CrossWorlds: Escape cover
CrossWorlds: Escape screenshot
Genre: Simulator, Adventure, Indie

CrossWorlds: Escape

Patch Notes v0.3.0.0



  • Added a map. It was originally not explored and opens automatically when traveling around the world. You can open it from the log or by pressing the M key by default

  • Added sloping roof and triangular wall for them

  • Added scaffolding. You can replace already built walls with them

  • Fixed bug with definition of protection against a wind

  • Fixed a bug with the destruction of the door

  • Some starting points have been changed. Now you have less chance to meet the enemies immediately after the start of the game

  • Old quests are disabled

  • The work of the compass is slightly changed

  • Added a slot for accessories

  • A number of small changes in the number of materials for construction

  • A phone is added to the starting equipment. While his battery is not discharged, it will serve as a compass and clock



The release of the first part of the plot is again postponed, it will be added at next week. We are very ashamed that we again delayed his exit. Also, a change in the boss summon system is postponed for a week.

Hotfix v0.2.2.1a



  • Increased the difference in illumination between the full moon and the new moon

  • The effect of the maximum gamma setting is increased

  • At the respawn point, you can now find several logs

  • Added another check to fix a sudden death. Please let us know if your character suddenly dies for no apparent reason

  • Reduced the speed of the clouds

v0.2.2.1

In this patch, we planned to remake the tutorial and add map and the first part of the storyline, but unfortunately we will have to postpone it for the next month.




  • Some render settings have been changed, anti-aliasing has been improved

  • Video settings reset to default

  • Improved landscape vegetation

  • Modified some models

  • Icons for resource gathering are now more informative

  • Fixed the crash of the game when the initial statue of resurrection was destroyed

  • Now the volume settings work for the sound in the main menu

  • In a networked game, the client will no longer be able to move recipes

  • To many arrows added visual effects for better visibility of the flight path

  • Added the ability to disable the autocomplete hotbar (Menu-Settings-Game)

  • Fixed a bug with a button for ignite torch/campfire

  • Now you can close the containers and the journal with the Esc key

  • Now you can not crouch with open inventory

  • Now near the place of appearance with the new game you can find a little clay

  • The sort button now sorts items by type

  • Added commands for chat: Suicide and Unstuck. The first immediately kills your character, the second one tries to free you if you get stuck. The second command can not be used more often than once a minute

  • A few more changes, of which we have already forgotten



Unfortunately, so far, we have not been able to find out the reason for the crash when the third player joins, we continue to investigate this bug

v0.2.2.0a




  • Fixed a bug with game freezing in the later stages

  • Now the new laid eggs are automatically transferred to the feeder

  • A little altered the logic of the feeder

  • Finally the moon again began change its phase

  • Fixed bug with peace mode. Now, in this mode, mobs will not attack you if you do not approach them closer than 5 meters

  • Now the seeds are transferred to the garden beds for one item

  • Now the eggs are transferred to the cages for one item

  • Now after transferring the seeds to garden beds or eggs into cages, they will cease to stack

Patch notes v0.2.2.0




  • The possibility of catching and breeding small animals is added

  • Rabbits are added. They can be found in some forests and fields. To catch, you can use a cage with any food inside

  • Added ducks and hens. So far, they can not be found anywhere else, except in the villages of goblins. In addition, ducks can be grown from found eggs

  • Several buildings for keeping and breeding animals have been added. Each building is designed for a certain type of animal. Animals can only eat in one of these buildings

  • Added feeder. It is necessary for feeding caught animals. Without it, they will die of hunger

  • Added specialized food for animals. So far, they only eat this food

  • Hungry animals will not breeding. Similarly, animals will not breeding if they are not in cage their own type

  • Active cell in hotbar has become more visible

  • Modified some textures and models

  • Ibex have been added, they can be found in mountainous areas

  • Non-aggressive animals are now frightened if the player approaches them too close

  • You can no longer to cut down a tree with a knife

  • Changed the amount of extraction of resources by non-profile and profile tools

  • The recipe for processing skin and fur again is changed. For this purpose, the special tanning compound added

  • Raid by the NPC now only occur when playing at the maximum difficulty

  • A few small changes in the balance were made

  • Fixed a bug with building of the altar


Patch notes v0.2.1.2


  • Fixed bug with destruction of buildings

  • Added the possibility to view the last 20 reasons for getting damage - F1 key

  • Temporarily, a button is added to the menu to load a backup save. If as a result of a technical error something irreparable happened, you have 2 minutes to use this save. Use only as a last resort, repeated use in a short period of time will be decreases the internal parameter of luck

Patch notes v0.2.1.1




  • Fixed bug with wrong size of green bad during building

  • Fixed bug with dropping of torch during interact with containers

  • Fixed bug with wrong navigation data

  • Now you can create and set signs with text to many object

Patch notes v0.2.1.0



  • Now garden bed need water for full-grown crops. Without it, the growth rate is reduced by 3 times. You can pour them manually (F button by default), if you have a flask with water

  • Added sprinkler. It automatically water all plants within a radius of 2 meters, but only if within a radius of 10 meters from it there is a barrel with water

  • Greenhouses have been added to the game. In a fully constructed greenhouse, plants grow at maximum speed during all seasons, except in winter. In addition, the number of harvest in greenhouses is greater than in the usual garden bed

  • Now when the building is destroyed by you, up to half of the resources spent on building it are returned

  • It is now possible to attach a wall-mounted torch to the window frame

  • The stars now move across the sky in the same direction as the sun

  • Now, when the buildings are destroyed, the objects that were located on these buildings will also be destroyed (for example, the chest that is on the foundation will be destroyed when the foundation is destroyed). Resources will be refunded only for the main building!

  • Some models have been updated

  • Now you can split the stack into 2 equal parts - for this you need to hold the control while moving the stack

  • Fixed a bug with blinking of the recipes window in the cooperative mode

  • Fixed bug with splitting stack with pressed shift key

  • Fixed some descriptions and tooltips for building

  • Fixed a bug where it was sometimes impossible to attach a wall-mounted torch to the wall

  • Fixed a bug with excess starvation while sprinting

  • Fixed description of some elements of tutorial

  • Reduced the size of arrows

Patch notes v0.2.0.3



  • Added glider for faster movement. Now you can conquer the sky and even more often break your bones

  • Changed recipes for crafting plank and coal

  • Now for the treatment of skin, fur and veins requires fat

  • The visual effects of the weather were again changed

  • Fixed a bug with no heat from heat sources

  • Fixed a bug with the generation of the world

  • Removed the gap between the roof and the wall

  • The door opened in the house again affects the temperature

  • The occurrence frequency of fog is significantly reduced



Preparatory works were carried out for the addition of greenhouses, improved beds and watering poles Okay, we just did not have time to add them to this patch, as originally planned

Patch notes v0.2.0.1

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  • Redesigned the choice of difficulty when starting a new game

  • Added the setting to turn on a peaceful mode, in which enemies will not attack you first

  • Now, at the easy level of difficulty, you start game with a resurrecting statue, which additionally serves as a beacon for you and your friends

  • Added the ability to disable tutorial when starting a new game

  • Fixed a bug with the disappearance of the torch and lantern from the ground after reloading

  • Fixed several descriptions

  • Increased the accuracy of determining whether you are under the roof

  • Now, the crystal lanterns correctly retain their state after reloading

  • Significantly increased the efficiency of the fireplace

  • Reduced the heating distance from torches

  • The maximum number of empty flasks in a stack has been increased