of the lower base to drive west, since this direction is closer to them. But it’s unclear why the players of the opposing team prefer the farthest western side of the battlefield.
Maybe there’s no mystery here and it’s just how things are. Or maybe it has to do with the radio relays that in the past were used by military to block infected cities. Who knows what influence those towers might have on our brains…
The “Wolf outpost” map and all the roads that lead to Rome
What does Rome has to do with this? The heat map shows that the area around the bridge is the most dangerous one, but the problem is: capture point is also there. So the survivors will inevitably find their way there, as the proverb says about Rome. Another peculiarity of the map is that you can capture the point only on top of the bridge. It is useless to hold positions under it.
By the way, this is the first map designed for armoured aircraft in our series of posts. The former military aircraft components factory is a tight battlefield, but it offers intense battles.
The “Naukograd” map and the forgotten technology of our ancestors
Who doesn’t like to climb into hot springs to clean the plating battered in long stormy battles? The survivors clearly don’t mind the SPA procedures in Naukograd. But with great cleaning comes great danger. You can get shot from any direction while you’re in the hot springs, but the hills in the northeast are especially convenient for that.
It’s a shame that the geysers have destroyed the bright beacon of science that illuminated the path of mankind in the old days. Today, the local thermal power station provides the necessary resources for many of the Valley’s inhabitants, making it a prime target to control.
That is all for now. We have many more interesting thermal maps that we will share with you next time. Good luck in battles!
Free workbenches of factions
Survivors! Only until the end of January 9, using any workbenches of the “Nomads”, “Steppenwolfs”, “Dawn’s Children” and “Syndicate” factions will not require coins! Choose the rarity you need and produce parts at no extra cost! Don’t miss the chance to take advantage of the offer and craft the necessary parts for your vehicles!
Please note that the promotion will run from January 6, 12:00 GMT to January 9, 23:59 GMT
Results of the big New Year poll 2024
Survivors! Well, happy holidays! How are your festive dishes, have you eaten them all? While you’re relaxing after the feast, we’ve compiled the results of our big New Year poll. Let’s take a look at you, our magnificent survivors. And also compare some of the results to last year’s metrics. Spoiler: there’s not much change.
Let’s start with the basics: age. Most survivors in our community are between the ages of 18 and 25 (31%), but there are also some between 26 and 35 (26%). It’s interesting that last year we had less players under 35: 55% last year and 58% in 2024. We’re getting younger!
The vast majority of the Valley’s residents are men (98%). Women are only 2%. The numbers are the same as in the last poll results.
People come to the Valley from all corners of the world: most of the respondents said they are from Russia and CIS countries, Europe is the second popular answer, and North America comes third. But this year there was a noticeable increase in the number of survivors from South America and Asia.
49% of our community are working and 35% are studying, which is much more than 27% last year. And 13% are still successfully combining their studies and work. Respect!
47% of the survivors learned about the beautiful sights of the Valley through YouTube (45% last year). Recommendation from friends was the second popular answer, and advertisement was the third.
Last year we had 75% of experienced old-timer engineers (who have been in the Valley for more than 3 years), and this year we have 79% of them.
The most popular answer to the question “What armoured vehicles do you prefer?” was a vehicle with a medium cabin and something more heavy (33%). 18% are fans of light modules, and 12% love to drive the heaviest cars with cannons and artillery.
While you’re sleeping, 20% of survivors play non-stop. That’s how many Valley residents don’t log out of the game at all. Most still like to take a break from the Wasteland, but not for long. There are 47% of survivors who stay in the game a couple of days each week. The remaining 33% play a couple of hours per week.
Same as last year, 4% of survivors don’t fight at all, but perform the equally important task of staying in the garage and socializing. It’s great that Crossout has moral support specialists.
There are other games that don’t involve the Wasteland (but mentioning them is forbidden!!!). The split of answers about gaming in general doesn’t deviate much from last year’s result. 49% play games every day, and 26% play almost every day (5-6 days a week).
Here’s the top 5 survivors’ most favourite genres:
Action — 56%;
Strategy — 45%;
Fantasy RPG — 34%;
Cyberpunk — 28%;
Arcade games and platformers — 20%.
That’s it, survivors. We’re in for a foundational year, by the way. I don’t know why I wrote this...
Thanks so much to everyone who participated in the survey. Congratulations on the New Year 2025 and good luck in battles!
P.S. And as usual, a little bit of cuteness from our players:
“You are moving in the right direction. Way to go.”
“Thanks for your efforts!”;
“The game is developing into something really cool, I really like the move to more engagement with the community”;
“I hope the project will change only for the better, thank you for your work”;
“Dear developers! It is very pleasant to keep in contact with you going through these wonderful moments, after a while the game has really improved in a good way”;
“I like everything about the game, you’re doing a good job, devs! Happy New Year, and please do battle for uranium more often”.
Free workbenches of factions!
Survivors! Only until the end of January 5, using any workbenches of the “Engineers”, “Lunatics”, “Firestarters”, “Founders” and “Scavengers” factions will not require coins! Choose the rarity you need and produce parts at no extra cost! Don’t miss the chance to take advantage of the offer and craft the necessary parts for your vehicles!
Please note that the promotion will run from January 2, 12:00 GMT to January 5, 23:59 GMT
Happy New Year, survivors!
Dear survivors! Congratulations on the coming year 2025! We want to thank you for your support and passion for our project. Every hour you spend creating unique armoured cars, battle walkers and aircraft, as well as in battles in the wild Wasteland, makes Crossout truly alive and vibrant. All thanks to you: our community.
We remind you that all players who log into the game until January 7 inclusive will receive a special gift:
Unique pack “Electric car” that includes an armoured car;
200 crackers for the New Year workbench;
3 days of premium subscription.
We wish you new victories, endless creativity and good luck on the battlefield. May the next year bring you as much excitement and pleasure from the game as you gave us with your ideas and feedback.
Happy New Year!
2024: Year in Review
A unique New Year’s gift to all players!
Survivors! The New Year is almost here. While you try out all the new content in the “Wasteland drift” update and prepare for the celebrations, we have a special gift for you.
It includes a pack with an armoured car that is given away for the first time. Don’t miss your chance to get a unique cabin and structural parts!
From December 28, 08:00 GMT to January 7 inclusive, every player who logs into the game will receive:
Unique pack “Electric car” that includes an armoured car;
200 crackers for the New Year workbench;
3 days of premium subscription.
We wish you a new year full of adventures, good luck in battles and, of course, the joyful New Year’s surprises. Thank you for playing Crossout.