Crupt cover
Crupt screenshot
Genre: Adventure, Indie

Crupt

Update 95

Now that there are 100 Modifiers in the Colosseum DLC I will probably start focusing on other things that need work in the main game more.
I will still add Modifiers when I get good ideas for them, but I've sorta hit my goal number for them at this point so there's less pressure :)

-Changed some Frit lines
-Changed/expanded multiple Dimp lines

Colosseum:
-Added 1 new Modifier
-Fixed popping when the Colosseum song that plays in between Rounds looped
-Fixed sounds for Nostalgic being part of the main game's files rather than downloaded separately with the DLC

Update 94

-Further adjusted the hitbox of the 1st boss to make it more consistent when avoiding attacks
-Increased the point value of Squmps to 2 (up from 1)
-Decreased the amount of points that Leaches leech to 4 (down from 5)
-Blurt bullets are now destroyed upon hitting the Ground (prevents their bullets from still being dangerous despite being 90% submerged in the Ground)

Colosseum:
-Added 1 new Modifier
-Rebalanced Reduction slightly
-Adjusted sorting layer of Instinctual's visual effect

Update 93

-Adjusted the hitbox on the 1st boss to make it a bit easier to avoid getting hit when attacking
-Fixed aggro distance multiplier changes only applying when enemies initially spawned
-Enemies and Minions now track the Creature script of their targets rather than just the game object (used to fix the bug above and likely future ones)

Colosseum:
-Added a new mechanic (oo mysterious)
-Added 1 new Modifier
-Added 1 new Achievement that unlocks the new Modifier
-Minor optimizations
-Slightly reworked how enemies are initialized when spawned
-Fixed enemies spawned as minions from other enemies not being properly removed from the list of currently spawned enemies on death
-Fixed a Miniboss occasionally spawning partially in the ground

Update 92

-Fixed aggro distance multiplier changes only applying when enemies initially spawned
-Enemies and Minions now track the Creature script of their targets rather than just the game object (used to fix the bug above and likely future ones)

Colosseum:
-Added the 2 missing achievements on Steam from last update
-Added 1 new Modifier
-Added 1 new Achievement that unlocks the new Modifier
-Fixed Investment and Sacrifice having the wrong achievement requirement (caused by last update I think)

Update 91

-Removed some leftover scripts/tags
-Minor optimizations

Colosseum:
-Added 2 new Modifiers
-Added 2 new Achievements
-Changed the unlock requirement for Incendiary
-Removed a leftover Sprite
-Fixed new Miniboss being able to go out of bounds occasionally
-Fixed Sprite for Hesitant not being properly centered
-Added Insular to list of Modifiers required to restrict Reclaimed
-Made Vague exclusive from Rigidity (but not vice versa)
-Made Seething exclusive from Verticality (but not vice versa)

Update 90

-Fixed a bug related to the durability fix from last update and items with fractional durability remaining

Colosseum:
-Made Abrasive and Fractured mutually exclusive

Update 89

-Fixed an exploit involving switching off items while they were being used to avoid losing durability on them (most notable/usable with melee weapons and saws)
-Fixed there being an additional unnecessary call to change songs when entering Glab's cave
-Fixed song fade outs being tied to framerate (this should fix instances of the Setup/Tutorial song not playing when exiting/entering Glab's cave)

Colosseum:
-Added 1 new Miniboss
-Made tier 0 Minibosses drop 5 points and tier 1 Minibosses drop 10 points (this also fixes inconsistencies where some Minibosses dropped 5 and some dropped 10)

Update 88

-Fixed the rotation speed of various things being tied to framerate (mostly particles and a few bullets)

Colosseum:
-Fixed a case of the game hanging on load while trying to update the stored list of encountered minibosses
-Fixed speed multipliers from Modifiers not being applied properly on load (Impetuous, Iron Heart)
-Fixed Rash applying all of its effects on load (including giving points)
-Fixed Rash giving points before max points
-Fixed the stacking reduction from Tranquility not saving on exit/load

Update 87

Spuks:
-Adjusted hitbox for ground collisions slightly to be better mirrored when turning around
-Fixed trying to wander normally when still locked into moving in one direction (could cause clipping and other weirdness)

Colosseum:
-Added 1 new Modifier
-Reduced duration of Small Potions to 70 seconds (down from 75)
-Changed Potency to 1.5x duration increase (down from 2x)
-Made Starved exclusive from Rigidity (but not vice versa)
-Reworked Dread
-Made Incendiary also restrict Crisp Potions
-Added a synergy for Substitution and Prepared
-Fixed removing Prepared not removing relevant items from inventory
-Fixed/Changed how Recycled calculates its chances (pretty sure it was bugged before)
-Reduced chance of Recycled's effect to +20% (down from +25%)

Update 86

-Fixed a critical bug involving collision in the main game