CrossWorlds: Escape cover
CrossWorlds: Escape screenshot
Genre: Simulator, Adventure, Indie

CrossWorlds: Escape

Patch notes v0.2.0.0


Added possibility to get a magical companion, which can help you survive in difficult situations. But be careful - you will have to pay for this help with your own vital energy.




At the moment, for testing purposes, companion is available initially. For his summoning, you will need to build a magical altar, from which you can select the necessary skills and resurrect a companion, if you lost him.



  • Updated model and animation of the wolf

  • The calculation of temperature from campfires, furnace and other similar objects has been changed. Now the radius of their impact is increased, but the efficiency decreases with distance

  • The calculation of the probability of activation of rain and fog has been changed

  • Improved work of inventory and journal in cooperative mode

  • Swans now make less oddities in cooperative mode

  • Changed the influence of wind force and direction on the speed of the character

  • Added wind direction indicator

  • Fixed a description of the seeds on the garden bed

  • Fixed a bug with an increase in the number of germinating seeds



    Several other small changes and fixes

Patch notes v0.1.2.5



  • Fixed bug with wrong placing of doors. Now under several objects (trees, rocks, bridges, etc.) wetness does not increase

  • Fixed visual bug when rain.

  • Fixed a bug that occurs when removing the last saves

  • In the fire and smelter interface, the on / off button is added again

  • Now, with the passage of time, the phases of the moon change, and depending on them, the brightness of the night

  • Fixed a rare bug with incorrect display of contents of boxes and mob's corpses




Several other small changes and fixes

Patch notes v0.1.2.4



  • The engine of the game has been updated. In some cases, the optimization and graphical part was improved

  • Completely redesigned fog

  • The clouds began to look more realistic

  • Changed the logic of day and night change (improved FPS in the evening and in the morning)

  • Until the next update, change phase of the moon is disabled (there will always be a full moon at night), resulting in moonlight becoming brighter and at night will not be as dark as usual

  • Again were enabled fireflies, falling leaves, and a number of other small visual objects

  • Improved network optimization - significantly reduces the number of jerks when moving and jumping the character

  • The interface of the journal is adapted to different screen resolutions

  • Fixed bug with disappearing ferns

  • Fixed some bugs on the map

  • The shadows from the moon and the sun will move much more smoothly

  • Fixed wrong moonlight direction

  • In the fences of the village there will be fewer holes

  • Now during building you can see and change the direction of opening the doors


    Many other small changes and fixes



We are sorry that the current patch came out with such a delay, we experienced some technical difficulties. The following patches will be issued again every 1-2 weeks

Patch notes v0.1.2.2



  • World's generation has been reworked. Repeated chunks will occur much less often

  • Significantly increased the distance of loading the world

  • Added a new deciduous biome

  • In some places, creeks appeared. They do not dry out in summer and even in winter they can serve as a source of water

  • Ability to build beacons is added. They are visible through any objects and at any distance. In addition, items that was lost by the player at the time of death, has a similar feature, although the distance of their visibility is much less

  • Added opening and closing sounds for some containers

  • Now during construction, you can see the direction of opening the gate

  • Once again, stray water reservoirs were found and returned to their proper place

Patch notes v0.1.2.1d


  • Added information about the cause of death

  • Fixed bug with the date of the first NPC attack

  • Added "peaceful mode". When activated, regular attacks on your base stopped. You can activate it when you start a new game. In addition, temporarily you can activate it by entering into the chat the command EnablePeaceful Mode

  • The recipe of the statue of resurrection is changed

  • Now the water is boiling in the smelter and the furnace

  • Reduced requirements for a flat surface when building a palisade

  • Changed the inventory - now the number of slots is fixed, added information about the current value of the overload

  • Fixed bug with double trees

  • Added the ability to disable tutorial (Menu-Settings-Game)

Patch notes v0.0.1.2.1a-c


  • Added a new type of trap. It is easy to manufacture, but quickly breaks

  • Reduced the frequency of raids and delayed the first attack of enemies

  • The level of water in several lakes has been corrected

  • The change of day and night has become more smooth

  • Several other fixes

Patch notes v0.1.2.1


  • Enemy villages are now better protected

  • After detection, enemies will regularly send to you a combat detachment

  • In the graphics settings, added ability to adjust gamma and color saturation

  • Added animation of the death of the main character

  • AI has been updated

  • Animation of ax again updated

  • Fixed a bug with mining of some green crystals

Patch notes v0.1.2.0


  • Added villages with NPCs, currently only hostile. It seems that now their inhabitants are absent, so if your house is in dangerous proximity to such a village, you have time to move to a safer place. But hurry, by this weekend the inhabitants will return

  • Added defensive devices and structures:
    -Fence
    -Gates
    -Trap - deals damage and maims enemies, slowing them down. If you are not will be careful, you can fall victim to this device yourself
    -Ballista - a powerful defensive weapon, capable of destroying almost any living thing from a single shot. Spears are used for shooting

  • Now it is possible to repair the clothes using sewing kit. To use, drag it to the damaged clothing

  • Deciduous trees have become more diverse

  • Added another deciduous biome

  • Slightly changed the shape of the tracks in all locations

  • In the deserts, there is now more usable sand

  • A slightly increased chance of resin drop

  • The trees and characters are now not sent to flight from your punches

  • Fixed bug with unexpected ponds

  • Fixed bug with fire from the torch

  • Fixed a bug with the inability to gathering mushrooms on some days

  • In addition, several small changes in the balance have been made and some minor bugs have been fixed

Hotfix v0.1.1.6

Now you can enable the use of old icons in the settings (Menu-Options-Game-Use old icons).

Patch notes v0.1.1.6


  • Changed the logic of the camera, and as a result, fixed:
    - "view from the skull"
    - shaking the camera when climbing
    - camera in textures
    - mismatch position bow / crossbow and real flight of arrows

  • Updated some animations

  • Now axe and pickaxe are visible in the hand not only when hitting

  • The character's pose is adjusted to the terrain in the absence of movement

  • Various items for the house are added:
    - Mirror
    - Chiffonier (mirror with built-in box - capacity 20 slots)
    - Commode (capacity 24 slots)
    - Chair. During the sitting, the consumption of food and water is significantly reduced


  • Most icons have been updated

  • Reworked garden beds - now the plants they grow longer, but you can collect more harvest. In addition, increased the shelf life of vegetables

  • The effectiveness of protection against cold increased by 2 times

  • Added a new mob - a swan. It lives near water reservoirs, besides valuable meat you can get feathers (in the next patch, will be added recipes, for which they will be needed) and fat. At the moment, their behavior is unstable, and in the next couple of days they will be redone

  • Reduced the size of most flowers

  • Small changes on the map, as well as many other minor fixes

  • Many new bugs added to replace old ones