Crupt cover
Crupt screenshot
Genre: Adventure, Indie

Crupt

Update 85

-Fixed Blurts' random scale increase occasionally being large enough that their bullets would not need to be crouched under
-Adjusted the hitboxes of Squzzes
-Minor Lub optimizations

Colosseum:
-Added 2 new Modifiers
-Added additional functionality to the Bestiary for Giantized enemies
-Edited Inconsistent's description to be more accurate
-Slightly editied Neither's description to be more consistent
-Fixed enemies ocassionaly being left over after Round 15

Update 84

Colosseum:
-Reworked how Adherence functions (particularly with rescaled Creatures)
-Fixed Vague's downside not working properly

Update 83

-Tweaked sprites of Lottery Coins (made them symmetrical, adjusted shading/letter shape a bit)

Colosseum:
-Added 2 new Modifiers
-Fixed Gluttony not working properly with some interactions
-Reordered how Gluttony and Drained affect healing (now Gluttony does its check before Drained)
-Reworked Vegetarian to make it more distinct from Gluttony
-Tweaked how Fractured works
-Tweaked the sprite for Timeless
-Fixed a Modifier from one of the last updates having an incorrect description and Achievement unlock requirement

Update 82

-Added a new sound for non-lethal Vulnerable hits

Colosseum:
-Reworked Contrition
-Buffed Perspective

Update 81

-Adjusted shading on Leaches and Lunches

Colosseum:
-Fixed a bug related to changing whether Prizes or Modifiers are being chosen (also generally made the UI more reactive to these changes when they happen)
-Added more synergies for Reckless
-Generally made Modifiers exclusive from Modifiers that mostly or entirely invalidate their effects
-Edited the description of Coalescence to be more clear
-Edited the description of Overcautious to be more consistent
-Made Ambidextrous, Insular and Nostalgic exclusive from Abrasive (but not vice versa)
-Made Abstract and Disillusioned exclusive from Exaggeration (but not vice versa)
-Made Agreement and Compromise exclusive from Passivity (but not vice versa)
-Made Exaggeration, Potency, Prepared, and Substitution exclusive from Alteration (but not vice versa)
-Made Ammunition, Distant, Impatience, Pushy and Stupefied exclusive from Insular (but not vice versa)
-Made Gluttony, Overcautious, and Vegetarian exclusive from Coalescence (but not vice versa)
-Made Escape exclusive from Inconsistent (but not vice versa)
-Made Unsnippable exclusive from Insecurity (but not vice versa)
-Made Disillusioned and Inversion exclusive from Prepared (but not vice versa)
-Made Timeless and Tranquility exclusive from Stupefied (but not vice versa)

Update 80

Colosseum:
-Fixed one of the Modifiers added last update not being properly locked behind the new Achievement
-Fixed Modifier added last update not doing one of it's stated effects properly

Update 79

-Touched up the sprites for Explosives (generally added shading and made them more visually consistent)
-Thrues now have a minimum fade out time when first spawned in
-Got rid remenants of old/leftover way of referencing Achievements

Colosseum:
-2 new Modifiers
-1 new Achievement that unlocks one of the new Modifiers
-Fixed enemies spawned mid-Round not properly updating the progress bar when first spawned
-Fixed Leaches improperly increasing the Round requirement when spawned (technically should make Rounds with Lunches/Leaches slightly easier)
-Added a missing trigger to discover an Achievement
-Updated the sprites for Reckless and Pushy
-Made Unknowable rerollable when applied
-Fixed creatures checking for a GroundChecker when being given Giantized even if one is not present (caused bugs with some enemies, like Frulds)
-Adjusted how creatures are repositioned when Giantized
-Fixed still being given the option to reroll despite being out of prizes with free rerolls remaining
-Fixed Consolidation not working properly with enemies spawned mid-Round
-Fixed Consolidation's point increase affecting enemies with no point value
-Fixed "Explosive" not being capitilalized in Pushy's description
-Minor optimizations

Update 78

-Fixed a grammatical mistake in a Linirt line
-Decreased the time that the 2nd boss's bullets stay alive
-Removed knockback on the 2nd boss's bullets

Colosseum:
-Changed Ambidextrous to +300% attack delay (rather than 4x; to allow for better synergy)
-Changed Unwieldy to +200% attack delay (rather than 3x; to allow for better synergy)
-Reworked Consolidation
-Buffed Volatile
-Fixed Incendiary not working correctly with enemies spawned mid-Round
-Fixed not being able to move out of Prize Selection after some dialogue

Update 77

-Fixed a critical bug related to kills not counting for Wave requirement (caused by a change a couple updates ago)

Colosseum:
-Generalized/fixed how enemies spawned mid-Round are affected by relevant Modifiers
-Fixed Prepared having the wrong Achievement requirement
-Fixed an Achievement not being unlocked properly

Update 76

-Fixed Spuks taking contact damage when the attacker has Brawn
-Replacing items now properly replaces tints
-Fixed Enemies checking for the tag of their killer/attacker even when it is null (fixes bugs related to enemies dying from effects)

Colosseum:
-Added 2 new Modifiers
-Added a new Achievement that unlocks one of the new Modifiers
-Changed the sprites for Adherence and Contrition
-Made the minimum distance to fall with Fractured more lenient
-Made Weak Spot and Rigidity mutually exclusive
-Adjusted how/when an Achievement is unlocked (maybe fixes it not always being given?)
-Fixed killing parts of a Miniboss counting as kills on the Bestiary
-Fixed bug that caused progress in the main game to be reset on some run completions
-Fixed/mitigated bug involving the Round not properly starting (still not sure exactly what's causing this and it's difficult to emulate, so we'll see)
-Fixed not removing Player's effects while winning a run
-Fixed Mundles not being able to be Giantized
-Fixed Weak Spot not working on enemies spawned from other enemies
-Minor optimizations