-Fixed Blurts' random scale increase occasionally being large enough that their bullets would not need to be crouched under -Adjusted the hitboxes of Squzzes -Minor Lub optimizations
Colosseum: -Added 2 new Modifiers -Added additional functionality to the Bestiary for Giantized enemies -Edited Inconsistent's description to be more accurate -Slightly editied Neither's description to be more consistent -Fixed enemies ocassionaly being left over after Round 15
Update 84
Colosseum: -Reworked how Adherence functions (particularly with rescaled Creatures) -Fixed Vague's downside not working properly
Update 83
-Tweaked sprites of Lottery Coins (made them symmetrical, adjusted shading/letter shape a bit)
Colosseum: -Added 2 new Modifiers -Fixed Gluttony not working properly with some interactions -Reordered how Gluttony and Drained affect healing (now Gluttony does its check before Drained) -Reworked Vegetarian to make it more distinct from Gluttony -Tweaked how Fractured works -Tweaked the sprite for Timeless -Fixed a Modifier from one of the last updates having an incorrect description and Achievement unlock requirement
Colosseum: -Fixed a bug related to changing whether Prizes or Modifiers are being chosen (also generally made the UI more reactive to these changes when they happen) -Added more synergies for Reckless -Generally made Modifiers exclusive from Modifiers that mostly or entirely invalidate their effects -Edited the description of Coalescence to be more clear -Edited the description of Overcautious to be more consistent -Made Ambidextrous, Insular and Nostalgic exclusive from Abrasive (but not vice versa) -Made Abstract and Disillusioned exclusive from Exaggeration (but not vice versa) -Made Agreement and Compromise exclusive from Passivity (but not vice versa) -Made Exaggeration, Potency, Prepared, and Substitution exclusive from Alteration (but not vice versa) -Made Ammunition, Distant, Impatience, Pushy and Stupefied exclusive from Insular (but not vice versa) -Made Gluttony, Overcautious, and Vegetarian exclusive from Coalescence (but not vice versa) -Made Escape exclusive from Inconsistent (but not vice versa) -Made Unsnippable exclusive from Insecurity (but not vice versa) -Made Disillusioned and Inversion exclusive from Prepared (but not vice versa) -Made Timeless and Tranquility exclusive from Stupefied (but not vice versa)
Update 80
Colosseum: -Fixed one of the Modifiers added last update not being properly locked behind the new Achievement -Fixed Modifier added last update not doing one of it's stated effects properly
Update 79
-Touched up the sprites for Explosives (generally added shading and made them more visually consistent) -Thrues now have a minimum fade out time when first spawned in -Got rid remenants of old/leftover way of referencing Achievements
Colosseum: -2 new Modifiers -1 new Achievement that unlocks one of the new Modifiers -Fixed enemies spawned mid-Round not properly updating the progress bar when first spawned -Fixed Leaches improperly increasing the Round requirement when spawned (technically should make Rounds with Lunches/Leaches slightly easier) -Added a missing trigger to discover an Achievement -Updated the sprites for Reckless and Pushy -Made Unknowable rerollable when applied -Fixed creatures checking for a GroundChecker when being given Giantized even if one is not present (caused bugs with some enemies, like Frulds) -Adjusted how creatures are repositioned when Giantized -Fixed still being given the option to reroll despite being out of prizes with free rerolls remaining -Fixed Consolidation not working properly with enemies spawned mid-Round -Fixed Consolidation's point increase affecting enemies with no point value -Fixed "Explosive" not being capitilalized in Pushy's description -Minor optimizations
Update 78
-Fixed a grammatical mistake in a Linirt line -Decreased the time that the 2nd boss's bullets stay alive -Removed knockback on the 2nd boss's bullets
Colosseum: -Changed Ambidextrous to +300% attack delay (rather than 4x; to allow for better synergy) -Changed Unwieldy to +200% attack delay (rather than 3x; to allow for better synergy) -Reworked Consolidation -Buffed Volatile -Fixed Incendiary not working correctly with enemies spawned mid-Round -Fixed not being able to move out of Prize Selection after some dialogue
Update 77
-Fixed a critical bug related to kills not counting for Wave requirement (caused by a change a couple updates ago)
Colosseum: -Generalized/fixed how enemies spawned mid-Round are affected by relevant Modifiers -Fixed Prepared having the wrong Achievement requirement -Fixed an Achievement not being unlocked properly
Update 76
-Fixed Spuks taking contact damage when the attacker has Brawn -Replacing items now properly replaces tints -Fixed Enemies checking for the tag of their killer/attacker even when it is null (fixes bugs related to enemies dying from effects)
Colosseum: -Added 2 new Modifiers -Added a new Achievement that unlocks one of the new Modifiers -Changed the sprites for Adherence and Contrition -Made the minimum distance to fall with Fractured more lenient -Made Weak Spot and Rigidity mutually exclusive -Adjusted how/when an Achievement is unlocked (maybe fixes it not always being given?) -Fixed killing parts of a Miniboss counting as kills on the Bestiary -Fixed bug that caused progress in the main game to be reset on some run completions -Fixed/mitigated bug involving the Round not properly starting (still not sure exactly what's causing this and it's difficult to emulate, so we'll see) -Fixed not removing Player's effects while winning a run -Fixed Mundles not being able to be Giantized -Fixed Weak Spot not working on enemies spawned from other enemies -Minor optimizations