Added possibility to get a magical companion, which can help you survive in difficult situations. But be careful - you will have to pay for this help with your own vital energy.
At the moment, for testing purposes, companion is available initially. For his summoning, you will need to build a magical altar, from which you can select the necessary skills and resurrect a companion, if you lost him.
Updated model and animation of the wolf
The calculation of temperature from campfires, furnace and other similar objects has been changed. Now the radius of their impact is increased, but the efficiency decreases with distance
The calculation of the probability of activation of rain and fog has been changed
Improved work of inventory and journal in cooperative mode
Swans now make less oddities in cooperative mode
Changed the influence of wind force and direction on the speed of the character
Added wind direction indicator
Fixed a description of the seeds on the garden bed
Fixed a bug with an increase in the number of germinating seeds
Several other small changes and fixes
Patch notes v0.1.2.5
Fixed bug with wrong placing of doors. Now under several objects (trees, rocks, bridges, etc.) wetness does not increase
Fixed visual bug when rain.
Fixed a bug that occurs when removing the last saves
In the fire and smelter interface, the on / off button is added again
Now, with the passage of time, the phases of the moon change, and depending on them, the brightness of the night
Fixed a rare bug with incorrect display of contents of boxes and mob's corpses
Several other small changes and fixes
Patch notes v0.1.2.4
The engine of the game has been updated. In some cases, the optimization and graphical part was improved
Completely redesigned fog
The clouds began to look more realistic
Changed the logic of day and night change (improved FPS in the evening and in the morning)
Until the next update, change phase of the moon is disabled (there will always be a full moon at night), resulting in moonlight becoming brighter and at night will not be as dark as usual
Again were enabled fireflies, falling leaves, and a number of other small visual objects
Improved network optimization - significantly reduces the number of jerks when moving and jumping the character
The interface of the journal is adapted to different screen resolutions
Fixed bug with disappearing ferns
Fixed some bugs on the map
The shadows from the moon and the sun will move much more smoothly
Fixed wrong moonlight direction
In the fences of the village there will be fewer holes
Now during building you can see and change the direction of opening the doors
Many other small changes and fixes
We are sorry that the current patch came out with such a delay, we experienced some technical difficulties. The following patches will be issued again every 1-2 weeks
Patch notes v0.1.2.2
World's generation has been reworked. Repeated chunks will occur much less often
Significantly increased the distance of loading the world
Added a new deciduous biome
In some places, creeks appeared. They do not dry out in summer and even in winter they can serve as a source of water
Ability to build beacons is added. They are visible through any objects and at any distance. In addition, items that was lost by the player at the time of death, has a similar feature, although the distance of their visibility is much less
Added opening and closing sounds for some containers
Now during construction, you can see the direction of opening the gate
Once again, stray water reservoirs were found and returned to their proper place
Patch notes v0.1.2.1d
Added information about the cause of death
Fixed bug with the date of the first NPC attack
Added "peaceful mode". When activated, regular attacks on your base stopped. You can activate it when you start a new game. In addition, temporarily you can activate it by entering into the chat the command EnablePeaceful Mode
The recipe of the statue of resurrection is changed
Now the water is boiling in the smelter and the furnace
Reduced requirements for a flat surface when building a palisade
Changed the inventory - now the number of slots is fixed, added information about the current value of the overload
Fixed bug with double trees
Added the ability to disable tutorial (Menu-Settings-Game)
Patch notes v0.0.1.2.1a-c
Added a new type of trap. It is easy to manufacture, but quickly breaks
Reduced the frequency of raids and delayed the first attack of enemies
The level of water in several lakes has been corrected
The change of day and night has become more smooth
Several other fixes
Patch notes v0.1.2.1
Enemy villages are now better protected
After detection, enemies will regularly send to you a combat detachment
In the graphics settings, added ability to adjust gamma and color saturation
Added animation of the death of the main character
AI has been updated
Animation of ax again updated
Fixed a bug with mining of some green crystals
Patch notes v0.1.2.0
Added villages with NPCs, currently only hostile. It seems that now their inhabitants are absent, so if your house is in dangerous proximity to such a village, you have time to move to a safer place. But hurry, by this weekend the inhabitants will return
Added defensive devices and structures:
-Fence
-Gates
-Trap - deals damage and maims enemies, slowing them down. If you are not will be careful, you can fall victim to this device yourself
-Ballista - a powerful defensive weapon, capable of destroying almost any living thing from a single shot. Spears are used for shooting
Now it is possible to repair the clothes using sewing kit. To use, drag it to the damaged clothing
Deciduous trees have become more diverse
Added another deciduous biome
Slightly changed the shape of the tracks in all locations
In the deserts, there is now more usable sand
A slightly increased chance of resin drop
The trees and characters are now not sent to flight from your punches
Fixed bug with unexpected ponds
Fixed bug with fire from the torch
Fixed a bug with the inability to gathering mushrooms on some days
In addition, several small changes in the balance have been made and some minor bugs have been fixed
Hotfix v0.1.1.6
Now you can enable the use of old icons in the settings (Menu-Options-Game-Use old icons).
Patch notes v0.1.1.6
Changed the logic of the camera, and as a result, fixed:
- "view from the skull"
- shaking the camera when climbing
- camera in textures
- mismatch position bow / crossbow and real flight of arrows
Updated some animations
Now axe and pickaxe are visible in the hand not only when hitting
The character's pose is adjusted to the terrain in the absence of movement
Various items for the house are added:
- Mirror
- Chiffonier (mirror with built-in box - capacity 20 slots)
- Commode (capacity 24 slots)
- Chair. During the sitting, the consumption of food and water is significantly reduced
Most icons have been updated
Reworked garden beds - now the plants they grow longer, but you can collect more harvest. In addition, increased the shelf life of vegetables
The effectiveness of protection against cold increased by 2 times
Added a new mob - a swan. It lives near water reservoirs, besides valuable meat you can get feathers (in the next patch, will be added recipes, for which they will be needed) and fat. At the moment, their behavior is unstable, and in the next couple of days they will be redone
Reduced the size of most flowers
Small changes on the map, as well as many other minor fixes