Crumble cover
Crumble screenshot
Linux PC Mac Switch Steam
Genre: Platform, Racing, Adventure, Indie

Crumble

Paper Sky will fly!


https://www.kickstarter.com/projects/bruteforce/paper-sky

Paper Sky is successfully funded!




With 668 Backers for a total of €37,523 Paper Sky is now successfully funded thanks to all of you 🥳



The project has reached its goal and is now guaranteed to be released, thanks to you! From the bottom of my heart, THANK YOU!



What's next?



I will keep you updated on Paper Sky’s development with monthly Kickstarter updates, starting at the end of June.

Thank you for all the support—from a simple retweet to small and large contributions.

Follow the development




3 Days Left To Back Paper Sky!



Paper Sky is now 90% funded, and on its way to full funding in 3 days!



https://www.kickstarter.com/projects/bruteforce/paper-sky

Please consider supporting the project to make it a reality, you can pledge the minimum amount to get the game at a 5$/€ discount, or pledge a bit more to get a copy of my previous game ːcrumbleː



New gameplay footage






Wishlist Update



Almost reaching 20k wishlists in 5 months!


https://store.steampowered.com/app/1617230/Paper_Sky/

It's a boy!



During the weekend one of our dog had a little baby dog

It's a boy, weighing 160g. We named him Viking because he's a warrior, just like his father, King.

It's been a rough week managing this alongside the Kickstarter campaign, but I'm glad to have the end in sight. I'm humbled by all the support you guys have shown in the comments, on Discord, Twitter, Reddit, in the game world, and through my emails.

THANK YOU!


I hope to see Paper Sky fly

Links




Crumble x Paper Sky New Content Update + New Languages Supported

Hey there!
New content for Crumble just dropped:




I added 5 new languages:
Portuguese(Brazil) - Korean - Polish - Turkish - Italian


Feel free to drop a comment down below to suggest a new language you think should be supported.

I've also added the Paper Sky demo as a special playable level:


https://store.steampowered.com/app/1617230/Paper_Sky/



I have a lot more content cooking up, see you soon!

Paper Sky KICKSTARTER Live, Pledge now!

Paper Sky Kickstarter Campaign Announcement

I am thrilled to announce the launch of my new game Paper Sky Kickstarter campaign!




As I'm gearing up to launch this Kickstarter project you can follow the page and get notified when the campaign is live here: https://www.kickstarter.com/projects/bruteforce/paper-sky




Embarking on this crucial step of Paper Sky's journey is not just a pivotal moment for the game—it's a defining chapter for me.
With my experience making my first game Crumble and 8 years of thinking about how to bring this ambitious game to life I am confident that with your help I can bring my dream to life.
The development so far has been self-funded with the Crumble money and the assets sales and now is the time to bring Paper Sky to full development and get it launched! To do this I need the additional resources that crowdfunding is made for, but more importantly I want to build a community full of people who love what I'm doing and want to support me!

Let's fold this paper plane together!

My New Game just Released, Play it Right Now!

Hello Crumble community, long time no see. ːcrumbleː



I recently published my new game called Tiny Atolls on Steam:


https://store.steampowered.com/app/2246640/Tiny_Atolls/



TINY ATOLLS is a minimalist building strategy game that centers around the art of forging meaningful connections between different types and colors. The higher the number of connections you establish, the greater your score and the more tiles you can strategically position.



Right below, you'll find the schedule for upcoming content releases, leading up to the game's grand finale:




I'm truly grateful for the incredible support you've all shown me from the very beginning, and I want to express my heartfelt thanks.

Additionally, I have some exciting news to share: I'll be unveiling the successor to Crumble, a highly ambitious game project, in the upcoming month. I can assure you that you're in for a treat with this one. Furthermore, there's a special surprise planned for March 2024 to support the development of said project. So, keep your eyes peeled for more updates and surprises on the horizon!

Cheers,
The guy who made the blue ball game

Crumble is now available on Mac!

Hey there,


Mac is now officially supported for Crumble



https://store.steampowered.com/app/1061180/Crumble/

Mac players will get access to everything already released, there are no visual or gameplay downgrades.
In addition to the mac update, 2 new skins are hidden in the game waiting to be discovered and collected:


Skeleball skull skin, made by the creator of CULTIC!


Snowball skin, no need to give you hint where this one might be hidden!

Here are the rest of the additional minor updates:
-Optimization pass
-Rare crashes happening at the end of 4D has been fixed
-Massive lag happening during party game mode while screens are interpolating has been fixed
-Bluetooth Xbox one controller not be being properly recognized has been fixed
-Level 5C has been made a tiny bit easier (not by much)
-Switch leftover buttons have been removed properly
-Skin unlock exploit has been fixed

What's next?


I will be releasing the official Crumble OST end of April. I chose the best 17 tracks and will remaster them to a professional standard (they will later be implemented in the game).
It will be available on youtube as an album, comment below this post if you want to suggest me another platform to release it on.

I have a big surprise coming next month for those waiting for the game to release on a bigger console. ːhappysunfaceː

This update will be the last major update, I'm going to move on and start new projects very soon. I really didn't think so much people would play and respond positively to my game. It started as my own little project and now it has become your game. From the bottom of my heart; thank you ːp2cubeː
I hope you will follow me and my projects in the future to come and that I won't disappoint.

So long, much love ♥
Matthieu from BRUTE FORCE

Crumble Party mode Update

Crumble received new party mode levels to play with friends!


I just released new free content for Crumble, new party mode levels to play with friends on the couch or using the Steam Remote play together feature. From 2 to 4 players.

The game is on sales right now, do not miss it:
https://store.steampowered.com/app/1061180/Crumble/

2 new race levels:




2 new survival levels:





To this I added a new algorithm to better choose the levels you are going to play based on how many rounds you set, you will never get the same map back to back.

A completely redone and more accessible 5C level (releasing tomorrow):




A final polish to the player's movement, no more stuttering ːcrumbleː



This is the last major content update for Crumble, there are still 2 big updates coming up next month; namely the Mac port (I have received many interests from the apple users enough for me to make it worthwhile)
And the Nintendo Switch final update.

If you are interested in the soundtrack I made for Crumble you'd be please to know that it is releasing for free next month as well.
You can get more frequent updates at my Twitter.

Crumble just released on Nintendo Switch + small updates recap

Crumble is now available on the Nintendo Switch!




Today January 3 Crumble has released on the Nintendo Switch store worldwide, this is a huge milestone for me and for my game.
If you've been following the game's updates and news and you are interested in the Nintendo Switch port here are some links:
America: https://www.nintendo.com/games/detail/crumble-switch/
Europe: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Crumble-2090110.html


It's a perfect device for the platforming actions

Some updates recap:


I've been pushing updates left and right for almost 2 weeks now and if you don't follow my Twitter here's a quick recap.

Smooth Camera movement:



A bit hard to see in a gif
The camera has now an independant uncapped frame rate, it feels very smooth and it's definitely more enjoyable to play with this feature. This was a long time coming update and I'm glad I was able to implement it now.
Some levels still have the old camera system due to the nature of the animated physics: 2E,3D,4D,6,7C

Snow level designs improvement:



More checkpoints have been added, more platforms to utilize, and globally an easier challenge than before. I've been receiving negative comments about how unfairly hard those levels were to casual players and decided to slightly change the snow levels without removing the fun of the new mechanics.

New Secret levels:



I've released 3 secret levels so far, one katamari-inspired level, one new marathon level and one survival level.
More are coming soon, I've been a bit delayed due to the switch release.
There's also going to be a special party-game content update that will aim to double the content and generally improve the multiplayer experience.

And of course Happy New Year everyone!

Snow World Update

The Snow World update is finally here and and it comes with a completely reworked optimization system.




Snow world has now been released in Crumble, 4 new levels with new mechanics and visuals.




Secret levels will unlock almost everyday until the end of the Steam Winter Sales




Crumble is currently 40% off during the event, a great occasion to join the fun