The exploit in the pinball level 01F has been removed
Features:
The leaderboard in the level selection has been greatly improved and optimized, it will now store all the loaded entries in its memory.
New languages for the interface texts have been added: French and German.
You can access the language option in the audio settings at any moment in the game. I will be adding the option of choosing the language via the steam properties too.
What's next?: New languages, optimizing the speedrunners experience, and I will start working on the Nintendo Switch port!
Also the emotes are coming, very soon!
Update 1.04
Bugs:
Level 3G does not give the wrong achievement anymore for those who haven't finished world 4
Level 2H the debug key has been removed permanently, I have also removed any leaderboard entry that may have used that exploit to get a good place in the leaderboard (sorry)
The leaderboard is now correctly hidden away when loading the game in offline mode
Features:
I have added the leaderboard on the level selection for more simplicity and clarity, so now you can simply check your rank on any levels without having to finish them. I will make an optimization of that leaderboard later on to keep in memory the leaderboards loaded (this feature may provoke some unexpected crashes for some, so if you do have one please tell me)
And here's a screenshot of the new leaderboard system:
Next up: multi-language support for all the interface texts starting with french (because I'm french), and a speedrunner button to reset any progress except skins and blobs (just the timers and level progression, including stars)
Update 1.03
Here we go:
Bugs:
Fixed the controller "B" image randomly showing up while playing the game with a mouse in the menu
Fixed a rare bug (not so rare for speedrunners apparently) where dying at the same frame as restarting the level through the menu would either disable your inputs or make the rocket starts at the last checkpoint. By fixing this issue I have also made the death process 0.05 seconds quicker.ːhappymeatː
Features;
Added images to every achievements.
Submitted trading cards/badges/background profiles and emotes to the steam staff for review.
Here are a couple of those that you will soon be able to share:
And a badge level 1 to level 5:
The leaderboard on the level selection is the only big thing left to do, some speedrunner options would be nice too!
Update 1.02a
Some small fixes:
Bugs:
Vibration option in the pinball level 1E will be correctly applied
The mouse option for vibration has been removed, apparently a mouse doesn't vibrate
Features:
A Frame Cap to 60FPs option has been added in the video panel. This is implemented to remedy some display hardwares not doing too good with my implementation of the V-Sync. So if you experience frame stuttering, you have 3 choices: V-sync ON | V-sync OFF Frame Cap ON | V-Sync OFF Frame Cap OFF
Next on the list are illustrations for achievements, creation of badges and cards on Steam, and a leaderboard display in the level selection menu so you don't have to finish any level to see your rank. Those are some biggy features so expect a 1.03 in a day or two.
Update 1.02
First big update, includes bug fixing and new features!
Features:
Speedrunner mode: you can enable this option in the control options to always show the timer on any levels.
Blob stickers on the level selection menu: this will help you see where you've already unlocked blobs and where you haven't!
Inverted Mouse: you can now enable inverted Y axis for the mouse control in the control options
Bugs:
Exiting the game is not interrupted by focusing out of the game anymore.
You can't get your balls stuck in the pinball anymore.
OpenGL is now in 1st priority and Vulkan 2nd in the render API (on Linux)
Linux render API will now automatically search for the best fit.
OpenGL skybox in world 3 has been fixed to show better HDR colors.
Fixed a bug in 5A where the lava road wouldn't generate if you never died once.
Leaderboard bug has been fixed in the level 3H.
Kill triggers have been added around the final boss to make the player restart a bit faster.
That's it for this update, next one I will be adding a 60FPS cap option in addition to the V-sync option, some players seem to experience frame stuttering due to their display hardware applying an other frame sync on top of the one I made for Crumble. This would allow them to disable the software V-sync while still being able to cap their FPS to 60.
On a brighter note, Steam has allowed me to make trading cards and badges for Crumble, this is a super cool news and I'll start working on the artworks!
Hot fixes - Update 1.01b
Continuing the release-day hotfixes!
-Fixed a bug where you could select a locked skin and apply it in the skin selection -Added a small direction hint for level 7D -Added more platforms to help you pass the crumbling platforms at the start of the final boss -Disabled the tether ability when going through camera event -Added kill triggers around the start of the pinball level (1E) -Removed the random "m" showing up at the end of your score when rolling up the leaderboard.
On a side note I am aware that some players with mid to low tier rig are experiencing some frame drops in physics intensive levels, I have some new updates in the work that are coming!
Hot fixes - Update 1.01a
First update I guess with a bunch of small bugs fixed! -Achievement inconsistency for "World 2" and "World 3" solved. Rockets in 2A, 2B and 2F will not give you the incorrect achievement again. -Small frame drops on gameobject instantiation in levels 3A, 3B and 3C reduced. -Menu bug when reloading the canvas after returning from the level selection fixed.
Also I would like to thank everyone who sent me feedbacks and appreciation on here or on social media, you guys rock!
This has been a long journey, but Crumble is finally available for everyone to play and enjoy! I want to thank everyone who has been following me here on Steam and also the ones who had Crumble on their wishlist, it helped me a lot!
Get the game now!
2 Weeks until the release of Crumble!
Crumble is going to release on December 04th, that's less than 2 weeks!
I'm very excited and it's been a great journey so far, I can barely wait for people to play the game. Now the short wait begins...
Crumble Live Stream - NEW gameplay footage October 08
Live stream Event!
Hello everyone, I am going to live-stream the usual full demo gameplay with some coop and then I will be showing you brand new footages of crumble gameplay right after! This will all be pre-recorded and on loop.
I hope to see you there!
About the game
Crumble is an upcoming physics platformer with a grappling tongue mechanic. Join the chaos of unstable platforms and unexpected destructions with this cute blue ball! Try to progress in exciting levels falling around you. Move like a Slime, jump like a Ball, swing like Spiderman!