Fixed issue with tooltip not showing correct information
Lowered base cost for new mercenaries. Possibility to buy 1 mercenary with extra discount.
Balanced mercenary base values because of lowered price
Bear "Stomp" ability translation fix
Fixed misinformation in attribute "mind" description
1.03 update is live!
Thank you for playing and for leaving your feedback!
In this update: - Changed how achievements for unlocking all abilities and mercenaries work, together with backwards compatibility - Some translation adjustments
We are still looking into some mac issues. Let us know if anything else comes up and happy playing!
Crown of pain is fully released!
It might have taken more time than anticipated, but we're happy to say that the game has been finished. In the final update, there are:
12 new levels
14 new enemies
Multiple balance changes
Achievement support
Added translations to Korean, Simplified Chinese, Japanese, Russian, Spanish, Indonesian
Hope you enjoy the full version of the game. Best, Jagit games & Vladimir
Druidwalker is out NOW!
Druidwalker is out on Steam NOW! It is the next peaceful game produced and published by Coldwild Games!
Step into the role of a druid preparing the forest for winter. Delve into the heart of the mystical forest, explore its paths, and experience the beauty of nature. Druidwalker provides a peaceful roguelike adventure, where challenges offer opportunities for growth and reflection. Rest at the bonfire, rejuvenate, and continue your journey with renewed vigor. The game features traditional instrumental music, creating a peaceful and immersive experience.
Watch the trailer here: youtu.be/-7Ho_vyXo80
It's a short experience, but a lot of love went into creating this one, so I hope you'll decide to give it a try! :) The game has been created by a multinational team of developers located in Latvia and published by Coldwild Games.
Hope you have a great week ahead,
Elizabete from Coldwild Games
The Early Access release of Stories from the Outbreak is out NOW!
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here!
Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity.
Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals?
The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead!
Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors.
Best regards,
Elizabete and the rest of the Coldwild Games team
Crown of Pain - Patch 0.10 has been released!
0.10 - Release
Content
- New character "Hope" (Healer) - New character "Elric" (Mage) - Revamped levels first page - Added 20 new levels with 2 bosses. - Added 2 new bosses to the first part of the map.
General
- Existing characters has been tweaked with damage, skills and skill variations. - Empty matches now gives faith (currency) for non-primary ability actions to help with early game. - Added indicator ui to show how much faith is added per kill or empty match. - Added multiple fixes for tooltips and overall improved tooltips information to reflect accurate information. - Uncounted number of QoL improvements including UI fixes & other.
Future plans
Similar with making combat much more consistent in the previous update, we plan to look into adjusting the balance and the scaling of enemy strength and character abilities. This means that the primary focus will be around adding variation and different micro mechanics in the game rather than adding additional characters, lore etc (this will come later)
HALLOWEEN CAVE
For limited time special halloween cave level has been added to the game with end-game boss "Pumpking".
Thank you so much for your time and let us know if any issues come up!
Best, Elizabete, Jagit Games and Coldwild Games crew
Hotfix - 0.9.72
Hello
* Fixed some abilities acting on self-targeting * Nakar basic attack now applies bleed. * Nakar Power Slash ability now applies weakness. * Improved values for Nakar * Textual/Tooltip updates
Jagit Games & ColdWild Games
Hotfix 0.9.71
* Fixed effect stacking for poison/bleed effects causing large damage spam * Fixed tooltip not displaying resources used in the shop after hovering on attribute tooltip * Lowered costs for characters * Lowered costs for characters * Fixed targeting issue for the sticky web where it targeted itself * Balanced out a few environmental characters (like the sticky web) * Veno receives a large buff for its abilities to become more viable (both damage increase and healing increases)
Hotfix - 0.9.48
Hello,
This is a quick hotfix patch that fixes a recent bug from version 0.9.47.
- Fixed issue with Veno Chant of Soul causing the game to crash. - Removed 0 indicator from character primary abilities.
Thanks, Jagit Games & Coldwild Games
Crown of Pain - Patch 0.9.47 has been released!
We heard your feedback and we have a patch for you!
New build
Targeting has been reworked.
Now all characters has different types of targeting, including frontline, backline targeting. Example: "Chant of Soul" from Veno now applies recovery effect to lowest HP ally.
Targeting frontline will target backline if all front line targets were removed and vice-versa (backline targeting will attack frontline if the targets in the back does not exist).
All characters now has improved targeting, and reduced randomness. For example - instead of attacking all random targets, attacks random frontline or backline target (one of).
Changelog
Fixed issue where effect with match block duration was not removing properly.
Effects now has groups. Bleeds are no longer ignored or stacked upon applying instead strongest effect will replace the weakest, removing the current one.
Fixed bug where effect icon didn't sometimes remove after effect was removed.
Removed TMora character and added Hope as replacement small visual changes) to fit expected lore and naming.
Balance changes for Wolf, Skeleton and Demon boss.
Balance changes to Nakar and Zulan.
QoL improvements, textual tooltip fixes.
Thank you so much for your time and let us know if any issues come up!
Best, Elizabete, Jagit Games and Coldwild Games crew