Now that there are 100 Modifiers in the Colosseum DLC I will probably start focusing on other things that need work in the main game more. I will still add Modifiers when I get good ideas for them, but I've sorta hit my goal number for them at this point so there's less pressure :)
-Changed some Frit lines -Changed/expanded multiple Dimp lines
Colosseum: -Added 1 new Modifier -Fixed popping when the Colosseum song that plays in between Rounds looped -Fixed sounds for Nostalgic being part of the main game's files rather than downloaded separately with the DLC
Update 94
-Further adjusted the hitbox of the 1st boss to make it more consistent when avoiding attacks -Increased the point value of Squmps to 2 (up from 1) -Decreased the amount of points that Leaches leech to 4 (down from 5) -Blurt bullets are now destroyed upon hitting the Ground (prevents their bullets from still being dangerous despite being 90% submerged in the Ground)
Colosseum: -Added 1 new Modifier -Rebalanced Reduction slightly -Adjusted sorting layer of Instinctual's visual effect
Update 93
-Adjusted the hitbox on the 1st boss to make it a bit easier to avoid getting hit when attacking -Fixed aggro distance multiplier changes only applying when enemies initially spawned -Enemies and Minions now track the Creature script of their targets rather than just the game object (used to fix the bug above and likely future ones)
Colosseum: -Added a new mechanic (oo mysterious) -Added 1 new Modifier -Added 1 new Achievement that unlocks the new Modifier -Minor optimizations -Slightly reworked how enemies are initialized when spawned -Fixed enemies spawned as minions from other enemies not being properly removed from the list of currently spawned enemies on death -Fixed a Miniboss occasionally spawning partially in the ground
Update 92
-Fixed aggro distance multiplier changes only applying when enemies initially spawned -Enemies and Minions now track the Creature script of their targets rather than just the game object (used to fix the bug above and likely future ones)
Colosseum: -Added the 2 missing achievements on Steam from last update -Added 1 new Modifier -Added 1 new Achievement that unlocks the new Modifier -Fixed Investment and Sacrifice having the wrong achievement requirement (caused by last update I think)
Update 91
-Removed some leftover scripts/tags -Minor optimizations
Colosseum: -Added 2 new Modifiers -Added 2 new Achievements -Changed the unlock requirement for Incendiary -Removed a leftover Sprite -Fixed new Miniboss being able to go out of bounds occasionally -Fixed Sprite for Hesitant not being properly centered -Added Insular to list of Modifiers required to restrict Reclaimed -Made Vague exclusive from Rigidity (but not vice versa) -Made Seething exclusive from Verticality (but not vice versa)
Update 90
-Fixed a bug related to the durability fix from last update and items with fractional durability remaining
Colosseum: -Made Abrasive and Fractured mutually exclusive
Update 89
-Fixed an exploit involving switching off items while they were being used to avoid losing durability on them (most notable/usable with melee weapons and saws) -Fixed there being an additional unnecessary call to change songs when entering Glab's cave -Fixed song fade outs being tied to framerate (this should fix instances of the Setup/Tutorial song not playing when exiting/entering Glab's cave)
Colosseum: -Added 1 new Miniboss -Made tier 0 Minibosses drop 5 points and tier 1 Minibosses drop 10 points (this also fixes inconsistencies where some Minibosses dropped 5 and some dropped 10)
Update 88
-Fixed the rotation speed of various things being tied to framerate (mostly particles and a few bullets)
Colosseum: -Fixed a case of the game hanging on load while trying to update the stored list of encountered minibosses -Fixed speed multipliers from Modifiers not being applied properly on load (Impetuous, Iron Heart) -Fixed Rash applying all of its effects on load (including giving points) -Fixed Rash giving points before max points -Fixed the stacking reduction from Tranquility not saving on exit/load
Update 87
Spuks: -Adjusted hitbox for ground collisions slightly to be better mirrored when turning around -Fixed trying to wander normally when still locked into moving in one direction (could cause clipping and other weirdness)
Colosseum: -Added 1 new Modifier -Reduced duration of Small Potions to 70 seconds (down from 75) -Changed Potency to 1.5x duration increase (down from 2x) -Made Starved exclusive from Rigidity (but not vice versa) -Reworked Dread -Made Incendiary also restrict Crisp Potions -Added a synergy for Substitution and Prepared -Fixed removing Prepared not removing relevant items from inventory -Fixed/Changed how Recycled calculates its chances (pretty sure it was bugged before) -Reduced chance of Recycled's effect to +20% (down from +25%)
Update 86
-Fixed a critical bug involving collision in the main game